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resources:adventure:trouble_at_the_ichorwerks_viii [2019/12/01 14:29]
katiem [Nikolai]
resources:adventure:trouble_at_the_ichorwerks_viii [2019/12/01 17:48] (current)
am
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   * [[user:​joesmoke:​pc:​Commissioner Chance]] - Joe   * [[user:​joesmoke:​pc:​Commissioner Chance]] - Joe
-  * [[user:gb:pc:Alos Frond]] - George+  * [[user:g_b:pc:Alos Frond]] - George
   * [[user:​alexet:​pc:​Nikolai]] - Alex   * [[user:​alexet:​pc:​Nikolai]] - Alex
   * [[user:​daveh:​pc:​Evarard Dirk]] - Dave   * [[user:​daveh:​pc:​Evarard Dirk]] - Dave
Line 49: Line 49:
  
 ===== Consequences ===== ===== Consequences =====
 +
 +==== The Imperial Commission ====
 +
 +  * The Commission has been extended skyward by enormous pipes which feed directly from the wound in the sky above the Imperial Palace. ​ The platform is made of Conflict-aligned floatstone, it is protected by Commission Guards and also butterflies of the Magos, and is tethered by an enormous chain that leads to the Commission.
 +  * It is an Imperial Truth that the Commission'​s platform is not higher than the Imperial Palace, but it is higher than the Shapers Tower.
 +  * All pumping and Ichor production activities have been unilaterally ceased by the Mystikos.
 +  * All Ichor from refinement or production is being pumped directly into the Mystikos'​s chamber.
 +  * The Mystikos has not spoken to anyone since.
 +  * Access to Black Ichor is still possible due to surpluses, but the food shortages continue.
  
 ==== Everyone ==== ==== Everyone ====
Line 79: Line 88:
     * Made of lightning     * Made of lightning
       * Gain 1 RESIST STUN       * Gain 1 RESIST STUN
-    * Planar +    * Planar ​- Conflict - You ping as a Conflict Denizen. 
-      To use Ichorwerk, you need to spend 3 Conflict ​Charge+    **Branded by a Liege of Conflict** - You are branded by a Liege of Conflict and as such are identifiably their servant while in Conflict. Actions you undertake in Conflict will metaphysically reflect back on your patron and particularly striking actions may have consequences. While you are in their Domain, you are IMMUNE FEAR. If you die while in the Plane of Conflict ​on the Lady of Storms'​s business, you will be returned to their Court and given the choice of returning by the Lady of Storms'​s power (at a potential cost), or of falling into the Void (at which point your regular Blessing would kick in if you are Blessed).
   * Gains access to the [[:​epicskills#​Conflictwerker]] Epic Tree   * Gains access to the [[:​epicskills#​Conflictwerker]] Epic Tree
   * No more lives left   * No more lives left
 +
 +=== Conflictwerker ===
 +
 +Through some means, you have become capable of wielding the power of the plane of Conflict simultaneously with the power of Ichor (which some may call the plane of Change). ​ This is incredibly dangerous but incredibly rewarding.
 +
 +== Free/​Mandatory - Conflict of Interests ==
 +
 +You may gain Conflict Charge like a Conflict Weaver. ​ All use of Ichorwerk requires you to spend 3 Conflict Charge to use it first. ​ Once per Level you may purchase a Conflict Spell using XP, as if you were a Conflict Weaver.
 +
 +== Level 1 - Plane Scent ==
 +
 +  * You are able to sense Conflict like you would sense Ichor, through scent.
 +  * This allows you to sense the intrusion of any plane into the waking world.
 +  * You can sense other Weavers and what alignment they are.
 +  * You can sense if someone has a conflict affliction, its severity, and gain some insight into what it does.
 +  * You can see and interact with familiars from your plane.
 +
 +== Level 3 - Moderate Conjunction ==
 +
 +  * Once per adventure you may conduct a Conflict/​Change Ritual of moderate Power that combines elements of both Conflict Weaving and Ichorwerk. ​ This is inherently dangerous, and if you do not take steps to prevent it, you will die at the end of the ritual in an explosion of Conflict.
 +  * The Ritual will likely trigger incursions of Conflict/​Change beings while the ritual is taking place.
 +
 +== Level 4 - Conjunction Concoction ==
 +
 +//3 Black Ichor//
 +
 +  * You may attempt to brew unique Ichorwerk that has particularly Conflict-aligned abilities. ​ This will be more potent and more dangerous than a usual Concoction, but allow you to imbue the Concoction with Planar effects.
 +  * The GM will then decide what the new concoction does.
 +
 +== Level 5 - Major Conjunction ==
 +
 +  * Once per adventure you may conduct a Conflict/​Change Ritual of Major Power that combines elements of both Conflict Weaving and Ichorwerk. ​ This is inherently dangerous, and if you do not take steps to prevent it, you will die at the end of the ritual in an explosion of Conflict.
 +  * The Ritual will likely trigger incursions of Conflict/​Change beings while the ritual is taking place.
  
 {{tag>"​trouble at the ichorwerks viii" "​commissioner chance"​ "alos frond" nikolai "​evarard dirk" adventure}} {{tag>"​trouble at the ichorwerks viii" "​commissioner chance"​ "alos frond" nikolai "​evarard dirk" adventure}}
resources/adventure/trouble_at_the_ichorwerks_viii.1575210548.txt.gz · Last modified: 2019/12/01 14:29 by katiem