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resources:adventure:terminus [2019/12/15 16:43]
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resources:adventure:terminus [2019/12/18 19:36] (current)
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 ===== Debrief ===== ===== Debrief =====
  
 +Upon awakening, Knives, Never and a very confused Meridian find Audata'​s lab under attack from a localized but very virulent Forest incursion. Sofia'​s body appears to have turned to beautiful, gold-inlaid statue, which can neither be moved, nor marred. Fighting their way out of the chaos, the three are separated, and go their separate ways for a while. ​
 +
 +Knives thinks on her experiences for a while and promptly decides to get a tattoo. She has a wounded dragon inked onto her collarbone. After some time, it becomes apparent that her actions have been enough to forge a certain psychic link between herself and the creature. She ultimately elects to travel back to the Dreamer laboratory and prevent anyone from doing anything with the technology within, violently if need be. 
 +
 +Meridian, deeply confused by this experience, goes to speak to Grand Magister Isabella, but is unable to gain an audience, partly because he isn't very high-ranking but mostly because she is engaged in what sound like some very heated talks with Threshold. The harried connection weaver he speaks to is able to ascertain that his Familiar has been comprehensively obliterated using some very advanced Erosion magic, but is unable to shed any further light on the experiment - contact with the party through conventional means was lost after they entered the Perfected city, with the only transmission being a very garbled message from Never, claiming that the Strategos had turned into the God-Emperor and was about to kill her. Meridian is unable to contribute much and goes on to debrief with the Honourable Companions, who immediatelt arrest him after he explains the situation, and respond very adversely to the suggestion that the Seeker has returned. He is, however, eventually able to use his surprisingly vast wealth to get all his mental afflictions burned out by a Torch paladin. He also writes a letter to Never during this time. Eventually, and after a thorough examination under the eyes of the Torch which establishes that the actions were indeed Paragon'​s,​ he is released, though the Bureaucracy insist they will be watching him very carefully indeed.
 +
 +Never heads in to see Isabella - narrowly missing Meridian - and explains everything she can. Isabella is rather thrown by all this, and attempts to contact Magister Idris via mindlink. Idris proves to be uncontactable,​ which suggests that parts of Perfection are already growing unruly. Owing to a degree of confusion and Domitia'​s resemblance to a certain other dangerous Perfection creature, there is further panic that the God-Emperor has returned and may be somehow involved with Sofia. Isabella opts to call for an emergency meeting of the council. Never also explains the mark on her cheek, and, understanding it to be the last embodiment of Death in this world, Isabella pays her a substantial amount of favour to remove it and store it within a very, very secure vault. She warns, though, that powering it up to its previous level will involve killing an Outsider with it. Never then proceeds to attempt to use her frankly vast social cache to get herself declared Strategos. It remains to be seen how successful this is (i.e this is definitely a LARPO call) but she is definitely in with a good shot. Isabella also organises an expedition to retrieve the Dreamer tech, but they encounter Knives and are rapidly forced to turn back. They also have a discussion about Threshold, how much all of this was planned beforehand and who, apart from Paragon and Sofia, was to blame. It transpires that Threshold are denying any responsibility and are retiring to work on <del> the Human Instrumentality Project </​del>​ secret projects. Any diplomacy between Rom and Threshold appears to be thoroughly in the toilet.
 +
 +Never then concludes her business with an erosion ritual to merge the Firebird with herself, assuming its powers under those of She Who Never Burns. This is somewhat successful, but the Firebird'​s nature is difficult to bend. Ultimately, her essence ends up somewhat split between the two roles. However, at this point she receives Meridian'​s letter, and rushes to the Bureaucracy in time to see him released. The two have a discussion (which I shall leave you two to roleplay).
 +
 +A few days later, a number of corpses prepared for sky burial return to life, screaming. The problem repeats the next day, and the next. The Terminus is gone, and the world will never be the same. 
  
