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printandplay:conflict_weaver

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Conflict Weaver

Stats

  • 8 hits
  • 4 psyche
  • Blunt: You may call STUN by melee against a target's back.
  • Affiliation: Great House Esteban
  • Home District: Esteban

Class Feature: Powered by Conflict

  • Conflict Weavers cast spells using Charge.
  • Conflict weavers gain 1 point of Charge for the following:
    • In combat: Landing a successful blow on an enemy
    • In combat: Taking a blow from an enemy
    • Out of combat: arguing for 10s
  • NB: a genuine conflict has to exist with the target of your conflict. Friends letting you hit them will not generate charge; arguments have to have teeth and be designed to anger.
  • When you cast a conflict spell, you deplete all accumulated Charge, dropping to 0 Charge.
  • Conflict spells cannot gain the caster Charge.
  • Charge is lost between encounters.

Conflict Weaver Spells

Level 1

Blazing Bolt 5
  • Call STAGGER.
Wave of Force 5
  • Call REPEL.

Conflict Weaver Skills

Through Adversity I Gain Strength

  • Whenever a genuine enemy drops you to 0 hits, gain 5 charge.

Weapon Skills

Weapon Specialisation

  • Weilds Blunt: You may call STUN by melee against a target's back.

Fighting Style Skills

Ambidextrous

Ambidex

  • You can use two weapons.

Body Skills

Tough

  • +2 hits.

Contacts Skills

Affiliate - Great House Esteban

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/conflict_weaver.1517057588.txt.gz · Last modified: 2018/01/27 12:53 by gm_seb