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perfection [2018/01/03 13:26]
gm_matthew
perfection [2019/05/06 12:46] (current)
gm_seb
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   * All spells cost one Essence.   * All spells cost one Essence.
-  * Gain two Essence.+  * Starting level Perfection Weavers begin with 2 Essence.
   * Essence is restored between encounters. ​   * Essence is restored between encounters. ​
 +
 +==Planar Influence==
 +
 +  * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. ​
 +  * When travelling in Erosion, your Essence is halved (rounded up). 
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) cannot collaborate.+
  
 ====Spells==== ====Spells====
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 ===Level 1=== ===Level 1===
  
-==Cast off Erosion'​s Shackles== +==Essential Nature== 
-  * Call [[:nonstandardcalls#​PARTY|PARTY]] FIGHT ON!+  * You may attempt to divine the essential nature of an object or living thing. 
 +  * This requires you to touch the object. 
 +  * Speak to a GM. This will typically return a very broad general category or categories, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor",​ but may produce more information at GM discretion.  
 +  * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back.  
 +  * At base, this experience is unsettling. You are under the ROLEPLAY:SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​
  
-==Glimpse of Perfection== +==Perfidious words== 
-  * You show others ​glimpse of the perfect world+  * You summon ​chorus from the plane of perfection talking of things just beyond comprehension.  
-  * You may call MASS FEAR.+  * You may call STUN against a target as their minds are scoured, as if by cleansing light
  
-==Perfect the Space== +==Moment'​s clarity== 
-  * Once per encounter, with 30s concentration: ​you may perfect your immediate surroundings by moving things to their perfect place and refining their nature+  * Up to four times per adventure ​you may call a TIME FREEZE
-  * You gain a DODGE against every monster as the space disorientates them but lends you a superlative grace.+  * You and the rest of the party can then discuss your plans before timing back in in the same positions.  
 +  * There is no strict time limit on this ability, ​but GMs may impose one at their discretion to keep the adventure moving
  
 ===Level 2=== ===Level 2===
  
-==Essential Nature== +==Cast off Erosion'​s Shackles== 
-  * You may attempt to divine ​the essential nature of an object or natural thing. +  * For the next 10s you may call FIGHT ON! by melee blow  
-  * This requires you to be touching the object but you may then ask the GM what single thing most defines it+ 
-==Comprehension of Peril== +==Flies in Amber== 
-  * When you take any amount of damage from a single source you may choose to convert it into a BREAK.  +  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]]
-  * You may also convert any call you take into a QUAD instead. + 
-==Golden Chorus== +==Glimpse of Perfection== 
-  * You summon ​chorus from the plane of perfection talking of things just beyond comprehension.  +  * You show others ​glimpse of the true world beyond ​their comprehension. 
-  * You may call BREAK against a target as they are enraptured by the song+  * You may call MASS FEAR. 
 ===Level 3=== ===Level 3===
 ==Purify the Mortal Form== ==Purify the Mortal Form==
   * You attempt to drive impurities from a mortal form.    * You attempt to drive impurities from a mortal form. 
   * This can instantly heal an affliction of strong potency or less.   * This can instantly heal an affliction of strong potency or less.
-  * The person will be left permanently changed in some minor way, however, as a small part of their imperfection ​is also removed.+  * The person will be left permanently changed in some minor way, however, as a small part of their humanity ​is also removed.
  
-==Cast out of Time's Flow== +==Perfection ​of Action== 
-  * You may call [[:​nonstandardcalls#​stasis|STASIS]] 30.+  * You push your body beyond its limits moving with unnatural grace  
 +  * You gain a DODGE which may be used to dodge range calls as well as melee blows.
  
 ===Level 4=== ===Level 4===
-==Defy Entropy== 
-  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]]. 
  
-==Judgement== +==Comprehension of Peril== 
-  * Few things are held in higher regard within perfection than the law and all things not perfected are guilty+  * Ten seconds into your death count you may call HEAL 5 on yourself
-  * Nominate a target: +  * If you do soyou will forever more remember dying in this particular way with exquisite clarity
-  * Declare one specific action they cannot take, in the form: "​ABJURATION (Action they cannot take)"  +  * You may only do this once per encounter. 
-  * This act must declare both a specific action and a specific targeti.e. "Stay away from that book of poetry"​ counts, "Stay away from all books" would not. + 
-  * If they break this ABJURATION ​you must call DEC upon them+==Cast out of Time's Flow== 
-  * If this ABJURATION is something that only they can judge, ​they must call DEC upon themselves when appropriate+  * You may call [[:​nonstandardcalls#​stasis|STASIS]] as you throw another into perfection
- +  * When they return you must call STUN
 ===Level 5=== ===Level 5===
 +
 ==Cares Fall Away== ==Cares Fall Away==
   * Mundane cares fall away as you approach perfection.   * Mundane cares fall away as you approach perfection.
-  * During this time you may not make offensive calls.  +  * For the next 10s you may call VOID to all damage and calls but may not make any offensive calls. 
-  * For the next 20s you may call IMMUNE to all damage. +  * You can hit people for damage ​though
-  * Immediately afterwards, you take an unavoidable ​BREAK as you fall deliriously from grace. ​+  * Immediately afterwards, you take an unavoidable ​STUN 5 as you fall deliriously from grace. ​
  
 ==Seclusion== ==Seclusion==
-  * Take a [[:​nonstandardcalls#​stasis|STASIS]] ​15+  * Take a [[:​nonstandardcalls#​stasis|STASIS]] ​as you transition into perfection
-  * You may then call HEAL 12 on yourself.+  * You may then call HEAL on yourself
 +  * Upon your return the world and its inhabitants seem discordant and degraded.
  
 =====Skills===== =====Skills=====
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   * +1 essence.   * +1 essence.
   * +1 hit.   * +1 hit.
-  * Your death count is now 120 seconds.+  * Your death count is now 90 seconds.
  
 ===Plane Sight=== ===Plane Sight===
   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plane.
  
 ====Lv 2==== ====Lv 2====
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence. ​   * +1 essence. ​
-  * +hits.  +  * +hits.  
-  * You death count is now 240 seconds.+  * You death count is now 120 seconds.
   * In addition, gain the following Downtime ability: ​   * In addition, gain the following Downtime ability: ​
   * Nominate a goal or objective.   * Nominate a goal or objective.
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. ​ 
- 
 ====Lv4==== ====Lv4====
 ===Duality of Mind=== ===Duality of Mind===
 //Pre-req: Familiar// //Pre-req: Familiar//
-  * Gain one MENTAL ​RESIST per encounter.+  * Gain one RESIST per encounter.
 ===Master Weaver=== ===Master Weaver===
   * You understand the nature of all of the planes and their interaction with the mundane world.   * You understand the nature of all of the planes and their interaction with the mundane world.
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   * Regain all your hits.   * Regain all your hits.
   * +1 essence.   * +1 essence.
-  * +hits.  +  * +hits.  
-  * Your death count is now 480 seconds. ​+  * Your death count is now 150 seconds. ​
  
 ===Master Ritualist=== ===Master Ritualist===
perfection.1514986015.txt.gz · Last modified: 2018/01/03 13:26 by gm_matthew