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resources:bestiary [2019/07/14 20:04]
katiem Added some Conflict Denizens
resources:bestiary [2019/12/07 20:44]
katiem
Line 138: Line 138:
   * 2 WOUND   * 2 WOUND
   * **Special:​** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them.   * **Special:​** //Consume// HEAL 0 players who go down and spend 30s concentrating to swallow them.
 +
 +==== Flawed Ones ====
 +
 +//The floor mutates and twists and screams//
 +  * 9 hits
 +  * 1 wave
 +  * Unbalanced weapon
 +  * STAGGER on every blow
 +  * **Special:​** //Taking you with me// - call MASS STAGGER 10 when you are knocked out, and become part of the floor once more.
  
 =====Outside the Embrace===== =====Outside the Embrace=====
Line 472: Line 481:
     * After 5 seconds, call MASS SINGLE     * After 5 seconds, call MASS SINGLE
     * After a further 10 seconds, take a HEAL ONE     * After a further 10 seconds, take a HEAL ONE
 +
 +==== Level 5 ====
 +
 +=== Dishonour Guard ===
 +//Armoured, Burning Red Skeletons//
 +  * 10 hits
 +  * 1 sword (1 RESIST), deliberately swing in large arcs the players have to dodge, call ROLEPLAY BURNING on everything you hit.
 +  * 1 shield (IMMUNE to WOUND or STUN on the shield)
 +  * **Special:​** //Eternal Servant// - Call IMMUNE to the EXECUTE call.  When dropped to 0 hits you fall over unconscious and regain 1 hit every 10s but don’t arise again until told to by a Liege of Conflict.
  
 =====The Plane of Perfection===== =====The Plane of Perfection=====
Line 581: Line 599:
   * 3 DODGE   * 3 DODGE
   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”
 +
 +===== Planar/​Ichor Conjunction Abominations =====
 +
 +These creatures are wrought when the planes are forcible conjoined with Ichor. ​ This is generally disastrous.
 +
 +    * (BURN = cannot make offensive calls, cannot defend self, in agony, this is for 10s or until 2s spent doing nothing but extinguishing self)
 +
 +==== Level 4 ====
 +
 +
 +=== Bloodier Scythe===
 +//An arcing scythe dripping with black ichor//
 +  * 8 hits
 +  * Balanced weapon
 +  * **Special:​** //Arc of a Scythe// - 5 Conflict Charge: ARCED WOUND ARM
 +  * **Special:​** //Bloody Pool// - When you die, call WOUND ARM on anyone within 5m who strikes a blow
 +  * **Special:​** //​Resonance//​ - If you are subject to ARCED WOUND ARM from an Ichorwerker,​ take a HEAL 3 and call ARCED WOUND ARM.
 +
 +=== Brutish Folly ===
 +
 +//A hulking humanoid with burning red skin and dribbling ichor waste from its mouth. ​ You were created to help people survive, but only the strongest deserve to survive.//
 +  * 8 hits
 +  * Blunt Weapon + Parrying Dagger
 +  * **Special:​** //Brutish Nature// - 3 Conflict Charge: 1 STAGGER
 +  * **Special:​** //Survival of the Fittest// - 5 Conflict Charge: 1 FIGHT ON
 +
 +=== Hate Grenade ===
 +//A screaming ball of hatred//
 +  * 3 hits
 +  * 4 waves
 +  * Balanced weapon
 +  * **Special:​** //Vitriol// - 5 seconds after you die, call MASS ROLEPLAY ENRAGED
 +
 +===Men At Tentacles===
 +//​4-tentacled creatures, with each arm armed to the teeth (and teeth armed to the teeth too)//
 +  * 10 hits
 +  * 2 waves
 +  * Dual wield
 +  * 4 RESIST on calls that hit your arms (representing more arms doing the work)
 +
 +
 +=== Spite Rotter ===
 +//A rotting hound dripping fire and darkness//
 +  * 15 hits
 +  * Short Weapons
 +  * 1 BURN every 3 hits
 +  * 1 DODGE
 +  * Wave until the ritual is complete.
 +  * **AI:** //Jurassic Instincts// - You can only see them if they’re moving.
 +  * **Special:​** //Spiteful Salvage// - On a downed player or monster, call CURSE at range on an unfriendly target for every 10s second of mutilation you perform, then call HEAL 3 on your prey.
 +
 +
 +=== Unstable Thunderclap ===
 +
 +//A crystal Constantly vibrating with the power of Ichor and Conflict//
 +  * 1 hit
 +  * 1 short weapon
 +  * **Special:​** //​Instability//​ - When dropped, after 5s call MASS REPEL. ​ After a further 10s, take a SELF HEAL ONE.
 +
 +===== Outsiders - Magos =====
 +
 +==== Level 2 ====
 +===Beautiful Butterfly===
 +//A beauuutiful butterfly with intricate and swirling patterns on its wings. ​ It is a proud and splendiferous creature, and is here to spread the glory of the Magos.//
 +  * 6 hits
 +  * 1 regular weapon + 1 parrying dagger
 +  * 1 STUN
 +  * IMMUNE STAGGER
 +  * **Special:​** //Eye of the Beholder// - if attacked, screech as you transform into a hideous moth and call FEAR on your attacker.
