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resources:adventure:no_questions_asked [2019/04/13 17:49]
am created
resources:adventure:no_questions_asked [2019/04/13 20:17]
am [Debrief]
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 Despite these setbacks, the party make it to a drawing room decorated with beautiful painted screens. The windows have been blocked off and the room is dark, which Vitomir hopes will improve the next fight - this time against a band called the Unscrupulous Explorers. Jemil is encouraged to use the full extent of his training as a Shroud Paladin to thoroughly disorientate the trainee adventurers. They do so, despite the room abruptly flooding with light midway through thanks to a curtain moving of its own accord. The reappearance of Hammerhand seems to motivate Alessia in particular to ramp up her bandit behaviour to the point where she now threatens her targets with limb theft. Once the Explorers have been defeated, Jemil takes the opportunity to lift a sword from a display case and stashes it in his shadow. Despite these setbacks, the party make it to a drawing room decorated with beautiful painted screens. The windows have been blocked off and the room is dark, which Vitomir hopes will improve the next fight - this time against a band called the Unscrupulous Explorers. Jemil is encouraged to use the full extent of his training as a Shroud Paladin to thoroughly disorientate the trainee adventurers. They do so, despite the room abruptly flooding with light midway through thanks to a curtain moving of its own accord. The reappearance of Hammerhand seems to motivate Alessia in particular to ramp up her bandit behaviour to the point where she now threatens her targets with limb theft. Once the Explorers have been defeated, Jemil takes the opportunity to lift a sword from a display case and stashes it in his shadow.
  
-Vitomir interrupts again, clearly panicking. Having used his scrying abilities to look along the intended simulation route, he was shocked to find that the few remaining adventurers have managed to find a faster way up. Mabel literally leaps into action, carrying Jemil through a bizarre structural support layer between floors while Alessia waits below.+Vitomir interrupts again, clearly panicking. Having used his scrying abilities to look along the intended simulation route, he was shocked to find that the few remaining adventurers have managed to find a faster way up. Mabel literally leaps into action, carrying Jemil through a bizarre structural support layer between floors while Alessia waits below. Jemil finds that he is the subject of another passive-aggressive lesson in manners, as he realises that he now holds an aversion to sneaking around where he shouldn'​t. This is deeply problematic considering his calling as a Shroud Paladin. Alessia, after teleporting between floors using her farlink, offers to take the affliction onto herself. Jemil accepts, and Alessia resigns herself to a life without sneakiness for now.
  
 As they wait for the final remaining adventurers to arrive, the party speak once more to Vitomir, who seems disheartened by the whole affair. With how far things have deviated from his plan and with how unlikely it is that any of his trainees will make it past the full might of the adventurers,​ he expects that his superiors will call this a failure on his part and stop him from running simulations for a while, if not //​forever//​. And then one of his rivals will inevitably swoop in and take over his position, and everything will be terrible, and... As they wait for the final remaining adventurers to arrive, the party speak once more to Vitomir, who seems disheartened by the whole affair. With how far things have deviated from his plan and with how unlikely it is that any of his trainees will make it past the full might of the adventurers,​ he expects that his superiors will call this a failure on his part and stop him from running simulations for a while, if not //​forever//​. And then one of his rivals will inevitably swoop in and take over his position, and everything will be terrible, and...
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 What she sees there comes as a surprise: the adventurer who had been killed by Jemil is alive once more! Alessia claims that the adventurer was never really dead. Mabel raises her eyebrows. Alessia changes tack and admits the truth: having communed with the dead adventurer, she decided to trade his death for forgiveness - which would naturally involve her own death. Being Blessed, however, she shortly returns to the party. What she sees there comes as a surprise: the adventurer who had been killed by Jemil is alive once more! Alessia claims that the adventurer was never really dead. Mabel raises her eyebrows. Alessia changes tack and admits the truth: having communed with the dead adventurer, she decided to trade his death for forgiveness - which would naturally involve her own death. Being Blessed, however, she shortly returns to the party.
  
-===== Debrief ​(in progress) ​===== +===== Debrief ​===== 
-Will be updated later tonight!+The formerly dead adventurer comes to and is congratulated for having ‘won’ ​in some sort of test. He is very confused by this. Mabel tells him not to worry and to go and speak to Jeremiah Stingelhelm about his future as a warrior for the glory of Rastaban. 
 + 
 +Reporting back to their hirer, they find that Vitomir is exceedingly grateful for their completion of the simulation and their help dealing with Dejan. Mabel suggests that they should team up to help train new heroes - between Vitomir'​s love of creative ideas and her common sense, they could turn his pet project into something genuinely successful. 
 + 
 +Mabel'​s contacts in House Keelen also support this endeavour. Having found Dejan attempting to flee through the Barrens, they had been intrigued by everything he revealed to them about this ‘immersive simulation’ job. Mabel has Dejan sent off to Vitomir and she agrees to help move funds into the Barrens by hiring Keelen people to help with training. Jemil, after apologising to Mabel for killing the adventurer, uses his influence as a Thief Laird to send out a recruitment call for this job. 
 + 
 +Alessia performs a ritual to strengthen her mindlink with Carmen. She confides her concerns about Carmen'​s safety in Jemil, who reassures her that Carmen will probably be just fine. 
 + 
 +Finally, Mabel uses her Wheel abilities to return to the space she once visited within Legacy. She locates a note and a diary from Artemecia'​s room, and through them learns some information about Artemecia'​s suspicions regarding a prominent figure in Rastaban. 
 + 
 +===== Consequences ​===== 
 + 
 +Alessia: 
 +  * 4 favour 
 +  * -1 life 
 +  * Strong Mind Affliction: You find the idea of sneaking around to be quite distasteful. 
 + 
 +Jemil: 
 +  * 4 favour 
 +  * Gains sword with Bloodthirsty quality. 
 + 
 +Mabel: 
 +  * 6 favour 
 +  * Contact: Devout Vitomir of the Throne, with whom Mabel is building training methods for new adventurers.
  
 {{tag>"​no questions asked" adventure alessia_doubt jemil_tabriio mabel_bembrooke}} {{tag>"​no questions asked" adventure alessia_doubt jemil_tabriio mabel_bembrooke}}
resources/adventure/no_questions_asked.txt · Last modified: 2019/04/13 20:17 by am