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resources:adventure:ignorant_armies [2020/02/23 12:31]
emma
resources:adventure:ignorant_armies [2020/02/23 13:16] (current)
emma
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 An aspect of the Thief comes through instead. Terrifyingly,​ it begins to eat away at the ritual. Meanwhile, incensed at all this tearing up of the stuff of reality, the newly living Seeker appears through a portal opposite the gateway, berating the players for letting the Thief in.  An aspect of the Thief comes through instead. Terrifyingly,​ it begins to eat away at the ritual. Meanwhile, incensed at all this tearing up of the stuff of reality, the newly living Seeker appears through a portal opposite the gateway, berating the players for letting the Thief in. 
  
-Amidst all of this, the Lady of Sinkholes herself makes an appearance, squawking indignantly at the players, the Seeker and the Thief for letting the ritual go ahead. ​+Amidst all of this, the Lady of Sinkholes herself makes an appearance, squawking indignantly at the players, the Seeker and the Thief for letting the ritual go ahead. ​Iri uses a Shroud'​s Embrance in order to deliver a 'fuck you' to the Thief by way of turning all of its talk into incomprehensible babble - although not before the Thief reveals Iri's loyalties to the Shroud.  ​
  
 Eventually, the players manage to put down the Thief, and the gateway is closed. The Seeker is not displeased by this, and leaves more or less satisfied. The ritual is finished - giving way to an enormous explosion. Both players are flung from the circle, in which the Lady of Sinkholes writhes and seemingly dies. Where the ritual once was, a gaping, iridescent void appears. ​ Eventually, the players manage to put down the Thief, and the gateway is closed. The Seeker is not displeased by this, and leaves more or less satisfied. The ritual is finished - giving way to an enormous explosion. Both players are flung from the circle, in which the Lady of Sinkholes writhes and seemingly dies. Where the ritual once was, a gaping, iridescent void appears. ​
  
 +The players have other issues on their minds. The Thief has revealed to Knives that Iri is a Shroud Paladin - which, for trauma-related reasons, makes Knives furious and terrified. There is a long, tense confrontation. Neither player notices as a True Outlaw minion shows up, flanked by Dariuses that do not seem Conflict-aligned,​ but rather ping Rod. 
 +
 +Knives uses a Rod's Embrace in order to keep the Dariuses at bay whilst she continues to confront Iri. Iri drops her weapons, surrendering. Knives attacks and kills her. 
 +
 +As Knives starts to walk away, another person enters: Maximus, flanked by Rod-powered Dariuses that are not entirely dissimilar to the original primal humans. They follow orders like soldiers. ​
 +
 +Maximus and Knives begin to talk, but they are interruped by a massive chunk of dead Elect thrown into the space between them. The Rod itself has been alerted to their presence by Knives'​ use of the Embrace. The Rod waits coolly for Knives and Maximus to fight, stating that it only has time for one of them. 
 +
 +Iri, meanwhile, has a death audience with Lakhesis. ​
 +
 +Knives only wants to fight the Rod. Maximus, however, attacks. Eventually, with the help of a resurrected Iri, Maximus is defeated, and lies on the ground, bleeding out. 
 +
 +The Rod congratulates Knives on being the victor. It agrees to fight her - and Iri too, if Knives allows it. Knives attempts to fight by herself, but eventually calls upon Iri as it becomes clear that the Rod is an intensely formidable opponent. ​
 +
 +What follows is an absolutely sensational,​ escalating display of awesomeness,​ as the Rod eventually commits to the fight and becomes physically present, sending the players into a horrifying, sublime memory of a cosmic battlefield. Knives and Iri hold their own, flinging everything they have at the Rod, but inevitably they are defeated. ​
 +
 +The Rod departs, seemingly delighted at the intensity of the fight. Knives and Iri go their separate ways, with scarcely a word to one another. ​
  
 ===== Debrief ===== ===== Debrief =====
  
-{{tag>"​ignorant armies"​ adventure}}+Iri returns to Aphra'​s somewhat burned hideout. Apparently, the war is going well, with the Darius army under her command and Maximus gone.  
 + 
 +Iri points out that the original payment of 4 favour seems insufficient considering she died for this mission. Aphra offers her eternal gratitude.  
 + 
 +Iri makes a couple of cryptic hints about how Aphra'​s army could be used for the good of the city. Aphra is curious, but ultimately noncommital.  
 + 
 +Knives, meanwhile, does not go back to find Aphra; instead, she relocates to a sewer far away from the Barrens, in the hopes of remaining untrackable. This is disconcertingly proven difficult when four favour finds its way to her anyway: Aphra always pays her debts.  
 + 
 +Iri reports back to the Order of the Rod, telling all of her epic fight with the Rod itself. This results in a large number of Rod Paladins becoming her greatest fans, with many following her in the hope of a one-on-one duel. Iri does her best to avoid her newfound fanbase.  
 + 
 +Iri also reports back to the Order of the Shroud, learning a little about Knives and Darius in the process.  
 + 
 +===== Consequences for Players ===== 
 + 
 +==== Iri ==== 
 + 
 +  * +5 Favour 
 +  * +1 death - with various Erosion-ey accoutrements 
 +  * You have been influenced by the Connection Denizen Fealty. This counts as a Strong affliction of the Mind. Twice per adventure, you may - undetected - divine the loyalties of any NPC or OC-willing PC.  
 + 
 +==== Knives ==== 
 + 
 +  * +4 Favour 
 +  * You have gained the particular attention of the Rod. Any time you use the call DIE HARD, you may extend it to 15 seconds maximum (but still decrease by 2 seconds if used in the same encounter).  
 + 
 +===== Consequences for the World ===== 
 + 
 +  * "​Rom"​ is now relatively stable. Aphra is officially Tyrant once more, and recogised leader of the District. Backed up by a loyal army of Conflict Dariuses - now under the command of General Flavia of the Blazing Bolts - she has been unchallenged since the disappearance of Maximus.  
 +  * Maximus'​ body has not been located. Meanwhile, his Rod-charged Dariuses have been left to wander the Barrens. Some have been spotted attacking civilians.  
 +  * There remains a large, yawning void in the ground just outside of the main square in "​Rom"​. Nobody has yet dared touch it, although there are rumours that those who do come back horribly //wrong//.  
 +  * Since the end of the civil war in "​Rom",​ the undead have ceased to be a daily threat, although the presence of Dariuses (the popular term for '​zombies'​) has become relatively normalised in this area.  
 +  * Rumours of an epic duel between the Rod, Iri Voronaya and another mysterious Rod Paladin have been spreading throughout the city, to the fear and admiration of all.  
 + 
 +{{tag>"​ignorant armies"​ adventure ​iri_voronaya min_scholz}}
resources/adventure/ignorant_armies.1582461078.txt.gz · Last modified: 2020/02/23 12:31 by emma