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printandplay:connection_weaver [2017/10/04 17:06] gm_seb |
printandplay:connection_weaver [2018/09/26 19:15] (current) gm_seb |
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* 8 hits | * 8 hits | ||
- | * 4 psyche | + | * 6 psyche |
- | * 5 CONNECTION calls per encounter. | + | * 4 spell charges |
- | * Staff: When you drop someone to 0 hits: you may call HEAL 0 on them. | + | * Balanced: Gain a RESIST. You may only use this RESIST when on full hits. |
- | * Call HEAL 1 to yourself or an ally after 10s of medical roleplay. | + | |
- | * Call HEAL 4 to an ally on their death count after 10s of medical roleplay. | + | |
- | * Can perform minor rituals. | + | |
* Affiliation: Circle of the Enlightened Mind | * Affiliation: Circle of the Enlightened Mind | ||
* Home District: Rom | * Home District: Rom | ||
- | * 5XP spent | ||
- | ===Class Feature: Powered by Connection=== | + | ===Class Feature: Touchstones=== |
* You draw power from your connections with others. | * You draw power from your connections with others. | ||
- | * Three times per encounter, you can call "(PARTY MEMBER NAME), CONNECTION!". | + | * You must specify an individual as your touchstone with whom you feel a particularly powerful connection. This connection does not have to be positive (love, friendship, respect) - it can be negative (hatred, envy, fear). Either is equally efficacious. |
- | * If they respond with "(YOUR NAME), CONNECTION!", you may immediately cast one of your spells. | + | * If this connection ever fades you will need to find a new one to continue using your powers. |
- | * If they do not respond, the use of this ability is not consumed. | + | * Starting level Connection Weavers begin with 1 Touchstone and 4 spell charges per encounter. |
- | * This represents a pulse of energy being sent down the thread that connects the two of you which needs to be reciprocated by the recipient. | + | |
- | =====Plane Weaver Skills===== | + | * (Touchstone Example: Salih Ravennah of Rom, my mentor in the planar arts) |
- | + | ||
- | ===Nascent Ritualist=== | + | |
- | * Once per adventure, you can attempt to perform rituals of minor power. | + | |
=====Connection Weaver Spells===== | =====Connection Weaver Spells===== | ||
- | ==Illusion of Space== | + | ==We are One== |
- | * You warp space around your enemy. | + | * You may take X damage to call HEAL 2X on an ally at range. |
- | * Call WOUND. | + | |
- | + | ||
- | ==Pact of Shared Will== | + | |
- | * If a party member is in a psychic combat which they did not initiate you may join your will to theirs. | + | |
- | * Make the CONNECTION call to them. | + | |
- | * If they respond correctly, you may join the psychic combat. | + | |
- | * You may bring any other willing party members along. | + | |
- | * If you are in a psychic combat at the time, whatever you were fighting comes with you. | + | |
=====Connection Weaver Skills===== | =====Connection Weaver Skills===== | ||
- | ===Together We Are Stronger=== | + | ==Illusion of Space== |
- | * You gain 2 more uses of "(PARTY MEMBER NAME), CONNECTION!" per encounter. | + | * You may perform medical roleplay at range. |
+ | * You must be standing still for this to work. | ||
+ | * You must be able to see the person you are healing in this way. | ||
=====Weapon Skills====== | =====Weapon Skills====== | ||
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===Weapon Specialisation=== | ===Weapon Specialisation=== | ||
- | * Staff: When you drop someone to 0 hits: you may call HEAL 0 on them. | + | * Balanced: Gain a RESIST. You may only use this RESIST when on full hits. |
+ | |||
+ | =====Fighting Style Skills===== | ||
+ | |||
+ | ===Use Shield=== | ||
+ | * **Shield:** You can use a shield. | ||
=====General Skills===== | =====General Skills===== | ||
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* With 10s medical roleplay you may call HEAL 4 to someone on their death count. | * With 10s medical roleplay you may call HEAL 4 to someone on their death count. | ||
+ | |||
+ | =====Body Skills===== | ||
+ | |||
+ | ===Tough=== | ||
+ | * +2 hits | ||
=====Contacts Skills===== | =====Contacts Skills===== |