 +  * **Special:​** //Cocoon// - with 10s roleplay of cocooning your quarry, you may call STASIS PERMANENT on an unconscious player. ​ They will receive a mutation and become associated with the Magos.
 +
 +
 +==== Level 5 ====
 +===Permutations on Metamorphoses===
 +
 +//Beautiful Butterflies that are constantly shifting//
 +
 +  * 10 hits
 +  * 3 waves
 +  * Ambidex daggers
 +  * IMMUNE Ichorwerk
 +  * 2 DISAPPEARING DODGE
 +  * 10s roleplaying to call STASIS PERMANENT on anyone who is downed
 +  * When you die, you are reborn into the next form
 +    * On Wave 1: You are beautiful and lovely, and can call ROLEPLAY AWE once every 10s.
 +    * On Wave 2: You are fiery and furious, and can call ROLEPLAY BURNING once every 10s.
 +    * On Wave 3: You are constantly mutating into something new and horrid, and can call STUN once every 10s.
 +
 +===== Outsiders - Painter =====
 +
 +==== Level 2 ====
 +
 +=== Amethyst ===
 +
 +//Brilliant violet strokes of paint that are almost impossible to behold//
 +  * 5 hits
 +  * Long weapon
 +  * **AI:** //​Resplendent//​ - walk in a slow but purposeful line toward the players
 +  * **Special:​** //Beyond the Visible// - 1 DISAPPEARING DODGE
 +  * **Special:​** //Paint// - 10s to call CURSE (VIOLET) on an unconscious target
 +    * Violet: Strong Mind Affliction - The first time you are hit in an encounter, call DISAPPEARING and reappear 10s later without moving.
 +
 +=== Azure ===
 +//​Shockingly BLUE creatures that resemble balls of ink that bounce off everything they touch//
 +  * 8 hits
 +  * 1 unbalanced weapon (1 STAGGER)
 +  * **AI:** //​Exuberant//​ - charge the players and hope you get through!
 +  * **Special:​** //Boing!// - Call MASS REPEL when you die
 +  * **Special:​** //​Exuberant//​ - ROLEPLAY EXUBERANCE every 20s
 +  * **Special:​** //Paint// - 10s to call CURSE (BLUE) on an unconscious target
 +    * Blue: Strong Mind Affliction - You are less inclined to think through the consequences of your actions
 +
 +=== Prismatic Scarf ===
 +
 +//Free flowing fabric that seeks to simply make everything beautiful and exciting//
 +  * Composite Monster 2-3 Monsters. ​ Each is attuned to an emotion, pick it at the start.
 +  * 10 hits per segment
 +  * **AI:** //​Artistic//​ - move in a pattern that is more pretty than tactical
 +  * **Special:​** //​Empathetic//​ - once per 20s if you see someone experiencing your specific emotion, you may call ROLEPLAY <THAT EMOTION> at someone else
 +  * **Special:​** //​Encircle//​ - if you walk around a target 3 times, you can freely call your ROLEPLAY effects at them every 10s until the end of the encounter
 +  * **Special:​** //Paint// - 10s to call CURSE (PRISMATIC) on an unconscious target
 +    * Prismatic: Severe Mind Affliction - You take all ROLEPLAY calls at triple duration
 +
 +=== Saffron ===
 +//​Shockingly YELLOW creatures that resemble aging paper that turn the ground to a crumbling yellow in their every step//
 +  * 7 hits
 +  * 1 weapon - calling ZERO
 +  * **AI:** //​Opportunist//​ - don’t get into a fight unless you know you can damage something
 +  * **Special:​** //Make it Brittle// - Strike for TRIPLE on a target under an ongoing effect
 +  * **Special:​** //Paint// - 10s to call CURSE (YELLOW) on an unconscious target
 +    * Yellow: Strong Body Affliction - Take all effects at double duration
 +
 +===== Outsiders - Thief =====
 +
 +==== Level 2 ====
 +
 +===Theft===
 +//Shifting shadows that coalesce into stretching arms and hands. ​ “Let me just borrow that…”//​
 +  * 9 hits
 +  * 1 weapon
 +  * **Special:​** //You Wouldn’t Download a Bear// - You are capable of stealing abilities. ​ When you are struck with a single target call (i.e. melee or not MASS or ARCED), and don’t have a call already prepared by this ability, call RESIST and then gain one use of that call.
 +
 +===Treachery===
 +//“You can trust me… I’m on your side, after all.  I just got locked out by mistake, and now you can just let me back in, right?”//
 +  * 5 hits
 +  * 3 DODGE
 +  * 1 balanced weapon (1 RESIST)
 +  * BACKSTAB
 +  * 1 instant-disappearing
 +  * **AI:** //Deception Incarnate// - You are willing to say anything to get what you want.  You are not beholden to anything you agree.
 +  * **Special:​** //Keeping Up Appearances//​ - You look like someone from Rastaban who should plausibly be in the city, but that ideally the players won’t instantly be able to write off as impossible to be here.
resources/bestiary.txt · Last modified: 2020/03/02 13:11 by katiem