 =====Consequences===== =====Consequences=====
  
-{{tag>"​terminus"​ min_scholz never anoushka ​"​meridian_veitch"​ adventure}}+====The World==== 
 +  * The nature of Death in the world has radically and fundamentally changed. Death is now simply harder to achieve. However, although things cannot easily die, they can easily be broken: though the natural human lifespan is now substantially longer, those that die and return tend to come back with less and less of their humanity each time. Before too long, particularly given the fact that natural disasters strike Rastaban on a weekly basis, this will begin to grow into a substantial undead plague. Those touched by the Blessing appear to be currently exempt from this, and enjoy a superior form of resurrection. This applies to things other than human lives, too - the world now tends towards creation, rather than destruction. As can be seen above, this is not strictly a good thing.  
 +  * The plane of Perfection is now conscious. This has a number of consequences:​ 
 +      * Instances of Perfect items or afflictions are now much more likely to grow and spread, much like the way Forest and Ichor do. The pull of the plane is generally stronger. 
 +      * All parts of Perfection, including its denizens, are now a part of the same entity, and can be expected to cooperate and act accordingly.  
 +      * The plane now houses an immense structure of overlapping wings that form what seems to be an unimaginably vast cocoon. Some speculate that the core of the Seeker'​s consciousness is meditating or recuperating within. How exactly it feels about the world is not totally clear, but it may be assumed that it considers it imperfect and wishes to fix that.  
 +      * Perfection responds adversely to the Forest and vice versa, much as is the case with Ichor. 
 +  * The Silent Regent has not been seen since.  
 +  * The core of a city has materialised in grassland several miles away from Rastaban, in the direction of the Unbroken Chain, seemingly under the command of a triple-jointed creature. Those within the remnants of the False Empire have had a predictably dramatic response to this. 
 +  * The Forest has been forced to relive every pain it and its kind ever experienced at the hands of humanity, and assured by one human in particular that she's not sorry and would do it again, shortly before tearing her head off. This hasn't entirely undone the work done by people on the 36hr to make her less hostile to humanity, but it //very definitely//​ hasn't helped matters. 
 + 
 +====Sofia==== 
 +  * Retires as an aspect of the Reborn Seeker 
 +  * More details to come! 
 + 
 +====Knives==== 
 +  * Your forearms are scaled, spiny, and seem to hunger for conflict. Mechanically,​ you gain the Bone Spurs mutation, to represent the spines and claws along your arms doing damage to the enemy. This mutation does not respond to Scent of Ichor. 
 +  * +1 Death 
 +  * 4 Favour from the Order of the Rod, who unexpectly award you with this gratitude after a divine vision showed you repeatedly stabbing a dragon while in the air. There is much agreement that that kind of shit deserves respect. 
 +  * You have a link to a very distant creature that has vast experience fighting Outsiders. When fighting Outsiders or their manifestations,​ you may ask a GM if your ally has ever encountered these creatures before, and may be told something about their capacities, weaknesses and so forth. In addition, once per adventure you may call HEAL ZERO on yourself when at 59 on your deathcount, as something powerful keeps you from harm.  
 +  * You feel a sense of distant, static approval from an unknown entity. Once per encounter you may call STAGGER or WOUND by weapon blow. Conflict denizens may have a degree of instinctive respect for you. 
 +  * Emnity: The Forest 
 + 
 +====Never==== 
 +  * A grand total of 7 Favour from Isabella for a number of reasons. 
 +  * Your nature wavers between She Who Never Burns and the Firebird on an encounter-to-encounter basis. Feel free to either determine this randomly or just choose whichever is most fun for a particular encounter. These two natures are likely to grow more disparate with time, unless action of some sort is taken. 
 +  * You feel a sense of distant, static approval from the puppet-entity you encountered near the gate. Once per encounter, you may either call a DOUBLE at range or a FEAR against someone who just struck you, with no concentration requirement. Erosion denizens may have a degree of instinctive respect for you. 
 +  * Strategos position TBC 
 + 
 + 
 +====Meridian==== 
 +  * All mind afflictions cured.  
 +  * +2 Favour from Audata, who is quite confused by all this but pleased that you got such exciting people to take part in her experiment. 
 +  * +2 Deaths 
 +  * Is being watched closely by the Bureaucracy.  
 +  * Stab wound caused by the Silent Regent'​s dagger never closes, though it also does not hinder you in any way.  
 +  * You feel a sense of powerful, active approval from an entity, which persists whether you want it or not. Once per encounter, you may call either HEAL 2 at range or STASIS by blow. Perfection denizens may have a degree of instinctive respect for you. 
 +  * Emnity: The Forest 
 + 
 +{{tag>"​terminus"​ min_scholz never sofia_darling ​"​meridian_veitch"​ adventure}}
resources/adventure/terminus.1576428197.txt.gz · Last modified: 2019/12/15 16:43 by g_b