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resources:adventure:trouble_at_the_ichorwerks_v [2018/12/16 10:34]
tomm created
resources:adventure:trouble_at_the_ichorwerks_v [2019/02/22 15:16] (current)
tomm [Trouble at the Ichorwerks v] Capitalisation
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-====== Trouble at the Ichorwerks ​======+====== Trouble at the Ichorwerks ​======
 ===== Initial Brief ===== ===== Initial Brief =====
 VALUABLE OPPORTUNITY FOR HONOURABLE CITIZENS VALUABLE OPPORTUNITY FOR HONOURABLE CITIZENS
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 Carmen decides to use the power she's harnessed from the Vulture to enhance a guided mutation on the eye in her hand as part of a ritual with the Cult of the Mystikos. ​ Through a painful, searing ritual in which the arm with the eye tries to kill her but she asserts control, she receives a flash of an image of an enormous darkness in which she is a tiny element, and the burning words "HOW DARE YOU" searing into her mind before she drives the eye into salt and wrestles it into submission. ​ She finds she can see through the eye, and use the eye to assert herself against Ichor Creatures. ​ She reports this to the Mystikos who sends her mutated flowers. ​ She seals one in amber and goes to visit the Mystikos to suggest the symbol be used as an Icon of the Mystikos. ​ They approve, but decline her request to be told any Master Commissioners who are on side.  They also approve of her request to be more evangelical in recruitment,​ but warn her to be careful: a misstep this early in the Cult's rise could scupper it forever. Carmen decides to use the power she's harnessed from the Vulture to enhance a guided mutation on the eye in her hand as part of a ritual with the Cult of the Mystikos. ​ Through a painful, searing ritual in which the arm with the eye tries to kill her but she asserts control, she receives a flash of an image of an enormous darkness in which she is a tiny element, and the burning words "HOW DARE YOU" searing into her mind before she drives the eye into salt and wrestles it into submission. ​ She finds she can see through the eye, and use the eye to assert herself against Ichor Creatures. ​ She reports this to the Mystikos who sends her mutated flowers. ​ She seals one in amber and goes to visit the Mystikos to suggest the symbol be used as an Icon of the Mystikos. ​ They approve, but decline her request to be told any Master Commissioners who are on side.  They also approve of her request to be more evangelical in recruitment,​ but warn her to be careful: a misstep this early in the Cult's rise could scupper it forever.
  
-Arcturus, heavily concerned about the Vulture, founds a division in the Commission for working as a defence against this presence. ​ Arcturus is told by letter from the Mystikos that keeping the connection to the Vulture could be fruitful, and experimentation with that connection is wise.  Resources are provided to further this research where it aligns with the desires of the Mystikos. ​ Arcturus, concerned about the brainwashing of Elect 212 (who has been recruited into this division of the Commission),​ also visits the Order of the Wheel to warn them about brainwashing in the Commission. ​ They'​re very concerned and offer Arcturus back-up //if// Arcturus can bring them evidence of this.+Arcturus goes to see Alexis Telemova who is now working as public relations. ​ She's thankful to Arcturus for what the party did for her and is excited for the prospect of having a child. ​ She signs Arcturus up for Honourable Babysitting.  ​Arcturus, heavily concerned about the Vulture, founds a division in the Commission for working as a defence against this presence. ​ Arcturus is told by letter from the Mystikos that keeping the connection to the Vulture could be fruitful, and experimentation with that connection is wise.  Resources are provided to further this research where it aligns with the desires of the Mystikos. ​ Arcturus, concerned about the brainwashing of Elect 212 (who has been recruited into this division of the Commission),​ also visits the Order of the Wheel to warn them about brainwashing in the Commission. ​ They'​re very concerned and offer Arcturus back-up //if// Arcturus can bring them evidence of this.
  
 ===== Consequences ===== ===== Consequences =====
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   * Once per Adventure you may change as much material as you can hold in your hand into a forgeable fluid.   * Once per Adventure you may change as much material as you can hold in your hand into a forgeable fluid.
 +  * Device: when you go horizontal, this device will smash Imperial Essence on you 10s later unless prevented by concentrating roleplay with both hands.
   * "Get out of Jail" card - Alexis Telemova   * "Get out of Jail" card - Alexis Telemova
  
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   * Access to Affiliation:​ "​Agents Against the Vulture"​   * Access to Affiliation:​ "​Agents Against the Vulture"​
   * Contact with the Order of the Wheel   * Contact with the Order of the Wheel
 +  * Affliction **The Vulture'​s Call** (Severe, Mind):
 +    * The first time you are reduced to 0 hits in an Adventure, you come back up on full body hits, gain a STAGGER and a 10s CURSE on unconscious people and seek to fulfil the following objectives as soon as possible:
 +      * Infect more people
 +      * Destroy the Forest
 +      * Destroy the Imperial Commission
 +      * Kill the Mystikos
 +      * Kill the Silent Regent
 +
  
 {{tag>"​trouble at the ichorwerks v" "​carmen montiel"​ "​zosime dracona"​ arcturus tenebris adventure}} {{tag>"​trouble at the ichorwerks v" "​carmen montiel"​ "​zosime dracona"​ arcturus tenebris adventure}}
resources/adventure/trouble_at_the_ichorwerks_v.1544956482.txt.gz ยท Last modified: 2018/12/16 10:34 by tomm