This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
perfection [2018/07/02 11:05] gm_seb |
perfection [2019/05/06 12:46] (current) gm_seb |
||
---|---|---|---|
Line 14: | Line 14: | ||
===Rituals=== | ===Rituals=== | ||
* Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | * Rituals give weavers the ability to try more freeform magic to have greater or more long-lasting effects than normal spells. | ||
- | * The ritualist will specify an outcome they hope to attain by peforming the ritual. | + | * The ritualist will specify an outcome they hope to attain by performing the ritual. |
- | * A bead bag is used. By default, the bag contains two white and one black bead. | + | * A standard ritual takes 2 minutes to cast. The ritualist may, if they wish, choose instead to cast the ritual instantaneously. This is not without risk and carries a 50% chance of something going seriously wrong with the ritual. |
- | * Then, the ritualist must draw beads from the bag until they draw a white or black bead. | + | * Ritual cast times are halved in a complimentary plane and doubled in an opposing plane. |
- | * A white bead indicates success. | + | |
- | * A black bead indicates failure. | + | |
- | + | ||
- | ==Collaboration== | + | |
- | + | ||
- | * Weavers with the ritual skill can collaborate to bring about a more complex or powerful effect. | + | |
- | * Each weaver must be performing a ritual of the same level. | + | |
- | * Weavers of opposing planes (Conflict <-> Connection; Erosion <-> Perfection) may collaborate at an extra disadvantage of one black bead for each opposition. | + | |
====Spells==== | ====Spells==== | ||
Line 110: | Line 102: | ||
* The Weaver's vision is overlayed with the plane to which they are aligned. | * The Weaver's vision is overlayed with the plane to which they are aligned. | ||
* This allows weavers of all types to sense the intrusion of any plane into the waking world. | * This allows weavers of all types to sense the intrusion of any plane into the waking world. | ||
+ | * You can sense other Weavers and what alignment they are. | ||
+ | * You can sense if someone has a perfection affliction, its severity, and gain some insight into what it does. | ||
+ | * You can see and interact with familiars from your plane. | ||
===Familiar=== | ===Familiar=== | ||
Line 121: | Line 116: | ||
===Nascent Ritualist=== | ===Nascent Ritualist=== | ||
- | * Once per adventure, you can attempt to perform rituals of minor power. | + | * You have become adept at using the powers of the planes for more freeform but minor utility effects. |
+ | * Three times per adventure you may cast rituals to achieve minor effects within the purview of your plane. | ||
====Lv 2==== | ====Lv 2==== | ||
Line 165: | Line 161: | ||
//Pre-req: Nascent Ritualist// | //Pre-req: Nascent Ritualist// | ||
* Once per adventure, you can attempt to perform rituals of moderate power. | * Once per adventure, you can attempt to perform rituals of moderate power. | ||
- | ===Reckless Ritualist=== | ||
- | //Pre-req: Nascent Ritualist// | ||
- | * After drawing a white bead during a ritual casting, you may elect to draw from the bead bag again. | ||
- | * Doing so increases the power of the ritual by one rank (minor->moderate->major) | ||
- | * Major rituals gain no benefit from this skill. | ||
- | |||
====Lv4==== | ====Lv4==== | ||
===Duality of Mind=== | ===Duality of Mind=== |