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quality [2018/11/07 10:15]
gm_seb
quality [2019/06/05 18:28]
gm_seb
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   * Items grow in power as they are used.   * Items grow in power as they are used.
-  * Every nine adventures, an item being used by an adventurer may gain a quality from the list below.+  * Every six adventures, an item being used by an adventurer may gain a quality from the list below.
   * An item may have a maximum of three qualities instilled in it.    * An item may have a maximum of three qualities instilled in it. 
  
 =====Generic Qualities===== =====Generic Qualities=====
-These qualities ​can be applied to any item, weapon, armour or shield. ​+These can be applied to any item, weapon, armour or shield. ​
  
   * **Unobtrusive**,​ Your item is unremarkable and can easily pass for an item of similar size.    * **Unobtrusive**,​ Your item is unremarkable and can easily pass for an item of similar size. 
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 =====Weapon Qualities====== =====Weapon Qualities======
-These qualities ​can be applied to any weapon.+These can be applied to any weapon.
  
   * **Strong**, Gain one STAGGER per encounter.   * **Strong**, Gain one STAGGER per encounter.
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 =====Armour Qualities===== =====Armour Qualities=====
-These qualities ​can be applied to any armour.+These can be applied to any armour.
  
   * **Durable**,​ gain +1 maximum hit.   * **Durable**,​ gain +1 maximum hit.
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   * **Overprotective**,​ Once per encounter, you may call STASIS 20 on yourself.   * **Overprotective**,​ Once per encounter, you may call STASIS 20 on yourself.
 =====Shield Qualities===== =====Shield Qualities=====
-These qualities ​can be applied to any shield or buckler. ​+These can be applied to any shield or buckler. ​
  
   * **Vigilant**,​ Once per encounter, while bleeding out, you may call GROUP ON ME.   * **Vigilant**,​ Once per encounter, while bleeding out, you may call GROUP ON ME.
quality.txt ยท Last modified: 2019/06/05 18:28 by gm_seb