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quality [2018/07/02 10:39]
gm_seb
quality [2019/06/05 18:28] (current)
gm_seb
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-  * **Obstinate**,​ This item is unfathomably heavy when not in the hands of its owner, and cannot be moved or wielded by another. ​+
  
 ======Qualities====== ======Qualities======
  
   * Items grow in power as they are used.   * Items grow in power as they are used.
-  * Every nine adventures, an item being used by an adventurer may gain a quality from the list below.+  * Every six adventures, an item being used by an adventurer may gain a quality from the list below.
   * An item may have a maximum of three qualities instilled in it.    * An item may have a maximum of three qualities instilled in it. 
  
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   * **Overprotective**,​ Once per encounter, you may call STASIS 20 on yourself.   * **Overprotective**,​ Once per encounter, you may call STASIS 20 on yourself.
 =====Shield Qualities===== =====Shield Qualities=====
-These can be applied to any shield.+These can be applied to any shield ​or buckler
  
   * **Vigilant**,​ Once per encounter, while bleeding out, you may call GROUP ON ME.   * **Vigilant**,​ Once per encounter, while bleeding out, you may call GROUP ON ME.
   * **Vindicitive,​** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN.   * **Vindicitive,​** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN.
   * **Baleful**,​ Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc.   * **Baleful**,​ Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc.
-  * **Eager**, Once per encounter, after delivering a call by melee which a monster did not resist, you may move as normal while pursuing the monster: 
-      * For the next 5s (large shield) 
-      * For the next 10s (medium shield) ​ 
-  * **Prudent**,​ Once per encounter, while actively running from combat: ​ 
-      * You may move as normal for the next 10s (large shield) 
-      * You may move as normal for the next 30s, and may immediately call AGILITY (medium shield) 
   * **Gallant**,​ Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way.    * **Gallant**,​ Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way. 
  
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 These qualities can be applied to any buckler. These qualities can be applied to any buckler.
  
-  * **Vigilant**,​ Once per encounter, while bleeding out, you may call GROUP ON ME. 
-  * **Vindicitive,​** Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN. 
-  * **Baleful**,​ Once per encounter, you may hold your shield up above your head to call MASS FEAR (MONSTER TYPE). Example targets include: forest creatures, ichor mutants, denizens of a defined plane, etc. 
   * **Draining**,​ Every time you call IMMUNE to an effect call using your buckler, HEAL 1.   * **Draining**,​ Every time you call IMMUNE to an effect call using your buckler, HEAL 1.
-  * **Gallant**,​ Once per encounter, if an ally within sword reach is dropped to 0 hits, you may drop to 1 hit to call HEAL X on them, where X is the number of hits you lost in this way.  
quality.1530527949.txt.gz ยท Last modified: 2018/07/02 10:39 by gm_seb