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quality [2018/11/07 10:15] gm_seb |
quality [2019/06/05 18:28] gm_seb |
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* Items grow in power as they are used. | * Items grow in power as they are used. | ||
- | * Every nine adventures, an item being used by an adventurer may gain a quality from the list below. | + | * Every six adventures, an item being used by an adventurer may gain a quality from the list below. |
* An item may have a maximum of three qualities instilled in it. | * An item may have a maximum of three qualities instilled in it. | ||
=====Generic Qualities===== | =====Generic Qualities===== | ||
- | These qualities can be applied to any item, weapon, armour or shield. | + | These can be applied to any item, weapon, armour or shield. |
* **Unobtrusive**, Your item is unremarkable and can easily pass for an item of similar size. | * **Unobtrusive**, Your item is unremarkable and can easily pass for an item of similar size. | ||
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=====Weapon Qualities====== | =====Weapon Qualities====== | ||
- | These qualities can be applied to any weapon. | + | These can be applied to any weapon. |
* **Strong**, Gain one STAGGER per encounter. | * **Strong**, Gain one STAGGER per encounter. | ||
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=====Armour Qualities===== | =====Armour Qualities===== | ||
- | These qualities can be applied to any armour. | + | These can be applied to any armour. |
* **Durable**, gain +1 maximum hit. | * **Durable**, gain +1 maximum hit. | ||
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* **Overprotective**, Once per encounter, you may call STASIS 20 on yourself. | * **Overprotective**, Once per encounter, you may call STASIS 20 on yourself. | ||
=====Shield Qualities===== | =====Shield Qualities===== | ||
- | These qualities can be applied to any shield or buckler. | + | These can be applied to any shield or buckler. |
* **Vigilant**, Once per encounter, while bleeding out, you may call GROUP ON ME. | * **Vigilant**, Once per encounter, while bleeding out, you may call GROUP ON ME. |