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resources:bestiary [2019/07/14 20:04] katiem Added some Conflict Denizens |
resources:bestiary [2019/12/07 20:44] katiem |
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* 2 WOUND | * 2 WOUND | ||
* **Special:** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them. | * **Special:** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them. | ||
+ | |||
+ | ==== Flawed Ones ==== | ||
+ | |||
+ | //The floor mutates and twists and screams// | ||
+ | * 9 hits | ||
+ | * 1 wave | ||
+ | * Unbalanced weapon | ||
+ | * STAGGER on every blow | ||
+ | * **Special:** //Taking you with me// - call MASS STAGGER 10 when you are knocked out, and become part of the floor once more. | ||
=====Outside the Embrace===== | =====Outside the Embrace===== | ||
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* After 5 seconds, call MASS SINGLE | * After 5 seconds, call MASS SINGLE | ||
* After a further 10 seconds, take a HEAL ONE | * After a further 10 seconds, take a HEAL ONE | ||
+ | |||
+ | ==== Level 5 ==== | ||
+ | |||
+ | === Dishonour Guard === | ||
+ | //Armoured, Burning Red Skeletons// | ||
+ | * 10 hits | ||
+ | * 1 sword (1 RESIST), deliberately swing in large arcs the players have to dodge, call ROLEPLAY BURNING on everything you hit. | ||
+ | * 1 shield (IMMUNE to WOUND or STUN on the shield) | ||
+ | * **Special:** //Eternal Servant// - Call IMMUNE to the EXECUTE call. When dropped to 0 hits you fall over unconscious and regain 1 hit every 10s but don’t arise again until told to by a Liege of Conflict. | ||
=====The Plane of Perfection===== | =====The Plane of Perfection===== | ||
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* 3 DODGE | * 3 DODGE | ||
* **Special:** //I AM THE MID-AFTERNOON.// 3 Stealths. You may move while Stealthed so long as you go “EEE! EEE! EEE!” as you do. If you don’t move you do not have to go “EEE! EEE! EEE!” | * **Special:** //I AM THE MID-AFTERNOON.// 3 Stealths. You may move while Stealthed so long as you go “EEE! EEE! EEE!” as you do. If you don’t move you do not have to go “EEE! EEE! EEE!” | ||
+ | |||
+ | ===== Planar/Ichor Conjunction Abominations ===== | ||
+ | |||
+ | These creatures are wrought when the planes are forcible conjoined with Ichor. This is generally disastrous. | ||
+ | |||
+ | * (BURN = cannot make offensive calls, cannot defend self, in agony, this is for 10s or until 2s spent doing nothing but extinguishing self) | ||
+ | |||
+ | ==== Level 4 ==== | ||
+ | |||
+ | |||
+ | === Bloodier Scythe=== | ||
+ | //An arcing scythe dripping with black ichor// | ||
+ | * 8 hits | ||
+ | * Balanced weapon | ||
+ | * **Special:** //Arc of a Scythe// - 5 Conflict Charge: ARCED WOUND ARM | ||
+ | * **Special:** //Bloody Pool// - When you die, call WOUND ARM on anyone within 5m who strikes a blow | ||
+ | * **Special:** //Resonance// - If you are subject to ARCED WOUND ARM from an Ichorwerker, take a HEAL 3 and call ARCED WOUND ARM. | ||
+ | |||
+ | === Brutish Folly === | ||
+ | |||
+ | //A hulking humanoid with burning red skin and dribbling ichor waste from its mouth. You were created to help people survive, but only the strongest deserve to survive.// | ||
+ | * 8 hits | ||
+ | * Blunt Weapon + Parrying Dagger | ||
+ | * **Special:** //Brutish Nature// - 3 Conflict Charge: 1 STAGGER | ||
