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printandplay:conflict_weaver
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======Conflict Weaver====== ====Stats===== * 10 hits * 4 psyche * 1 DODGE per encounter (two weapons) * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. * Blunt: You may call STUN by melee against opponents under the STAGGER effect. * Affiliation: Great House Esteban * Home District: Esteban * 5XP spent ====Class Feature: Powered by Conflict==== * Conflict weavers gain a point of charge by landing a hit on an enemy or - out of combat - arguing with someone for 10s. * Note: a genuine conflict has to exist with the target of your ire. * Friends letting you hit them will not generate charge; arguments have to have //teeth// and be designed to anger. * When you cast a conflict spell, you deplete all accumulated charge. * Spells will never gain the caster charge. * Charge is lost between encounters. =====Conflict Weaver Spells===== ==Blazing Bolt 10== * Call STAGGER. ==Wave of Force 10== * Call REPEL. =====Conflict Weaver Skills===== ===Through Adversity I Gain Strength=== * The first time you drop to 0 hits each encounter, gain 5 charge. =====Weapon Skills====== ===Weapon Specialisation=== * Blunt: You may call STUN by melee against opponents under the STAGGER effect. =====Fighting Style Skills===== ====Ambidextrous==== ===Ambidex=== * You can use two weapons. ===Harmony=== //Pre-req: Ambidex// * When fighting with two weapons: * Gain a DODGE. =====Contacts Skills===== ===Affiliate - Great House Esteban=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/conflict_weaver.1507112732.txt.gz
· Last modified: 2017/10/04 10:25 by
gm_seb
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