User Tools

Site Tools


resources:adventure:labyrinth

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
resources:adventure:labyrinth [2019/09/30 08:14]
g_b
resources:adventure:labyrinth [2019/09/30 09:10] (current)
g_b
Line 9: Line 9:
   * [[user:​sophiadm:​pc:​beatrice|Beatrice]] - Sophia   * [[user:​sophiadm:​pc:​beatrice|Beatrice]] - Sophia
   * [[user:​alexet:​pc:​marmaduke|Marmaduke]] - Alex   * [[user:​alexet:​pc:​marmaduke|Marmaduke]] - Alex
-  * [[wheely|A Wheel Paladin]] - Heather+  * [[wheely|Natalia]] - Heather
  
 ===== Summary ===== ===== Summary =====
Line 42: Line 42:
  
 ==== Linear Three: The Gauntlet ==== ==== Linear Three: The Gauntlet ====
-Given mutations from Kelvin that will allow them to burn their way through the blizzard, Mordecai, Anoushka, Chance and Wheely ​prepare to storm the Imperial Palace, or whatever in this strange city has taken its place. Marmaduke and Beatrice agree to stay behind to maintain the path out of the city and ensure they have an escape route. However, before they can start, the Forgotten One appears, in answer to the herald'​s call. Manifesting through [[resources:​adventure:​the_flood|the infant denizen in which it was trapped almost a year ago]], a tiny form caught in unimaginably vast chains, something that Mordecai clearly does not feel great about. Asking for more information on the Nephilim and a guarantee that the Tetrarchs will not seek to claim the Unspace for themselves, the Forgotten One refuses to help unless it is freed. After some discussion, Mordecai and Anoushka agree to release the seal that Mordecai placed on it, and to destroy the one that Sofia placed upon it during the Conflict incursion a year ago. Engaging in a psychic combat with a pair of huge twin dragons representing Strife and Discord, the Rod paladins engage while Chance wrestles with his own Buckler, which is attempting to intervene in behalf of its liege, the Lord of Fire. Eventually, the Buckler releases the reanimated [[resources:​adventure:​conflicting_feelings|Lady of Tremors]], who is compelled to fight the party but attempts with all her might to resist, causing massive psychic earthquakes as she is consumed in fire and rock. In the chaos, the party lay low the dragons and shatter the last seal.+Given mutations from Kelvin that will allow them to burn their way through the blizzard, Mordecai, Anoushka, Chance and Natalia ​prepare to storm the Imperial Palace, or whatever in this strange city has taken its place. Marmaduke and Beatrice agree to stay behind to maintain the path out of the city and ensure they have an escape route. However, before they can start, the Forgotten One appears, in answer to the herald'​s call. Manifesting through [[resources:​adventure:​the_flood|the infant denizen in which it was trapped almost a year ago]], a tiny form caught in unimaginably vast chains, something that Mordecai clearly does not feel great about. Asking for more information on the Nephilim and a guarantee that the Tetrarchs will not seek to claim the Unspace for themselves, the Forgotten One refuses to help unless it is freed. After some discussion, Mordecai and Anoushka agree to release the seal that Mordecai placed on it, and to destroy the one that Sofia placed upon it during the Conflict incursion a year ago. Engaging in a psychic combat with a pair of huge twin dragons representing Strife and Discord, the Rod paladins engage while Chance wrestles with his own Buckler, which is attempting to intervene in behalf of its liege, the Lord of Fire. Eventually, the Buckler releases the reanimated [[resources:​adventure:​conflicting_feelings|Lady of Tremors]], who is compelled to fight the party but attempts with all her might to resist, causing massive psychic earthquakes as she is consumed in fire and rock. In the chaos, the party lay low the dragons and shatter the last seal.
  
 Back in the real world, the tiny denizen combusts as Supremacy, once forgotten and now restored, manifests as a burning, seraphic entity of roiling white plasma. It exults and flies away, leaving behind some vivid and horrible memories. The party experience being primal humans strapped to an arcane operating table and implanted with shards of starry flesh, feeling it burn as it is implanted. The Nephilim, it transpires, are primal humans implanted with pieces of Outsider to better target their foes, deemed dangerous and unsuitable by the Dreamers who made them and exiled into the beyond. Back in the real world, the tiny denizen combusts as Supremacy, once forgotten and now restored, manifests as a burning, seraphic entity of roiling white plasma. It exults and flies away, leaving behind some vivid and horrible memories. The party experience being primal humans strapped to an arcane operating table and implanted with shards of starry flesh, feeling it burn as it is implanted. The Nephilim, it transpires, are primal humans implanted with pieces of Outsider to better target their foes, deemed dangerous and unsuitable by the Dreamers who made them and exiled into the beyond.
Line 111: Line 111:
   * You were dead by the time the process completed, but dead bodies can be mutated too: You may IF YOU WISH take the folowing: ​ **To Stand Apart (Chronic Affliction):​** Your body and mind are, in an important sense, no longer human. This may result in cosmetic or personality changes at your discretion. In addition, you no longer have the underlying echoes of your purpose as a drone soldier, will find it substantially easier to pick up epic trees like Planar Successor, and give off a subtle sense of otherness.   * You were dead by the time the process completed, but dead bodies can be mutated too: You may IF YOU WISH take the folowing: ​ **To Stand Apart (Chronic Affliction):​** Your body and mind are, in an important sense, no longer human. This may result in cosmetic or personality changes at your discretion. In addition, you no longer have the underlying echoes of your purpose as a drone soldier, will find it substantially easier to pick up epic trees like Planar Successor, and give off a subtle sense of otherness.
  
-====Wheel Paladin Whose Name I Don't Remember (Sorry Heather)====+====Natalia====
   * +3 Favour for rescuing the missing people   * +3 Favour for rescuing the missing people
   * **The Mirror'​s Last Gift (Quirk):** You have an instinctive sense for the Unspace, and if you ever end up there will gain the benefits of Survivalist. More pertinently,​ you have a strong sense for things that are lost or abandoned, and can try to use this ability to seek them out. If they are sufficiently lost that they are in the Unspace, you will know. If they are only partly lost, you will gain a rough sense for where they are, if they are within the city. If they are not lost at all, but, say, stolen, you will be aware that they are not within the Unspace'​s purview.   * **The Mirror'​s Last Gift (Quirk):** You have an instinctive sense for the Unspace, and if you ever end up there will gain the benefits of Survivalist. More pertinently,​ you have a strong sense for things that are lost or abandoned, and can try to use this ability to seek them out. If they are sufficiently lost that they are in the Unspace, you will know. If they are only partly lost, you will gain a rough sense for where they are, if they are within the city. If they are not lost at all, but, say, stolen, you will be aware that they are not within the Unspace'​s purview.
resources/adventure/labyrinth.1569831268.txt.gz ยท Last modified: 2019/09/30 08:14 by g_b