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resources:bestiary [2018/07/01 10:39]
iain
resources:bestiary [2019/07/14 20:04]
katiem Added some Conflict Denizens
Line 68: Line 68:
   * 1 CURSE   * 1 CURSE
   * HEAL FULL after 30s of being on 0 hits unless executed.   * HEAL FULL after 30s of being on 0 hits unless executed.
-  * **Special:​** //Blend In// Can use Stealth to hide among ordinary rocks.+  * **Special:​** //Blend In// Can use Stealth to hide among ordinary rocks.
  
 ====Level 2==== ====Level 2====
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   * Whenever you would have taken a STAGGER, HEAL 1.   * Whenever you would have taken a STAGGER, HEAL 1.
   * * **Special**:​ //​Countdown//​ When you drop from 7->6 hits, and from 4->3 hits, start counting down loudly from 10 to 0. When you hit 0, call MASS STAGGER. If another countdown is triggered when you're already counting down, restart from the newer one.   * * **Special**:​ //​Countdown//​ When you drop from 7->6 hits, and from 4->3 hits, start counting down loudly from 10 to 0. When you hit 0, call MASS STAGGER. If another countdown is triggered when you're already counting down, restart from the newer one.
 +
 +====The Eriden Leviathan (Composite Monster) [DEAD]==== ​
 +No one has seen the full extent of these creature which lurks at the bottom of the Eriden, born from centuries of toxic effluence sinking and settling on the riverbed. Reports suggest that it has many claws, eyestalks, mouths and at least one giant eye. \\ 
 +\\ 
 +//Updated: It seems that the Eriden Leviathan sadly died some time after the transportation of the cities, starved of the ichor waste on which it lived. Its corpse was harvested by the Commission for useful essence.//
 +\\
 +
 +**Giant claws**
 +  * 6 hits
 +  * 1 WOUND 
 +  * Two weapons
 +**Eyestalks**
 +  * 8 hits
 +  * **Special:​** //​Teamwork//​ Work in pairs with a FEAR every 10s, alternating. 4s concentration to call SINGLE at someone feared by the other eye.
 +**Giant eye**
 +  * 10 hits
 +  * IMMUNE all calls
 +  * Charge up 20s for a SINGLE REPEL beam
 +**Beak Mouths**
 +  * 6 hits
 +  * 2 WOUND
 +  * **Special:​** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them.
  
 =====Outside the Embrace===== =====Outside the Embrace=====
Line 133: Line 155:
  
 ====Level 2==== ====Level 2====
 +
 +====Warped Moss Poppets====
 +
 +Moss poppets with limbs sticking out at bizarre angles and far too many eyes.
 +
 +  * 8 hits
 +  * Short/​balanced weapons
 +  * Immune FEAR
 +  * 1 RESIST with a screeching laugh
 +  * Generally come in waves
  
 ====Crooked Man==== ====Crooked Man====
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 Twisted walking trees with the bodies of their victims hanging grimly from their branches. Twisted walking trees with the bodies of their victims hanging grimly from their branches.
  