+ | * **Special:** //Survival of the Fittest// - 5 Conflict Charge: 1 FIGHT ON | ||
+ | |||
+ | === Hate Grenade === | ||
+ | //A screaming ball of hatred// | ||
+ | * 3 hits | ||
+ | * 4 waves | ||
+ | * Balanced weapon | ||
+ | * **Special:** //Vitriol// - 5 seconds after you die, call MASS ROLEPLAY ENRAGED | ||
+ | |||
+ | ===Men At Tentacles=== | ||
+ | //4-tentacled creatures, with each arm armed to the teeth (and teeth armed to the teeth too)// | ||
+ | * 10 hits | ||
+ | * 2 waves | ||
+ | * Dual wield | ||
+ | * 4 RESIST on calls that hit your arms (representing more arms doing the work) | ||
+ | |||
+ | |||
+ | === Spite Rotter === | ||
+ | //A rotting hound dripping fire and darkness// | ||
+ | * 15 hits | ||
+ | * Short Weapons | ||
+ | * 1 BURN every 3 hits | ||
+ | * 1 DODGE | ||
+ | * Wave until the ritual is complete. | ||
+ | * **AI:** //Jurassic Instincts// - You can only see them if they’re moving. | ||
+ | * **Special:** //Spiteful Salvage// - On a downed player or monster, call CURSE at range on an unfriendly target for every 10s second of mutilation you perform, then call HEAL 3 on your prey. | ||
+ | |||
+ | |||
+ | === Unstable Thunderclap === | ||
+ | |||
+ | //A crystal Constantly vibrating with the power of Ichor and Conflict// | ||
+ | * 1 hit | ||
+ | * 1 short weapon | ||
+ | * **Special:** //Instability// - When dropped, after 5s call MASS REPEL. After a further 10s, take a SELF HEAL ONE. | ||
+ | |||
+ | ===== Outsiders - Magos ===== | ||
+ | |||
+ | ==== Level 2 ==== | ||
+ | ===Beautiful Butterfly=== | ||
+ | //A beauuutiful butterfly with intricate and swirling patterns on its wings. It is a proud and splendiferous creature, and is here to spread the glory of the Magos.// | ||
+ | * 6 hits | ||
+ | * 1 regular weapon + 1 parrying dagger | ||
+ | * 1 STUN | ||
+ | * IMMUNE STAGGER | ||
+ | * **Special:** //Eye of the Beholder// - if attacked, screech as you transform into a hideous moth and call FEAR on your attacker. | ||
+ | * **Special:** //Cocoon// - with 10s roleplay of cocooning your quarry, you may call STASIS PERMANENT on an unconscious player. They will receive a mutation and become associated with the Magos. | ||
+ | |||
+ | |||
+ | ==== Level 5 ==== | ||
+ | ===Permutations on Metamorphoses=== | ||
+ | |||
+ | //Beautiful Butterflies that are constantly shifting// | ||
+ | |||
+ | * 10 hits | ||
+ | * 3 waves | ||
+ | * Ambidex daggers | ||
+ | * IMMUNE Ichorwerk | ||
+ | * 2 DISAPPEARING DODGE | ||
+ | * 10s roleplaying to call STASIS PERMANENT on anyone who is downed | ||
+ | * When you die, you are reborn into the next form | ||
+ | * On Wave 1: You are beautiful and lovely, and can call ROLEPLAY AWE once every 10s. | ||
+ | * On Wave 2: You are fiery and furious, and can call ROLEPLAY BURNING once every 10s. | ||
+ | * On Wave 3: You are constantly mutating into something new and horrid, and can call STUN once every 10s. | ||
+ | |||
+ | ===== Outsiders - Painter ===== | ||
+ | |||
+ | ==== Level 2 ==== | ||
+ | |||
+ | === Amethyst === | ||
+ | |||
+ | //Brilliant violet strokes of paint that are almost impossible to behold// | ||
+ | * 5 hits | ||
+ | * Long weapon | ||
+ | * **AI:** //Resplendent// - walk in a slow but purposeful line toward the players | ||
+ | * **Special:** //Beyond the Visible// - 1 DISAPPEARING DODGE | ||
+ | * **Special:** //Paint// - 10s to call CURSE (VIOLET) on an unconscious target | ||
