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rod [2018/01/04 18:17]
gm_seb
rod [2019/01/30 20:33] (current)
gm_matthew
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- +======Rod======
- +
 ====Class Feature: Initiate'​s Vow==== ====Class Feature: Initiate'​s Vow====
  
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   * Whenever someone is running away from you, so long as they are within 5m, you may use this Act:   * Whenever someone is running away from you, so long as they are within 5m, you may use this Act:
   * Call WOUND LEG.    * Call WOUND LEG. 
-===Die Hard=== +===Strength Beyond Strength=== 
-  * Not even death can halt your rampage. +  * You may use this ability to perform a feat of great strength or physical endurance; e.g. lifting objects of incredible weight, shattering buildings with your bare fists, throwing things great distances. 
-  * When you enter your death count, ​use this Act: + 
-  * For the first 10 seconds ​of your death count you may stay up and fighting+
 ====Lv3==== ====Lv3====
 ===Scythe through Wheat=== ===Scythe through Wheat===
  
-  * Swing your weapon before you. Call ARC STAGGER. +  * Swing your weapon before you. Call MASS STAGGER. 
-  * You cannot ​use this ability for 10s afterwards+  * You may only use this act twice per encounter.
  
 ===Brutality=== ===Brutality===
   * Call MASS WOUND ARM.    * Call MASS WOUND ARM. 
 +  * You may only use this act twice per encounter.
 +
 ====Lv4==== ====Lv4====
 ===You'​re Next!=== ===You'​re Next!===
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   * You may freely call FEAR against anyone obstructing your path.    * You may freely call FEAR against anyone obstructing your path. 
  
-===Cull the Weak=== +===Die Hard=== 
-  * Call CULL THE WEAK+  * Not even death can halt your rampage
-  * Anyone within 5m of you on 4 hits or less drops to 0 hits. Otherwise, they call RESIST+  * When you enter your death count, use this Act: 
-  * This call does not affect ​you. +  * For the first 10 seconds ​of your death count you may stay up and fighting.  
 +  * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body.  
 +  * Subsequent uses of this act during the same encounter reduce it's duration by 2 seconds each time.
 ====Lv5==== ====Lv5====
 ===Shockwave=== ===Shockwave===
   * As you strike the ground a shockwave ripples out.    * As you strike the ground a shockwave ripples out. 
   * Call MASS WOUND BOTH LEGS.   * Call MASS WOUND BOTH LEGS.
 +  * You may only use this act twice per encounter.
  
 ===Unstoppable Force=== ===Unstoppable Force===
   * Pose with your weapon, and take a STASIS 3.    * Pose with your weapon, and take a STASIS 3. 
   * Then, use this Act:   * Then, use this Act:
-  * You may call QUINT STAGGER on your next melee blow so long as you land it within 10s.  ​+  * You may call TRIPLE ​STAGGER on your next melee blow so long as you land it within 10s.  ​
  
 =====Skills===== =====Skills=====
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   ​   ​
   * For paladins of the Rod their icon is virtually always a weapon of some description. ​   * For paladins of the Rod their icon is virtually always a weapon of some description. ​
-  * At will, you can summon your Icon to you, even if it is confiscated or currently lost. It jumps into your hand, eager to fight.  +  * At will, you can summon your Icon to you, even if it is confiscated or currently lost. You may call a TIME FREEZE ​to accomplish this if necessary.  
-  * In addition, ​your icon is IMMUNE to BREAK.+  * In addition, ​while in possession of this icon, you are IMMUNE to STUN.
  
 ===Sense Devotion=== ===Sense Devotion===
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   * Once per adventure, you may call THE ROD IS WATCHING. ​   * Once per adventure, you may call THE ROD IS WATCHING. ​
   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.
-===Wrecking Ball (Downtime)=== + 
-  * You may if you wish turn your every effort towards destroying something ​during ​your downtime+===Surpassing the Self (Downtime)=== 
-  * Unless ​the object in question is particularly potent ​or protected in some way it is destroyed.+  * You may engage in a ritual of self-improvement and renewed dedication to your vows. 
 +  * Nominate a way in which you failed or were otherwise deficient ​during ​the adventure
 +  * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. 
 + 
 +  * In addition, you gain the following ability: 
 +  * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure.
  
 ===Might=== ===Might===
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 ====Lv4==== ====Lv4====
 ===Thrill of Battle=== ===Thrill of Battle===
-  * If you are on 2 or fewer hits, you are IMMUNE to physical ​effect calls.+  * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls.
  
 ===Might=== ===Might===
rod.1515089832.txt.gz · Last modified: 2018/01/04 18:17 by gm_seb