-  * 20 hits+  * 12 hits
   * Long weapons   * Long weapons
-  * Shield ​pace +  * Walking ​pace 
-  * May concentrate for 10 seconds to 'pick up' a fallen hero. The Crooked Man must receive five hits or WOUND or STAGGER ​(any of which cause the monster to 'drop' their prey) before the hero in question ​can be healed by any type of non-ranged ​healing.+  * May 'pick up' ​at most single downed person with 10s concentration. This stabilises them but means they cannot move (but can be healed). The next time the Crooked Man takes an effect call, they RESIST it, but drop the person they are carrying. The Crooked Man should brief anyone they pick up with these rules while they'​re doing so. They also get dropped if the Crooked Man drops to 0 hits.   
 + 
 +====Rot Monsters==== 
 + 
 +A hulking mass of rotten leaves, worms and shattered bone, which emits powerful stench. 
 + 
 +  * 6 hits 
 +  * Swords 
 +  * Can emit a foul smelling cloud which temporarily incapacitates its victims through an ARC STAGGER ​3   
 + 
 +====Level 3==== 
 + 
 +====Spiderlings==== 
 + 
 +Huge spiders about the size of a person. 
 + 
 +  * 12 hits 
 +  * Short weapons 
 +  * Can call WOUND at range after 3s concentration by spitting venom at a target 
 +  * 5 DODGES 
 + 
 +====Level 4==== 
 + 
 +====Blooded Oak==== 
 + 
 +A large, flat-topped tree with blood dripping down its trunk and the sound of gnashing teeth from within. Usually found in a grove, and is accompanied by the Shroud's Snare. 
 + 
 +  * 50 hits 
 +  * Immobile 
 +  * No weapon 
 +  * Immune STUN, FEAR, REPEL, STAGGER, BACKSTAB, WOUND 
 +  * Calls EXECUTE after 30 seconds on anything dropped inside. 
 +  * Can be forced to release its victims if attacked with fire or chopped down (killed)
 + 
 +====Shroud'​s Snare==== 
 + 
 +Long, grasping vines that ensnare themselves around the feet of victims, ​before ​dragging them into the maw of the Blooded Oak. Accompanies the Blooded Oak. 
 + 
 +  * 10 hits 
 +  * Short weapons 
 +  * Immune FEAR, STAGGER, BACKSTAB, WOUND 
 +  * Can call the special call GRAPPLE on its victims after 5 seconds concentration. Once GRAPPLE has been called, the vine drags its victim towards the Blooded Oak, although the target ​can continue to attack and make calls. The vine cannot attack while using GRAPPLE. 
 +  * Comes in waves. 
 + 
 +===Leaves on the Wind=== 
 +  * //​Experimental boss monster, untested in play((There wasn't time to bring it out on The Empire Strikes Back, but if someone wants to try it out some time...)).//​ 
 +  * Humanoid figures made of piles of leaves, floating on the wind. 
 +  * This is a pseudo-composite monster. 
 +    * Each monster physrep starts as a separate monster. 
 +    * Each monster starts on some number of hits, however they have //​unlimited//​ maximum hits. 
 +    * By making use of the Forest ​healing ​and hit-point-transfer skills, these monsters may merge together into immense beings, or split apart into many smaller ones. 
 +  * Start on 16 hits 
 +  * Two uses of DISAPPEARING / APPEARING as their leaves disperse on the wind and reform somewhere else 
 +  * May call HEAL FOUR on another Forest creature with 10 seconds medical roleplay 
 +  * Ranged Gift of Life: May take X damage to call HEAL X at range on another Forest creature. 
 +  * When dropped, immediately disperse - there is no corpse left to execute. Instead, monster physreps should float at the edge of the encounter, where they are valid targets for Ranged Gift of Life, allowing them to be ‘respawned’ as the Leaves making the call split in two. 
 +  * AI: Harass the party, diving in and diving out. When low on hits, prefer to transfer all remaining hits to another Leaves, rather than fighting to the bitter end. 
  
 =====The Plane of Connection===== =====The Plane of Connection=====
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   * 4 dodges   * 4 dodges
   * 1 STUN by melee.   * 1 STUN by melee.
 +
 +=== Sycophant ===
 +  * Your job is to big up your boss and make them seem more impressive. ​ Attach to a braggart and echo things they say.  You’re the LeFou to their Gaston and should remain loyal right up to the point where they start losing, at which point attach yourself to their opponent and follow them around, backing them up instead. ​ Avoid combat if possible, you’re super weak.
 +  * 3 hits
 +  * ZERO by blow
 +  * Daggers
 +  * **Special:​** //​Bootlicking//​ - Once per 20s you can compliment your lead to call HEAL 1.
 +  * **AI:** //Limpet// - You’re just here to stroke the ego of whoever you’re with in the hope of power in the future. ​ You have no true allegiance and will change to the most impressive person available.
 +
 +
 +=== Jellyfish of Hate ===
 +
 +  * 12 hits
 +  * 1 weapon, flail around with it
 +  * **AI:** //​Brainless//​ - You are not sentient and as such float about, bouncing off the walls.
 +
 +=== Jellyfish of Spite ===
 +
 +  * 12 hits
 +  * 1 weapon with ZERO STUN by blow
 +  * **AI:** //​Brainless//​ - You are not sentient and as such float about, bouncing off the walls.
  
 ==== Level 2 ==== ==== Level 2 ====
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   * **Special:​** //Salvage// On a downed player, call HEAL X on a friendly target (including yourself) for every second of mutilation you perform. ​ Don’t call EXECUTE!   * **Special:​** //Salvage// On a downed player, call HEAL X on a friendly target (including yourself) for every second of mutilation you perform. ​ Don’t call EXECUTE!
  
 +=== Braggart ===
 +
 +  * 7 hits
 +  * One weapon, preferably rapiers
 +  * **Special:​** //Single Minded// - Pick an opponent. ​ Only they may fight you.  Call DODGE to all damage from others.
 +  * **Special:​** //Proud// - While you are more impressive than your opponent, have a DODGE every 5s.
 +  * **AI:** //​Respectful//​ - You are under the permanent effect of FEAR from anyone who is more impressive than you
 +
 +=== Storm Scout ===
 +
 +  * 6 hits
 +  * 1 weapon
 +  * 2 DISAPPEARING DODGE (as you fly back into the sky) followed by MASS STAGGER upon landing
 +  * IMMUNE STAGGER
 +
 +=== Tempest Scout ===
 +
 +  * 6 hits
 +  * 1 weapon
 +  * 10s of cackling and praising the Lady of Storms to call DOUBLE STAGGER at range
 +  * IMMUNE STAGGER
 +
 +=== Strike Scout ===
 +  * 10 hits
 +  * Large Shield (IMMUNE calls that hit this)
 +  * Whistle loudly as you head into the middle of a group and then stop, perfectly silent as you count in your head to 10 and then call MASS DOUBLE STAGGER, MASS DOUBLE STAGGER, MASS DOUBLE STAGGER and disappear.
 +  * 2 waves.
 +
 +=== Storm Gate (Composite) ===
 +
 +  * 12 hits
 +    * Front line of JUST SHIELDS
 +    * Mid line of SWORDS
 +    * Back line of POLEARMS
 +  * IMMUNE REPEL
  