+ | * Violet: Strong Mind Affliction - The first time you are hit in an encounter, call DISAPPEARING and reappear 10s later without moving. | ||
+ | |||
+ | === Azure === | ||
+ | //Shockingly BLUE creatures that resemble balls of ink that bounce off everything they touch// | ||
+ | * 8 hits | ||
+ | * 1 unbalanced weapon (1 STAGGER) | ||
+ | * **AI:** //Exuberant// - charge the players and hope you get through! | ||
+ | * **Special:** //Boing!// - Call MASS REPEL when you die | ||
+ | * **Special:** //Exuberant// - ROLEPLAY EXUBERANCE every 20s | ||
+ | * **Special:** //Paint// - 10s to call CURSE (BLUE) on an unconscious target | ||
+ | * Blue: Strong Mind Affliction - You are less inclined to think through the consequences of your actions | ||
+ | |||
+ | === Prismatic Scarf === | ||
+ | |||
+ | //Free flowing fabric that seeks to simply make everything beautiful and exciting// | ||
+ | * Composite Monster 2-3 Monsters. Each is attuned to an emotion, pick it at the start. | ||
+ | * 10 hits per segment | ||
+ | * **AI:** //Artistic// - move in a pattern that is more pretty than tactical | ||
+ | * **Special:** //Empathetic// - once per 20s if you see someone experiencing your specific emotion, you may call ROLEPLAY <THAT EMOTION> at someone else | ||
+ | * **Special:** //Encircle// - if you walk around a target 3 times, you can freely call your ROLEPLAY effects at them every 10s until the end of the encounter | ||
+ | * **Special:** //Paint// - 10s to call CURSE (PRISMATIC) on an unconscious target | ||
+ | * Prismatic: Severe Mind Affliction - You take all ROLEPLAY calls at triple duration | ||
+ | |||
+ | === Saffron === | ||
+ | //Shockingly YELLOW creatures that resemble aging paper that turn the ground to a crumbling yellow in their every step// | ||
+ | * 7 hits | ||
+ | * 1 weapon - calling ZERO | ||
+ | * **AI:** //Opportunist// - don’t get into a fight unless you know you can damage something | ||
+ | * **Special:** //Make it Brittle// - Strike for TRIPLE on a target under an ongoing effect | ||
+ | * **Special:** //Paint// - 10s to call CURSE (YELLOW) on an unconscious target | ||
+ | * Yellow: Strong Body Affliction - Take all effects at double duration | ||
+ | |||
+ | ===== Outsiders - Thief ===== | ||
+ | |||
+ | ==== Level 2 ==== | ||
+ | |||
+ | ===Theft=== | ||
+ | //Shifting shadows that coalesce into stretching arms and hands. “Let me just borrow that…”// | ||
+ | * 9 hits | ||
+ | * 1 weapon | ||
+ | * **Special:** //You Wouldn’t Download a Bear// - You are capable of stealing abilities. When you are struck with a single target call (i.e. melee or not MASS or ARCED), and don’t have a call already prepared by this ability, call RESIST and then gain one use of that call. | ||
+ | |||
+ | ===Treachery=== | ||
+ | //“You can trust me… I’m on your side, after all. I just got locked out by mistake, and now you can just let me back in, right?”// | ||
+ | * 5 hits | ||
+ | * 3 DODGE | ||
+ | * 1 balanced weapon (1 RESIST) | ||
+ | * BACKSTAB | ||
+ | * 1 instant-disappearing | ||
+ | * **AI:** //Deception Incarnate// - You are willing to say anything to get what you want. You are not beholden to anything you agree. | ||
+ | * **Special:** //Keeping Up Appearances// - You look like someone from Rastaban who should plausibly be in the city, but that ideally the players won’t instantly be able to write off as impossible to be here. |