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printandplay:shaper [2017/12/29 15:54]
gm_seb created
printandplay:shaper [2018/09/26 19:26] (current)
gm_seb
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   * 8 hits   * 8 hits
-  * psyche +  * psyche 
-  * Wields ​BladesWhile you are on full hits, you may call IMMUNE to all physical calls.+  * Wields ​BalancedGain a RESIST. You can only use this RESIST when on full hits.
   * Wields Shield   * Wields Shield
   * Affiliation:​ Shapers College   * Affiliation:​ Shapers College
   * Home District: Esteban   * Home District: Esteban
  
-===Class Feature: ​Creation===+====Class Feature: ​Willpower====
  
-  * Between adventures, you gain a [[:basic item]] which you have made.  ​+  * Shapers ​gain Willpower equal to (psyche/2) rounded up. 
 +  * Each '​Shaping'​ costs one willpower to perform. ​  
 +  * Willpower is restored at the end of each encounter. ​
  
-=====Shaper Skills=====+====Class Feature: Unity of Intent====
  
-===Instill ​the purpose===+  * Once per adventure, if an item does not have a designated user, you may give it one.  
 +  * When being wielded by the intended individual, it gains the following ability: 
 +  * If lost, your item will find its way back to you over the course of the next couple of encounters. 
 +  * Optionally, you may perform this as a downtime action instead.
  
-  * At the end of the adventure, you instill an item you have used with greater purpose.  +====Class FeatureInstillment====
-  * Choose a [[:quality]]. The item gains this quality.  +
-  * You cannot give an item more than 3 qualities in this way.  ​+
  
-===Extension ​of Will===+  * Items being used by Shapers grow in power more quickly than when wielded by others.  
 +  * Every 3 adventures, you may gain a Quality on one of your items.  
 +  * For guidance on what effects can be instilled see the [[:​quality|Qualities]] page.  
 +  * The instilled quality should be in line with how the item has been used.  
 + 
 +=====Shapings===== 
 + 
 +===Weight ​of Mountains=== 
 +  * Your weapon gains a STAGGER or REPEL on its next melee blow.  
 + 
 +===Divine the Purpose=== 
 + 
 +  * You can attempt to sense the history of any crafted item.  
 +  * By touching an item you can tell what the item's purpose is and may learn of significant acts that have been undertaken with it. 
 +  * If the item was Shaped, you may learn something of the mindset of the Shaper(s) who worked it. 
 +  * Other information is at GM discretion.  
 + 
 +=====Shaper Skills=====
  
-  * Items you wield become extensions of your will.  +===Bend ​the Purpose===
-  * Twice per encounter you may apply a [[:​quality]] to one of the items you or an ally are wielding. +
-  * These fade at the end the encounter.  +
-  * You may take an item above the 3 quality limit in this way. +
  
-===Adaptation===+  * Three times per adventure, you can temporarily force your will upon an item. 
 +  * This can do the following. 
 +      * You can make objects act like basic tools. (spade, hammer, chisel, needle).  
 +      * You can give objects simple properties (heavy, light, strong, fragile).  
 +      * Changing the state of a complex item or part of that item (door locked -> unlocked; puzzle light on -> off)   
 +  * At the end of the encounter its purpose reverts to normal.
  
-  * 3 times per encounter, you may change the [[:​general_skills#​weapon_specialisation|weapon specialisation]] ​ on you or your allies'​ weapons to be a different weapon specialisation. ​ 
  
 =====Weapon Skills===== =====Weapon Skills=====
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 ===Weapon Specialisation=== ===Weapon Specialisation===
  
-  * BladesWhile you are on full hits, you may call IMMUNE to all physical calls.+  * BalancedGain a RESIST. You can only use this RESIST when on full hits.
  
 =====Body Skills===== =====Body Skills=====
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 ===Use Shield=== ===Use Shield===
-  ​* **Shield:** You can use a shield.+  * You can use a shield.
  
 =====Contacts Skills===== =====Contacts Skills=====
printandplay/shaper.1514562887.txt.gz · Last modified: 2017/12/29 15:54 by gm_seb