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resources:bestiary
WARNING: This is a player-visible page!
======The Bestiary====== The following page contains stats for monsters, sorted by District. We encourage GMs to use these monsters freely in their LARP. This page is a work in progress and will be updated periodically. =====The Wastes===== ====Level 1==== ====Mutant Snakes==== * 5 hits * No long weapons * 1 FEAR * 1 wave ====Deep One==== Like a cross between a fishperson and a tonberry. * 8 hits * One dagger * Dagger passive * **Special**: //menacing walk//: Will walk at a slow pace until they are in a position where they can BACKSTAB someone. * HEAL FULL after 20s of being on 0 hits unless executed. ====Foul One==== Like a particularly disgusting fishperson * 8 hits * Blunt & Shield * Blunt Passive (gain a STAGGER whenever you knock someone out) * **Special**: //Stench//: Call a reflexive STUN 5 whenever you are struck. ====Curious Critters==== Appear as normal rodents but //wrong// * 5 hits * No long weapons * 1 WOUND after every 3 hits * **Special**: //Secret Keeper// Don’t attack people who have given you a secret. On death, scream a secret you have been told. * **AI:** Mob Critters are more likely to mob on one target to bring them down than to split up. =====Outside the Embrace===== =====The Forest of Loss===== =====The Plane of Connection===== ====Level 1==== ====Greedlings==== The bodies of huge spiders, and the heads of dogs, which can swivel a full 180 degrees. * 8 hits * 1 ranged WOUND BOTH LEGS after 5s concentration creating web lasso * **Special** //Capture//. Once a player is down, will HEAL 0 them after 5s concentration, and proceed to drag them slowly out of the encounter. =====The Plane of Erosion===== ====Level 1==== ====Tentacle==== Squamous, ink-black things that hunger for life and warmth. * 4 hits * Long weapons * **Special:** //Vision of Ending//. When a player drops to 0 hits, a single tentacle should approach that player and narrate their slow and inevitable death, as they sink deeper and deeper into erosion and become nothing. ====Swarm of Endings==== Like a cross between a conger eel and a dementor. * 3 hits * IMMMUNE WOUND, STAGGER * Wave as directed. ====Herald of Erosion==== Like a skeleton left at the bottom of the ocean for a decade. Encrusted with corals and barnacles and riddled with horrible crawling things. * 10 hits * 10s concentration, free hand: call SINGLE at range * Call FEAR at the first person to successfully hit you * Call STUN at the second person to successfully hit you. ====Benthic Horror (Composite Monster)==== Like a deep-sea anglerfish: only sharper, harder to see, and more like a manifestation of death. **False Light** (25%) * 8 hits * Fight defensively * STUN by range every 20s * Free to move away from the composite. **Mouth** (25%) * 8 hits * 2 daggers * SINGLE by range every 20s * **Special**: //Composite//. Should never be more than sword reach from any other part of the composite, and often much less than that * **Special**: //Exploitable AI//. Mouths will go after the hottest thing. **Tails** (50%) * 4 hits * long weapon * STAGGER by melee every 20s * **Special**: //Composite//. Should never be more than sword reach from any other part of the composite, and often much less than that. =====The Plane of Conflict===== ====Level 1==== ===Imp=== Annoying and pleased about it. * 3 hits * no long weapons * 1 YOU'RE THE WORST at range * 2 waves ===Lashing Winds=== * 6 hits * 3 REPEL by melee. ===Lightning=== * 1 hit * 4 dodges * 1 STUN by melee. ====Level 4==== ===Frost=== * 3 hits * STASIS by melee every 5 hits * 3 waves. ===Fire=== * 3 hits * BREAK by melee every 5 hits * 3 waves. ===Brute=== * 8 hits * Ambidex * preferably blunt/mace * 1 STAGGER * 1 wave. ===Elegant=== * 6 hits * 1 DODGE * preferably blades single handed * 1 WOUND by melee * 1 wave. =====The Plane of Perfection===== ====Level 1==== ===Avatar of Purity=== Inquisitor-like entities who attempt to drive out the unclean. They wear blank metal masks. * 7 hits * 1 STASIS by melee * **Special**: //Purification in Progress//. The Avatar will attempt to purify any players who go down. 30s of standing over the target: call HEAL 0, CURSE. * This CURSE is a feeble affliction of the spirit, associated with purging some form of impurity from the target.
resources/bestiary.1521918163.txt.gz
· Last modified: 2018/03/24 19:02 by
tomm
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