  
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 ===Fire=== ===Fire===
   * 3 hits    * 3 hits 
-  * BREAK by melee every 5 hits+  * STUN by melee every 5 hits
   * 3 waves.  ​   * 3 waves.  ​
  
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   * 1 WOUND by melee   * 1 WOUND by melee
   * 1 wave.    * 1 wave. 
 +
 +===Hardened===
 +  * 16 hits
 +  * Slow and lumbering
 +  * When hit by any effect call:
 +    * Gain one use of that effect call
 +    * Call VOID to further instances of that same call that hit you
 +    * This lasts until you are hit by a different effect call, at which point this instance of the ability ends, and the ability resets with the new call
 +
 +===Sharpened===
 +  * 8 hits
 +  * Quick and zippy
 +  * Two WOUNDs
 +  * Two DISAPPEARING DODGEs
 +
 +===Unstable===
 +  * 1 hit
 +  * No weapons
 +  * Vibrates intensely, even when dropped
 +  * When dropped:
 +    * After 5 seconds, call MASS SINGLE
 +    * After a further 10 seconds, take a HEAL ONE
 +
 =====The Plane of Perfection===== =====The Plane of Perfection=====
  
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   * **Special**:​ //Riddle me This//: Every twenty seconds, you may ask a particular player a riddle – make sure they can hear it! Then slowly count down from ten to zero, stopping when they give the correct answer. If you reach zero, call DEC on them.    * **Special**:​ //Riddle me This//: Every twenty seconds, you may ask a particular player a riddle – make sure they can hear it! Then slowly count down from ten to zero, stopping when they give the correct answer. If you reach zero, call DEC on them. 
  
 +=====The Empire of Rastaban=====
 +
 +====Level 4====
 +
 +===Imperial Weaver Infantry===
 +  * 12 hits
 +  * One appropriate weapon call
 +  * One RESIST
 +  * Pick a plane: Connection, Perfection, or Conflict. //There are no Erosion Weavers in the Empire - they despise it!//
 +  * Use the normal rules for Plane Weavers for your chosen plane. Take the base amount of spell charge, to use on some appropriate spells.
 +
 +===Legatus Denarion===
 +  * ???
 +  * Fights with a spear
 +  * Pings Throne
 +
 +===== The Unbroken Chain =====
 +
 +==== Level 2 ====
 +
 +=== Conflict Binder Type A ===
 +
 +  * 6 hits
 +  * Every 3 hits call STAGGER
 +  * Once call STAGGER for free on top of that
 +
 +=== Conflict Binder Type B ===
 +
 +  * 6 hits
 +  * Every 3 hits call REPEL
 +  * Once call REPEL for free on top of that
 +
 +=== Connection Binder ===
 +
 +  * 5 hits
 +  * Ranged Healing
 +  * Cast HEAL FULL once at range
 +
 +=== Conflict Emu ===
 +
 +  * 10 hits
 +  * **AI:** //Eat it// - Prioritise Connection denizens and snacking on the players’ stuff.
 +  * **Special:​** //I’ll Eat Anything// - 10s of eating roleplay to eat anything. ​ Just.  Just eat it.  If you eat the Philosopher’s Stone, call TIME FREEZE and congrats you are now an Omega Emu.  An Emuga if you will.
 +  * **Special:​** //I’ll Yeet Anything// - Once you’ve eaten something, you may call STAGGER at range as you throw it from your mouth. ​ Just. Just yeet it.
 +  * **Special:​** //If you can’t see me…// - Instantly go into Stealth once by sticking your head in the sand.
 +
 +=== Perfection Kiwi ===
 +
 +  * 1 hit
 +  * Backstab at will
 +  * Short weapons
 +  * **Special:​** //Shy// - 6 reactive SELF-STASIS instead of being hit
 +  * **AI:** //Stupid// - Lose interest on anything not in your immediate vicinity ​
 +
 +=== Unbroken Chain Bats ===
 +
 +  * 5 hits
 +  * 3 DODGE
 +  * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”
resources/bestiary.txt · Last modified: 2020/03/02 13:11 by katiem