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resources:adventure:no_questions_asked [2019/04/13 17:56]
am
resources:adventure:no_questions_asked [2019/04/13 20:17] (current)
am [Debrief]
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 What she sees there comes as a surprise: the adventurer who had been killed by Jemil is alive once more! Alessia claims that the adventurer was never really dead. Mabel raises her eyebrows. Alessia changes tack and admits the truth: having communed with the dead adventurer, she decided to trade his death for forgiveness - which would naturally involve her own death. Being Blessed, however, she shortly returns to the party. What she sees there comes as a surprise: the adventurer who had been killed by Jemil is alive once more! Alessia claims that the adventurer was never really dead. Mabel raises her eyebrows. Alessia changes tack and admits the truth: having communed with the dead adventurer, she decided to trade his death for forgiveness - which would naturally involve her own death. Being Blessed, however, she shortly returns to the party.
  
-===== Debrief ​(in progress) ​===== +===== Debrief ​===== 
-Will be updated later tonight!+The formerly dead adventurer comes to and is congratulated for having ‘won’ ​in some sort of test. He is very confused by this. Mabel tells him not to worry and to go and speak to Jeremiah Stingelhelm about his future as a warrior for the glory of Rastaban. 
 + 
 +Reporting back to their hirer, they find that Vitomir is exceedingly grateful for their completion of the simulation and their help dealing with Dejan. Mabel suggests that they should team up to help train new heroes - between Vitomir'​s love of creative ideas and her common sense, they could turn his pet project into something genuinely successful. 
 + 
 +Mabel'​s contacts in House Keelen also support this endeavour. Having found Dejan attempting to flee through the Barrens, they had been intrigued by everything he revealed to them about this ‘immersive simulation’ job. Mabel has Dejan sent off to Vitomir and she agrees to help move funds into the Barrens by hiring Keelen people to help with training. Jemil, after apologising to Mabel for killing the adventurer, uses his influence as a Thief Laird to send out a recruitment call for this job. 
 + 
 +Alessia performs a ritual to strengthen her mindlink with Carmen. She confides her concerns about Carmen'​s safety in Jemil, who reassures her that Carmen will probably be just fine. 
 + 
 +Finally, Mabel uses her Wheel abilities to return to the space she once visited within Legacy. She locates a note and a diary from Artemecia'​s room, and through them learns some information about Artemecia'​s suspicions regarding a prominent figure in Rastaban. 
 + 
 +===== Consequences ​===== 
 + 
 +Alessia: 
 +  * 4 favour 
 +  * -1 life 
 +  * Strong Mind Affliction: You find the idea of sneaking around to be quite distasteful. 
 + 
 +Jemil: 
 +  * 4 favour 
 +  * Gains sword with Bloodthirsty quality. 
 + 
 +Mabel: 
 +  * 6 favour 
 +  * Contact: Devout Vitomir of the Throne, with whom Mabel is building training methods for new adventurers.
  
 {{tag>"​no questions asked" adventure alessia_doubt jemil_tabriio mabel_bembrooke}} {{tag>"​no questions asked" adventure alessia_doubt jemil_tabriio mabel_bembrooke}}
resources/adventure/no_questions_asked.txt · Last modified: 2019/04/13 20:17 by am