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planes
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======The Congruent Planes====== * The Congruent Planes overlay our reality (the Mundane). * They are invisible to most but affect the world nonetheless. * Plane Weavers are those who have a connection to one the four planes. * Plane Weavers have the ability to draw their plane closer to the Mundane and warp reality towards its whims. * Plane Weavers of skill may travel into the Congruent Planes directly. =====Conflict===== * The plane of Conflict is a world in constant flux. The very landscape fights against itself. * The size of space here depends on how much violence or conflict is associated with the corresponding territory in the Mundane. * For example, the site of a recent battle would be many times its size in Conflict vs. in the Mundane. A sleepy farmstead would be many times smaller. * The denizens of Conflict are embodiments of strife and discord. * These denizens are at constant war with each other – and, when the opportunity arises – with the Mundane, as well. * Untouched by Erosion, these denizens are ageless and suffer only violent ends. * The denizens have two great settlements - the Court of Strife, and the Court of Discord, respectively. =====Perfection===== * The plane of Perfection is filled with bright illuminating light. * Light so bright, it is painful to behold. * Light so bright, it will scour the unprepared. * Perfection is split into hierarchical tiers based upon how well people comprehend the area they are in. * Higher tiers contain more obscure and more abundant information. They also contain more powerful denizens. * The denizens of Perfection believe unshakably in the pursuit of Knowledge and the establishment of Order. * Each denizen is said to have their own specialism which drives them and shapes their personality. =====Connection===== * The plane of Connection is a twisting mass of threads. * In Connection, items and locations are closer to things they share a strong connection to. * For example, in the Mundane, the estate where you grew up may be several miles from your current home. * In Connection, these two locations might be nearly adjacent to one another. * Connection is populated by the personifications of emotions and concepts that come from those who travel its bounds. =====Erosion===== * The plane of Erosion looks like a decrepit version of the mundane world, plunged into absolute decay. * Space in Erosion is straightforward, and maps onto the Mundane perfectly. * The denizens of Erosion are wraith-like, wasted things. * The denizens of Erosion are obsessed with time. * Unceasingly, they record the passage of time; unfaltering, they ensure that things happen in the proper order. =====Dreams===== * When people sleep they touch the plane of Dreams. * Most people do not remember their dreams and cannot guide where they go here. * Certain individuals – such as Seers – have more control over their dreams. * These people can travel into the dreams of others as well as use their mastery of the mind to overcome obstacles in the physical world. * There is considerable debate about whether the plane of Dreams is 'real' in the same way that a Congruent Plane is real.
planes.1511392845.txt.gz
· Last modified: 2017/11/22 23:20 by
gm_seb
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