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resources:adventure:a_dream_of_a_new_beginning [2019/08/21 17:59]
gm_matthew
resources:adventure:a_dream_of_a_new_beginning [2019/09/16 07:50] (current)
katiem [Player Consequences]
Line 72: Line 72:
   * A small fragment of never was shattered off to complete tasks left undone, you may gen a new lv1 character with Never'​s memories and the following quirk. **Purpose Unfulfilled** You seem particularly prone to outsider incursions and once per adventure the GM may if they wish replace a filler encounter with a random outsider incursion instead.   * A small fragment of never was shattered off to complete tasks left undone, you may gen a new lv1 character with Never'​s memories and the following quirk. **Purpose Unfulfilled** You seem particularly prone to outsider incursions and once per adventure the GM may if they wish replace a filler encounter with a random outsider incursion instead.
  
 +===Guardian of Dreams===
 +==Guardian of Mists (free/​mandatory)==
 + 
 +You gain a sense for Dream. You will be able to tell when you are in Dream and whether entities are made of, or affiliated with, Dream. You will also be able to sense the presence of nearby Outsiders and their spawn whilst in Dream. ​
 + 
 +You may, at GM discretion, also be able to tell more Dream-based things. In particular, you will realise that the Forest exists in both Dream and the Mundane simultaneously with physical laws often breaking down entirely in the Deep Forest. ​
 + 
 +When in Dream your hits are equal to your physical hits or psyche hits whichever is higher.
 + 
 +Once per encounter, you may call MASS FEAR OUTSIDERS.
 +Once per encounter, you may call VOID for the next 10s whilst defending or healing a completely helpless or incapacitated individual. ​
 + 
 +==Champion of Mists (lv5)==
 + 
 +Once per adventure you may plunge the encounter into Dream. A mist begins to rise up from the floor and suffuses the area, which catches alight and burns with otherworldly flame. You sense the power of the Great Ritual, the combined wills of the dreaming, buoying you up and suffusing you with power. ​
 +  * You & your party HEAL FULL. (Monsters will usually stay the same, at GM discretion.)  ​
 +  * Entities possessed or tainted by the Outsiders assume their true form.
 +  * Gain 4 STAGGER and 4 STASIS at range. This represents you controlling the mists around you. 
  
 +Additionally,​ if you are fighting against Outsiders or their spawn:
  
 +  * Gain 4 MASS FEAR OUTSIDERS. ​
 +  * Whenever you drop to 0 hits, you may reduce your maximum HP by 2 hits for the rest of the encounter to take a FIGHT ON. Your HP cannot become negative through use of this ability.
  
 +In addition you may if you wish push this ability further retiring but bringing the full power of the ritual to bear on banishing something into the beyond.
  
-{{tag>"​a dream of a new beginning"​ adventure}}+ 
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 + 
 + 
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 +{{tag>"​a dream of a new beginning" ​"mabel bembrooke"​ "​carmen montiel"​ tenebris never "​harken to the silent voices"​ "min scholz"​ "​veridian meitch"​ "renee taiwaz"​ garrek ​adventure}}
resources/adventure/a_dream_of_a_new_beginning.1566410355.txt.gz · Last modified: 2019/08/21 17:59 by gm_matthew