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resources:adventure:extraction [2019/03/31 19:46]
jamesw Adventure summary WIP
resources:adventure:extraction [2019/03/31 21:43]
jamesw Finally written up the summary of this adventure... only a month late. Debrief writeup soon(tm), with my sincere apologies for being trash
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 With the Eye of the God Emperor thoroughly decommissioned,​ the party proceed out of the tower to the back of the compound. As indicated by Setter, there is an out-building here that pings Connection. The party enter, and find themselves thrust into Connection, into the centre of the labyrinth. A control panel on one wall gives a layout of the maze and some means to control it, but the party are quickly set upon by Fears of Being Eaten that try to consume them, and Maze Runners which attempt to maze-merise the party out of the maze. With minimal involvement of the Maze Runners, most of the party quickly relocate into the maze and become very lost. Rekha stays in the central area fighting the denizens, while Frond uses the Guiding Light to navigate the maze and rescue the others. This goes on for some time, as party members repeatedly get lost in the maze. Between bouts of monster fighting, Rekha examines the control panel, and realises that the maze can be reconfigured however she chooses. She starts building a straight corridor from the central area to the exit, allowing the maze to be trivially escaped, though has to pause this effort to fight off more denizens. Soon Rekha completes the escape route, and then - eventually - the rest of the party is all rescued at the same time long enough to use it to get out. Not only do the party escape the labyrinth, but the easy way out means that if it //does// get triggered later, they will be able to pass through it easy enough. With the Eye of the God Emperor thoroughly decommissioned,​ the party proceed out of the tower to the back of the compound. As indicated by Setter, there is an out-building here that pings Connection. The party enter, and find themselves thrust into Connection, into the centre of the labyrinth. A control panel on one wall gives a layout of the maze and some means to control it, but the party are quickly set upon by Fears of Being Eaten that try to consume them, and Maze Runners which attempt to maze-merise the party out of the maze. With minimal involvement of the Maze Runners, most of the party quickly relocate into the maze and become very lost. Rekha stays in the central area fighting the denizens, while Frond uses the Guiding Light to navigate the maze and rescue the others. This goes on for some time, as party members repeatedly get lost in the maze. Between bouts of monster fighting, Rekha examines the control panel, and realises that the maze can be reconfigured however she chooses. She starts building a straight corridor from the central area to the exit, allowing the maze to be trivially escaped, though has to pause this effort to fight off more denizens. Soon Rekha completes the escape route, and then - eventually - the rest of the party is all rescued at the same time long enough to use it to get out. Not only do the party escape the labyrinth, but the easy way out means that if it //does// get triggered later, they will be able to pass through it easy enough.
 +
 +With the planar defences offline, the party proceed to the compound, which they infiltrate in disguise. They soon locate an office within, where Richter sits at a desk, flanked by guards. The party are faced with a choice: do they extract Richter and return him to the King of Telemere, or assassinate him as the Strategos demands? The guards are subdued and some attempt to negotiate with Richter is made as the party seek to gather more information,​ before Suprema spirits Richter and Frond away to the domain of shadows to begin the ganking. During this, Frond turns on Suprema. They both get the distinct impression that the Guiding Light does not believe Richter has been delivered to their intended destination as they return to the real world and Richter attempts to make his escape.
 +
 +In the ensuing chaos, Frond and Richter consume Flee As Wind and escape the compound. Suprema is confronted by Thessa, Mabel, and a cohort of imperial soldiers attracted by the commotion. With the power of the Shroud she is able to disguise herself sufficiently to escape this sticky situation and sneak deeper into the False Empire: to Rastaban, Capital City of the God Emperor. Mabel gets Thessa out of the compound, but then abandons her in order to catch up with Frond and Richter, who escape back to Rastaban through the tunnels.
 +
 +Meanwhile, Rekha - still fully disguised as a False Empire soldier - walks freely out of the compound and returns to Rastaban.
 +
 +Back in the office, Selva searches the room while she waits for the others to come back. From the books Richter was reading, and notes in his journal, she gets a reasonably good impression of Richter'​s current beliefs and his motivations for defecting. When it eventually becomes apparent that the rest of the party are not coming back to the office after all, Selva sneaks out of the compound and returns to Rastaban also.
  
 ===== Debrief ===== ===== Debrief =====
 +
 +(soon)
  
 ===== Consequences ===== ===== Consequences =====
 +
 +(soon)
  
 {{tag>"​extraction"​ suprema alos_frond mabel_bembrooke rekha selva_sithigh thessalia_bryven adventure}} {{tag>"​extraction"​ suprema alos_frond mabel_bembrooke rekha selva_sithigh thessalia_bryven adventure}}
resources/adventure/extraction.txt ยท Last modified: 2019/04/07 22:27 by jamesw