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printandplay:connection_weaver
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======Connection Weaver====== ====Stats===== * 8 hits * 4 psyche * 5 CONNECTION calls per encounter. * Staff: When you drop someone to 0 hits: you may call HEAL 0 on them. * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. * Call HEAL 4 to an ally on their death count after 10s of medical roleplay. * Can perform minor rituals. * Affiliation: Circle of the Enlightened Mind * Home District: Rom * 5XP spent ===Class Feature: Powered by Connection=== * You draw power from your connections with others. * Three times per encounter, you can call "(PARTY MEMBER NAME), CONNECTION!". * If they respond with "(YOUR NAME), CONNECTION!", you may immediately cast one of your spells. * If they do not respond, the use of this ability is not consumed. * This represents a pulse of energy being sent down the thread that connects the two of you which needs to be reciprocated by the recipient. =====Plane Weaver Skills===== ===Nascent Ritualist=== * Once per adventure, you can attempt to perform rituals of minor power. =====Connection Weaver Spells===== ==Illusion of Space== * Call REPEL. ==Pact of Shared Will== * If a party member is in a psychic combat which they did not initiate you may join your will to theirs. * Make the CONNECTION call to them. * If they respond correctly, you may join the psychic combat. * You may bring any other willing party members along. * If you are in a psychic combat at the time, whatever you were fighting comes with you. =====Connection Weaver Skills===== ===Together We Are Stronger=== * You gain 2 more uses of "(PARTY MEMBER NAME), CONNECTION!" per encounter. =====Weapon Skills====== ===Weapon Specialisation=== * Staff: When you drop someone to 0 hits: you may call HEAL 0 on them. =====General Skills===== ===Resuscitate=== * With 10s medical roleplay you may call HEAL 4 to someone on their death count. =====Contacts Skills===== ===Affiliate - Circle of the Enlightened Mind=== * You have basic contacts with an organisation. * You can generally get to see someone relatively important within the organisation. * Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with). * You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/connection_weaver.1507119133.txt.gz
· Last modified: 2017/10/04 12:12 by
gm_seb
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