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perfection [2018/06/06 19:48]
gm_matthew
perfection [2019/05/06 12:46] (current)
gm_seb
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   * Starting level Perfection Weavers begin with 2 Essence.   * Starting level Perfection Weavers begin with 2 Essence.
   * Essence is restored between encounters. ​   * Essence is restored between encounters. ​
 +
 +==Planar Influence==
 +
 +  * When travelling in Perfection, you may, once per encounter, choose to gain Essence equal to your maximum spell charges. ​
 +  * When travelling in Erosion, your Essence is halved (rounded up). 
  
 ===Rituals=== ===Rituals===
   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​   * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. ​
-  * The ritualist will specify an outcome they hope to attain by peforming ​the ritual. +  * The ritualist will specify an outcome they hope to attain by performing ​the ritual. 
-  * A bead bag is usedBy defaultthe bag contains two white and one black bead. +  * A standard ritual takes 2 minutes to castThe ritualist mayif they wishchoose instead to cast the ritual ​instantaneouslyThis is not without risk and carries ​50% chance ​of something going seriously wrong with the ritual
-  * Thenthe ritualist must draw beads from the bag until they draw a white or black bead. +  * Ritual cast times are halved ​in a complimentary plane and doubled in an opposing ​plane
-  * A white bead indicates success. +
-  * A black bead indicates failure. +
- +
-==Collaboration== +
- +
-  * Weavers with the ritual ​skill can collaborate to bring about a more complex or powerful effect. +
-  * Each weaver must be performing ​ritual ​of the same level+
-  * For each weaver collaborating ​in this way, add one black bead to the bead bag. +
-  * Weavers of opposing ​planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition.+
  
 ====Spells==== ====Spells====
  
 ===Level 1=== ===Level 1===
- 
-==Cast off Erosion'​s Shackles== 
-  * Call MASS FIGHT ON! 
  
 ==Essential Nature== ==Essential Nature==
-  * You may attempt to divine the essential nature of an object or natural ​thing. +  * You may attempt to divine the essential nature of an object or living ​thing. 
-  * This requires you to be touching ​the object but you may then ask the GM what single thing most defines it+  * This requires you to touch the object
-  * You are then under the FEAR effect from the object ​for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​+  * Speak to a GM. This will typically return a very broad general category or categories, e.g. "​living",​ "​nonliving",​ "​human",​ "​forest",​ "​ichor", ​but may produce more information at GM discretion.  
 +  * Coming into this fundamental understanding is not without risk. An entity of power may use this opportunity to reach out to the Weaver, in turn. The abyss also stares back.  
 +  * At base, this experience is unsettling. ​You are under the ROLEPLAY:​SHAKEN call for the rest of the encounter and can never unsee what you have seen. This effect can reoccur at player discretion. ​
  
 ==Perfidious words== ==Perfidious words==
   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​   * You summon a chorus from the plane of perfection talking of things just beyond comprehension. ​
   * You may call STUN against a target as their minds are scoured, as if by cleansing light. ​   * You may call STUN against a target as their minds are scoured, as if by cleansing light. ​
 +
 +==Moment'​s clarity==
 +  * Up to four times per adventure you may call a TIME FREEZE.
 +  * You and the rest of the party can then discuss your plans before timing back in in the same positions. ​
 +  * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. ​
 +
 ===Level 2=== ===Level 2===
  
 +==Cast off Erosion'​s Shackles==
 +  * For the next 10s you may call FIGHT ON! by melee blow.  ​
 +
 +==Flies in Amber==
 +  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].
  
-==Comprehension of Peril== 
-  * Ten seconds into your death count you may call HEAL 5 on yourself. 
-  * If you do so, you will forever more remember dying in this particular way with exquisite clarity. 
-  * You may only do this once per encounter. 
 ==Glimpse of Perfection== ==Glimpse of Perfection==
   * You show others a glimpse of the true world beyond their comprehension.   * You show others a glimpse of the true world beyond their comprehension.
   * You may call MASS FEAR.   * You may call MASS FEAR.
- 
-==Moment'​s clarity== 
-  * Up to four times per adventure you may call a TIME FREEZE. 
-  * You and the rest of the party can then discuss your plans before timing back in in the same positions. ​ 
-  * There is no strict time limit on this ability, but GMs may impose one at their discretion to keep the adventure moving. ​ 
  
 ===Level 3=== ===Level 3===
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   * This can instantly heal an affliction of strong potency or less.   * This can instantly heal an affliction of strong potency or less.
   * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed.   * The person will be left permanently changed in some minor way, however, as a small part of their humanity is also removed.
- 
  
 ==Perfection of Action== ==Perfection of Action==
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 ===Level 4=== ===Level 4===
-==Flies in Amber== + 
-  * Call MASS [[:​nonstandardcalls#​stasis|STASIS]].+==Comprehension of Peril== 
 +  * Ten seconds into your death count you may call HEAL 5 on yourself. 
 +  * If you do so, you will forever more remember dying in this particular way with exquisite clarity. 
 +  * You may only do this once per encounter.
  
 ==Cast out of Time's Flow== ==Cast out of Time's Flow==
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 ==Seclusion== ==Seclusion==
-  * Take a [[:​nonstandardcalls#​stasis|STASIS]] ​15 as you transition into perfection;+  * Take a [[:​nonstandardcalls#​stasis|STASIS]] as you transition into perfection;
   * You may then call HEAL 6 on yourself.   * You may then call HEAL 6 on yourself.
   * Upon your return the world and its inhabitants seem discordant and degraded.   * Upon your return the world and its inhabitants seem discordant and degraded.
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   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​   * The Weaver'​s vision is overlayed with the plane to which they are aligned. ​
   * This allows weavers of all types to sense the intrusion of any plane into the waking world.   * This allows weavers of all types to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. 
 +  * You can see and interact with familiars from your plane.
  
 ===Familiar=== ===Familiar===
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 ===Nascent Ritualist=== ===Nascent Ritualist===
-  * Once per adventureyou can attempt to perform ​rituals ​of minor power.+  * You have become adept at using the powers of the planes for more freeform but minor utility effects. 
 +  * Three times per adventure you may cast rituals ​to achieve ​minor effects within the purview of your plane.
  
 ====Lv 2==== ====Lv 2====
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 //Pre-req: Nascent Ritualist// //Pre-req: Nascent Ritualist//
   * Once per adventure, you can attempt to perform rituals of moderate power.   * Once per adventure, you can attempt to perform rituals of moderate power.
-===Reckless Ritualist=== 
-//Pre-req: Nascent Ritualist// 
-  * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. ​ 
-  * Doing so increases the power of the ritual by one rank (minor->​moderate->​major) 
-  * Major rituals gain no benefit from this skill. ​ 
- 
 ====Lv4==== ====Lv4====
 ===Duality of Mind=== ===Duality of Mind===
perfection.1528314521.txt.gz · Last modified: 2018/06/06 19:48 by gm_matthew