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resources:bestiary [2019/12/07 20:44]
katiem
resources:bestiary [2019/12/07 20:50]
katiem
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   * 3 DODGE   * 3 DODGE
   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”   * **Special:​** //I AM THE MID-AFTERNOON.// ​ 3 Stealths. ​ You may move while Stealthed so long as you go “EEE! ​ EEE!  EEE!” as you do.  If you don’t move you do not have to go “EEE! EEE! EEE!”
 +
 +===== Philosophy of Seluga =====
 +
 +==== Level 5 ====
 +
 +=== Hannah and Hanna ====
 +
 +//Enigmatic Servants of the Emperor of Rastaban//
 +  * 15 hits
 +  * Knives
 +  * 9 Connection Charge
 +  * All Connection Spells
 +  * MINDLINK each other
 +  * FARLINK each other
 +  * NEARLINK each other
 +  * LIFELINK each other
 +  * DEATHLINK each other
 +
  
 ===== Planar/​Ichor Conjunction Abominations ===== ===== Planar/​Ichor Conjunction Abominations =====
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   * 1 short weapon   * 1 short weapon
   * **Special:​** //​Instability//​ - When dropped, after 5s call MASS REPEL. ​ After a further 10s, take a SELF HEAL ONE.   * **Special:​** //​Instability//​ - When dropped, after 5s call MASS REPEL. ​ After a further 10s, take a SELF HEAL ONE.
 +
 +===== Outsiders - Fool =====
 +
 +==== Level 2 ====
 +
 +=== Inversion Bomb ===
 +//Falling from the sky, well, it’s more falling from the land… and it’s less falling and more… sliding? ​ It looks ready to blow, though!//
 +  * 30 hits
 +  * Dagger
 +  * The Large Shield
 +  * **AI:** //​Careless//​ - You kind of want to get killed
 +  * **Special:​** //​Detonation//​ - When you reach zero hits, call out random numbers for your whole bleed count and after that call MASS DEC.
 +
  
 ===== Outsiders - Magos ===== ===== Outsiders - Magos =====
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   * **Special:​** //Cocoon// - with 10s roleplay of cocooning your quarry, you may call STASIS PERMANENT on an unconscious player. ​ They will receive a mutation and become associated with the Magos.   * **Special:​** //Cocoon// - with 10s roleplay of cocooning your quarry, you may call STASIS PERMANENT on an unconscious player. ​ They will receive a mutation and become associated with the Magos.
  
 +=== Blank Slate ===
 +
 +//A faceless figure which looks like it was once a person, but that face has been wiped away and replaced with something new//
 +  * 7 hits
 +  * 1 balanced weapon
 +  * **Special:​** //Erasure// - 10s of describing something being washed away ready for something to be placed there anew to call SINGLE on a target at range
  
 ==== Level 5 ==== ==== Level 5 ====
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   * **AI:** //Deception Incarnate// - You are willing to say anything to get what you want.  You are not beholden to anything you agree.   * **AI:** //Deception Incarnate// - You are willing to say anything to get what you want.  You are not beholden to anything you agree.
   * **Special:​** //Keeping Up Appearances//​ - You look like someone from Rastaban who should plausibly be in the city, but that ideally the players won’t instantly be able to write off as impossible to be here.   * **Special:​** //Keeping Up Appearances//​ - You look like someone from Rastaban who should plausibly be in the city, but that ideally the players won’t instantly be able to write off as impossible to be here.
 +
 +===== Outsiders - Others =====
 +
 +==== Level 2 ====
 +
 +=== Judgment Aspect - Statement of Facts ===
 +
 +//A long slate covered with writing that grows and grows whenever someone speaks//
 +  * 10 hits
 +  * 1 Balanced Weapon
 +  * IMMUNE mental effects like STUN or FEAR
 +  * **AI:** //​Forthright//​ - You will state anything that you hear and feel requires reiteration. ​ You will not stand for anything being unclear, and will make statements based on what you believe to be true.
 +
 +=== Judgment Aspect - Identification of Issues ===
 +
 +//A wiry creature with a large monocle//
 +  * 10 hits
 +  * 1 Balanced Weapon
 +  * **AI:** //​Perceptive//​ - You can see through DISAPPEARING
 +  * **Special:​** //​Identify//​ - Before you attack anything, you may choose to point at it for 10 seconds (concentrating) and loudly explain what’s wrong with it and why one might choose to attack it.  This will buff Rulings.
 +
 +=== Judgment Aspect - Ruling ===
 +
 +//A daunting figure dressed in black//
 +  * 10 hits
 +  * 1 Unbalanced Weapon (preferably a hammer)
 +  * **AI:** //​Unbiased//​ - You will refuse to hold an opinion on anything until you have been swayed one way or another.
 +  * **Special:​** //Verdict// - If an aspect of Judgment has spent 10s explaining why something deserves to be judged, you may call QUAD on your first strike against it, or call HEAL 4 by blow.
 +  * **Special:​** //​Precedent//​ - Twice, you may set out a rule and follow it with the phrase “...this is my Judgment and it shall be followed”. ​ If this rule is not obeyed, you may call DEC on the first person to break it.
resources/bestiary.txt · Last modified: 2020/03/02 13:11 by katiem