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printandplay:shaper [2018/01/04 18:38] gm_seb |
printandplay:shaper [2018/09/26 19:26] (current) gm_seb |
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* 8 hits | * 8 hits | ||
- | * 4 psyche | + | * 6 psyche |
- | * Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits. | + | * Wields Balanced: Gain a RESIST. You can only use this RESIST when on full hits. |
* Wields Shield | * Wields Shield | ||
* Affiliation: Shapers College | * Affiliation: Shapers College | ||
* Home District: Esteban | * Home District: Esteban | ||
- | ===Class Feature: Creation=== | + | ====Class Feature: Willpower==== |
- | * Between adventures, you gain a [[:basic item]] which you have made. | + | * Shapers gain Willpower equal to (psyche/2) rounded up. |
+ | * Each 'Shaping' costs one willpower to perform. | ||
+ | * Willpower is restored at the end of each encounter. | ||
- | =====Shaper Skills===== | + | ====Class Feature: Unity of Intent==== |
- | ===Instill the purpose=== | + | * Once per adventure, if an item does not have a designated user, you may give it one. |
+ | * When being wielded by the intended individual, it gains the following ability: | ||
+ | * If lost, your item will find its way back to you over the course of the next couple of encounters. | ||
+ | * Optionally, you may perform this as a downtime action instead. | ||
- | * At the end of the adventure, you instill an item you have used with greater purpose. | + | ====Class Feature: Instillment==== |
- | * Choose a [[:quality]]. The item gains this quality. | + | |
- | * You cannot give an item more than 3 qualities in this way. | + | |
- | ===Extension of Will=== | + | * Items being used by Shapers grow in power more quickly than when wielded by others. |
+ | * Every 3 adventures, you may gain a Quality on one of your items. | ||
+ | * For guidance on what effects can be instilled see the [[:quality|Qualities]] page. | ||
+ | * The instilled quality should be in line with how the item has been used. | ||
+ | |||
+ | =====Shapings===== | ||
+ | |||
+ | ===Weight of Mountains=== | ||
+ | * Your weapon gains a STAGGER or REPEL on its next melee blow. | ||
+ | |||
+ | ===Divine the Purpose=== | ||
+ | |||
+ | * You can attempt to sense the history of any crafted item. | ||
+ | * By touching an item you can tell what the item's purpose is and may learn of significant acts that have been undertaken with it. | ||
+ | * If the item was Shaped, you may learn something of the mindset of the Shaper(s) who worked it. | ||
+ | * Other information is at GM discretion. | ||
+ | |||
+ | =====Shaper Skills===== | ||
- | * Items you wield become extensions of your will. | + | ===Bend the Purpose=== |
- | * Twice per encounter you may apply a [[:quality]] to one of the items you or an ally are wielding. | + | |
- | * These fade at the end the encounter. | + | |
- | * You may take an item above the 3 quality limit in this way. | + | |
- | ===Adaptation=== | + | * Three times per adventure, you can temporarily force your will upon an item. |
+ | * This can do the following. | ||
+ | * You can make objects act like basic tools. (spade, hammer, chisel, needle). | ||
+ | * You can give objects simple properties (heavy, light, strong, fragile). | ||
+ | * Changing the state of a complex item or part of that item (door locked -> unlocked; puzzle light on -> off) | ||
+ | * At the end of the encounter its purpose reverts to normal. | ||
- | * 3 times per encounter, you may change the [[:general_skills#weapon_specialisation|weapon specialisation]] on you or your allies' weapons to be a different weapon specialisation. | ||
=====Weapon Skills===== | =====Weapon Skills===== | ||
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===Weapon Specialisation=== | ===Weapon Specialisation=== | ||
- | * Blades: While you are on full hits, you may call IMMUNE to all physical calls. | + | * Balanced: Gain a RESIST. You can only use this RESIST when on full hits. |
=====Body Skills===== | =====Body Skills===== | ||
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===Use Shield=== | ===Use Shield=== | ||
- | * **Shield:** You can use a shield. | + | * You can use a shield. |
=====Contacts Skills===== | =====Contacts Skills===== |