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resources:adventure:and_all_manner_of_things_shall_be_well [2019/08/19 19:47]
g_b
resources:adventure:and_all_manner_of_things_shall_be_well [2020/01/11 11:15] (current)
florencew
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   * [[user:​gm_matthew:​pc:​florean_dorean_delorean|Florean Dorean Delorean]] - Mat   * [[user:​gm_matthew:​pc:​florean_dorean_delorean|Florean Dorean Delorean]] - Mat
   * [[user:​littlefeltfangs:​pc:​james|"​Joshua"​]]   * [[user:​littlefeltfangs:​pc:​james|"​Joshua"​]]
-  * Beatrice - Sophia+  * [[user:​sophiadm:​pc:​beatrice|Beatrice]] - Sophia
   * ????? - Anna   * ????? - Anna
  
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 ===== Debrief ===== ===== Debrief =====
-As the chaos continues to unfold, the party debrief to their various handlers. The Bureaucracy receive two completely conflicting stories, one of which details the events ​of the adventure ​relatively accuratelywhile the other insists ​that this was the product of a Connection conjunction and a bunch of Commission experiments. Given that there are two people behind the first story - two bureaucracy agents, at that - and only one behind the former, the bureaucracy make up their minds quite quickly. The Commission, however, are quickly alerted to the fact that they could claim the Scarletts as convenient apprentices/​test subjects, and move to do so. The Order of the Shroud are given a similar report, and move as one with the Bureaucracy. Joshua makes sure to mention the presence of the bogus Department of Extraplanar Affairs, and the Bureaucracy confirm that anybody claiming to be working for such a department does not do so with their approval. The name '​Threshold'​ turns up a bunch of papers from hundreds of years ago, redacted above Joshua'​s clearance level. Finally, Chance and Team Bureaucracy go to hand over the deadly Scissors to the bureaucracy - they are gratefully accepted, and handled with great care.+As the chaos continues to unfold, the party debrief to their various handlers. The Bureaucracy receive two a roughly accurate account ​of the adventure, ​along with a plausible but untrue account designed by Chance for official distribution,​ insisting ​that this was the product of a Connection conjunction and a bunch of Commission experiments. The Commission, however, are quickly alerted to the fact that they could claim the Scarletts as convenient apprentices/​test subjects, and move to do so. The Order of the Shroud are given a similar report, and move as one with the Bureaucracy. Joshua makes sure to mention the presence of the bogus Department of Extraplanar Affairs, and the Bureaucracy confirm that anybody claiming to be working for such a department does not do so with their approval. The name '​Threshold'​ turns up a bunch of papers from hundreds of years ago, redacted above Joshua'​s clearance level. Finally, Chance and Team Bureaucracy go to hand over the deadly Scissors to the bureaucracy - they are gratefully accepted, and handled with great care.
  
