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resources:bestiary [2019/07/14 20:04]
katiem Added some Conflict Denizens
resources:bestiary [2019/12/07 20:37]
katiem
Line 138: Line 138:
   * 2 WOUND   * 2 WOUND
   * **Special:​** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them.   * **Special:​** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them.
 +
 +==== Flawed Ones ====
 +
 +//The floor mutates and twists and screams//
 +  * 9 hits
 +  * 1 wave
 +  * Unbalanced weapon
 +  * STAGGER on every blow
 +  * **Special:​** //Taking you with me// - call MASS STAGGER 10 when you are knocked out, and become part of the floor once more.
  
 =====Outside the Embrace===== =====Outside the Embrace=====
Line 472: Line 481:
     * After 5 seconds, call MASS SINGLE     * After 5 seconds, call MASS SINGLE
     * After a further 10 seconds, take a HEAL ONE     * After a further 10 seconds, take a HEAL ONE
 +
 +==== Level 5 ====
 +
 +=== Dishonour Guard ===
 +//Armoured, Burning Red Skeletons//
 +  * 10 hits
 +  * 1 sword (1 RESIST), deliberately swing in large arcs the players have to dodge, call ROLEPLAY BURNING on everything you hit.
 +  * 1 shield (IMMUNE to WOUND or STUN on the shield)
 +  * **Special:​** //Eternal Servant// - Call IMMUNE to the EXECUTE call.  When dropped to 0 hits you fall over unconscious and regain 1 hit every 10s but don’t arise again until told to by a Liege of Conflict.
  
 =====The Plane of Perfection===== =====The Plane of Perfection=====
Line 581: Line 599:
   * 3 DODGE   * 3 DODGE
   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”
 +
 +===== Planar/​Ichor Conjunction Abominations =====
 +
 +These creatures are wrought when the planes are forcible conjoined with Ichor. ​ This is generally disastrous.
 +
 +    * (BURN = cannot make offensive calls, cannot defend self, in agony, this is for 10s or until 2s spent doing nothing but extinguishing self)
 +
 +==== Level 4 ====
 +
 +
 +=== Bloodier Scythe===
 +//An arcing scythe dripping with black ichor//
 +  * 8 hits
 +  * Balanced weapon
 +  * **Special:​** //Arc of a Scythe// - 5 Conflict Charge: ARCED WOUND ARM
 +  * **Special:​** //Bloody Pool// - When you die, call WOUND ARM on anyone within 5m who strikes a blow
 +  * **Special:​** //​Resonance//​ - If you are subject to ARCED WOUND ARM from an Ichorwerker,​ take a HEAL 3 and call ARCED WOUND ARM.
 +
 +=== Brutish Folly ===
 +
 +//A hulking humanoid with burning red skin and dribbling ichor waste from its mouth. ​ You were created to help people survive, but only the strongest deserve to survive.//
 +  * 8 hits
 +  * Blunt Weapon + Parrying Dagger
 +  * **Special:​** //Brutish Nature// - 3 Conflict Charge: 1 STAGGER
 +  * **Special:​** //Survival of the Fittest// - 5 Conflict Charge: 1 FIGHT ON
 +
 +=== Hate Grenade ===
 +//A screaming ball of hatred//
 +  * 3 hits
 +  * 4 waves
 +  * Balanced weapon
 +  * **Special:​** //Vitriol// - 5 seconds after you die, call MASS ROLEPLAY ENRAGED
 +
 +===Men At Tentacles===
 +//​4-tentacled creatures, with each arm armed to the teeth (and teeth armed to the teeth too)//
 +  * 10 hits
 +  * 2 waves
 +  * Dual wield
 +  * 4 RESIST on calls that hit your arms (representing more arms doing the work)
 +
 +
 +=== Spite Rotter ===
 +//A rotting hound dripping fire and darkness//
 +  * 15 hits
 +  * Short Weapons
 +  * 1 BURN every 3 hits
 +  * 1 DODGE
 +  * Wave until the ritual is complete.
 +  * **AI:** //Jurassic Instincts// - You can only see them if they’re moving.
 +  * **Special:​** //Spiteful Salvage// - On a downed player or monster, call CURSE at range on an unfriendly target for every 10s second of mutilation you perform, then call HEAL 3 on your prey.
 +
 +
 +=== Unstable Thunderclap ===
 +
 +//A crystal Constantly vibrating with the power of Ichor and Conflict//
 +  * 1 hit
 +  * 1 short weapon
 +  * **Special:​** //​Instability//​ - When dropped, after 5s call MASS REPEL. ​ After a further 10s, take a SELF HEAL ONE.
 +
 +===== Outsiders - Magos =====
 +
 +==== Level 2 ====
 +===Beautiful Butterfly===
 +//A beauuutiful butterfly with intricate and swirling patterns on its wings. ​ It is a proud and splendiferous creature, and is here to spread the glory of the Magos.//
 +  * 6 hits
 +  * 1 regular weapon + 1 parrying dagger
 +  * 1 STUN
 +  * IMMUNE STAGGER
 +  * **Special:​** //Eye of the Beholder// - if attacked, screech as you transform into a hideous moth and call FEAR on your attacker.
 +  * **Special:​** //Cocoon// - with 10s roleplay of cocooning your quarry, you may call STASIS PERMANENT on an unconscious player. ​ They will receive a mutation and become associated with the Magos.
 +
 +
 +==== Level 5 ====
 +===Permutations on Metamorphoses===
 +
 +//Beautiful Butterflies that are constantly shifting//
 +
 +  * 10 hits
 +  * 3 waves
 +  * Ambidex daggers
 +  * IMMUNE Ichorwerk
 +  * 2 DISAPPEARING DODGE
 +  * 10s roleplaying to call STASIS PERMANENT on anyone who is downed
 +  * When you die, you are reborn into the next form
 +    * On Wave 1: You are beautiful and lovely, and can call ROLEPLAY AWE once every 10s.
 +    * On Wave 2: You are fiery and furious, and can call ROLEPLAY BURNING once every 10s.
 +    * On Wave 3: You are constantly mutating into something new and horrid, and can call STUN once every 10s.
 +
resources/bestiary.txt · Last modified: 2020/03/02 13:11 by katiem