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planes
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======The Congruent Planes====== * The Congruent Planes overlay our reality (the Mundane). * They are invisible to most but effect the world nonetheless. * Planeweavers are those who have a connection to one the four planes. * Planeweavers have the ability to draw their plane closer and warp reality towards its whims. =====Conflict===== * The plane of Conflict is a world in constant flux. The very landscape fights against itself. * The size of space here depends on how much violence or conflict is associated with the correspond territory in the Mundane. * For example, the site of a recent battle would be many times its size in Conflict vs. in the Mundane. A sleepy farmstead would be many times smaller. * The denizens of Conflict are embodiments of strife and discord. * These denizens are at constant war with each other - and, when the opportunity arises - with the Mundane, as well. * Untouched by Erosion, these denizens are ageless and only suffer violent ends. * The denizens have two great settlements - the Court of Strife, and the Court of Discord, respectively. =====Clarity===== * The plane of Clarity is filled with bright illuminating light. * Light so bright, it is painful to behold. * Light so bright, it will scour the unprepared. * Clarty is split into hierarchical tiers based upon how well people comprehend the area they are in. * Higher tiers contain more obscure and more abundant information. They also contain more powerful denizens. * The denizens of Clarity believe unshakably in the pursuit of Knowledge and the establishment of Order. * Each denizen is said to have their own specialism which drives them and shapes their personality. =====Connection===== * The plane of Connection is a twisting mass of threads. * In Connection, items and locations are closer to things they share a strong connection to. * For example, in the Mundane, the estate where you grew up may be several miles from your current home. * In Connection, these two locations wight be nearly adjacent to one another. * Connection is eerily devoid of sentient life. =====Erosion===== * The plan of Erosion looks like a decrepit version of the mundane world, plunged into absolute decay. * Space in Erosion is straightforward, and maps onto the Mundane perfectly. * The denizens of Erosion are wraith-like, wasted things. * The denizens of Erosion are obsessed with time. * Unceasingly, they record the passage of time. Unfaltering ensure that things happen in the proper order. =====Dreams===== * When people sleep they touch the plane of Dreams. * Most people do not remember their dreams and cannot guide where they go here. * Certain individuals - such as Seers - have more control of their dreams. * These people can travel into the dreams of others as well as use their mastery of the mind to overcome obstacles in the physical world. * There is considerable debate about whether the plane of dreams really exists. * It is unclear if the plane of dreams is a Congruent Plane.
planes.1505863462.txt.gz
· Last modified: 2017/09/19 23:24 by
gm_matthew
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