 It soon becomes clear that the result of this is a major diplomatic crisis. The Bureaucracy know that the Scarletts are extraplanar in nature, and want to take them in, but they can't /claim/ that they'​re extraplanar in nature without letting on that such things exist, and they can't /prove/ that they are extraplanar now that their connection to the Mirror has been severed. Chance augments his senses to track down as many Scarletts as possible, and is quite successful, albeit much less successful than expected - it seems as if the Scarletts have some sort of supernatural ability to avoid pursuit. Nevertheless,​ the Bureaucracy and the Commission each manage to scoop up around 200 Scarletts, with the rest dissipating either into weird cults, into the Barrens, or seemingly disappearing off the map through supernatural means. The Bureaucracy demands that the Commission surrender its Scarletts. The Commissioners,​ some of them discreetly sporting mutated flowers, refuse, claiming that the obviously mutated Scarletts are their property, and for anyone other than a commissioner to handle such things is of course Treason. More to the point, they have discovered that though they start off somewhat naive, Scarletts learn at a substantially faster rate than normal humans, making them ideal students. Things rather escalate from there, with neither side willing to back down. The two forces remain at loggerheads,​ neither of them willing to take action to break the stalemate. It seems that the reckoning between the Bureaucracy and the Commission may be coming sooner rather than later... It soon becomes clear that the result of this is a major diplomatic crisis. The Bureaucracy know that the Scarletts are extraplanar in nature, and want to take them in, but they can't /claim/ that they'​re extraplanar in nature without letting on that such things exist, and they can't /prove/ that they are extraplanar now that their connection to the Mirror has been severed. Chance augments his senses to track down as many Scarletts as possible, and is quite successful, albeit much less successful than expected - it seems as if the Scarletts have some sort of supernatural ability to avoid pursuit. Nevertheless,​ the Bureaucracy and the Commission each manage to scoop up around 200 Scarletts, with the rest dissipating either into weird cults, into the Barrens, or seemingly disappearing off the map through supernatural means. The Bureaucracy demands that the Commission surrender its Scarletts. The Commissioners,​ some of them discreetly sporting mutated flowers, refuse, claiming that the obviously mutated Scarletts are their property, and for anyone other than a commissioner to handle such things is of course Treason. More to the point, they have discovered that though they start off somewhat naive, Scarletts learn at a substantially faster rate than normal humans, making them ideal students. Things rather escalate from there, with neither side willing to back down. The two forces remain at loggerheads,​ neither of them willing to take action to break the stalemate. It seems that the reckoning between the Bureaucracy and the Commission may be coming sooner rather than later...
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   * Gains improved grasshopper olfactory abilities (i.e a Bloodhound'​s Snout reskin, I think)   * Gains improved grasshopper olfactory abilities (i.e a Bloodhound'​s Snout reskin, I think)
   * Is well-known among the Commission for bringing them such an amazing resource, even if the nature of that resource means he isn't quite considered a known quantity. If at some point in the future he needs to justify reaching third-level affiliation with the Commission, this will help a lot.   * Is well-known among the Commission for bringing them such an amazing resource, even if the nature of that resource means he isn't quite considered a known quantity. If at some point in the future he needs to justify reaching third-level affiliation with the Commission, this will help a lot.
-  * Gains the 'Emnity'​ Quirk relating to the bureaucrats they have personally encountered. Whether this applies to any given bureaucrat ​is a bit of a toss-up.+  * Is decisively on the Bureaucracy's shitlist - but then, so is every member ​of the Commission involved in the '​Scarlett project'​.
   * May gain 'Wound in Reality'​ (I can't remember who did and didn't get hurt in the mutant paladins encounter, sorry)   * May gain 'Wound in Reality'​ (I can't remember who did and didn't get hurt in the mutant paladins encounter, sorry)
   * Gains a small vial of silvery liquid, which may be thrown at someone or used to poison them. The resulting affliction will be '​Reflective Identity'​.   * Gains a small vial of silvery liquid, which may be thrown at someone or used to poison them. The resulting affliction will be '​Reflective Identity'​.
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   * **The Mirror'​s Last Gift (Quirk)**: You have an instinctive sense for the Unspace, and if you ever end up there will gain the benefits of Survivalist. More pertinently,​ you have a strong sense for things that are lost or abandoned, and can try to use this ability to seek them out. If they are sufficiently lost that they are in the Unspace, you will know. If they are only partly lost, you will gain a rough sense for where they are, if they are within the city. If they are not lost at all, but, say, stolen, you will be aware that they are not within the Unspace'​s purview.   * **The Mirror'​s Last Gift (Quirk)**: You have an instinctive sense for the Unspace, and if you ever end up there will gain the benefits of Survivalist. More pertinently,​ you have a strong sense for things that are lost or abandoned, and can try to use this ability to seek them out. If they are sufficiently lost that they are in the Unspace, you will know. If they are only partly lost, you will gain a rough sense for where they are, if they are within the city. If they are not lost at all, but, say, stolen, you will be aware that they are not within the Unspace'​s purview.
  
-{{tag>"​and all manner of things shall be well" adventure}}+{{tag>"​and all manner of things shall be well" ​vera_burns ​adventure}}
resources/adventure/and_all_manner_of_things_shall_be_well.1566244053.txt.gz ยท Last modified: 2019/08/19 19:47 by g_b