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quality [2018/07/02 10:39] gm_seb |
quality [2019/06/05 18:28] (current) gm_seb |
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- | * **Obstinate**, This item is unfathomably heavy when not in the hands of its owner, and cannot be moved or wielded by another. | + | |
======Qualities====== | ======Qualities====== | ||
* Items grow in power as they are used. | * Items grow in power as they are used. | ||
- | * Every nine adventures, an item being used by an adventurer may gain a quality from the list below. | + | * Every six adventures, an item being used by an adventurer may gain a quality from the list below. |
* An item may have a maximum of three qualities instilled in it. | * An item may have a maximum of three qualities instilled in it. | ||
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* **Overprotective**, Once per encounter, you may call STASIS 20 on yourself. | * **Overprotective**, Once per encounter, you may call STASIS 20 on yourself. | ||
=====Shield Qualities===== | =====Shield Qualities===== | ||
- | These can be applied to any shield. | + | These can be applied to any shield or buckler. |
* **Vigilant**, Once per encounter, while bleeding out, you may call GROUP ON ME. | * **Vigilant**, Once per encounter, while bleeding out, you may call GROUP ON ME. | ||
* **Vindicitive,** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN. | * **Vindicitive,** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN. | ||
* **Baleful**, Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc. | * **Baleful**, Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc. | ||
- | * **Eager**, Once per encounter, after delivering a call by melee which a monster did not resist, you may move as normal while pursuing the monster: | ||
- | * For the next 5s (large shield) | ||
- | * For the next 10s (medium shield) | ||
- | * **Prudent**, Once per encounter, while actively running from combat: | ||
- | * You may move as normal for the next 10s (large shield) | ||
- | * You may move as normal for the next 30s, and may immediately call AGILITY (medium shield) | ||
* **Gallant**, Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way. | * **Gallant**, Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way. | ||
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These qualities can be applied to any buckler. | These qualities can be applied to any buckler. | ||
- | * **Vigilant**, Once per encounter, while bleeding out, you may call GROUP ON ME. | ||
- | * **Vindicitive,** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN. | ||
- | * **Baleful**, Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc. | ||
* **Draining**, Every time you call IMMUNE to an effect call using your buckler, HEAL 1. | * **Draining**, Every time you call IMMUNE to an effect call using your buckler, HEAL 1. | ||
- | * **Gallant**, Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way. |