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rod [2018/07/04 17:11]
gm_seb
rod [2018/11/14 21:42]
gm_seb
Line 68: Line 68:
   * When you enter your death count, use this Act:   * When you enter your death count, use this Act:
   * For the first 10 seconds of your death count you may stay up and fighting. ​   * For the first 10 seconds of your death count you may stay up and fighting. ​
 +  * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body. 
 ====Lv5==== ====Lv5====
 ===Shockwave=== ===Shockwave===
Line 110: Line 111:
   * Nominate a way in which you failed or were otherwise deficient during the adventure.   * Nominate a way in which you failed or were otherwise deficient during the adventure.
   * This ritual provides a benefit to overcoming this weakness for the next adventure you are on.   * This ritual provides a benefit to overcoming this weakness for the next adventure you are on.
-  ​At baseif you ever dropped to 0 hits while fighting ​the enemy during your last adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure.+ 
 + 
 +  ​In addition, you gain the following ability: 
 +  * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure.
  
 ===Might=== ===Might===
Line 141: Line 145:
 ====Lv4==== ====Lv4====
 ===Thrill of Battle=== ===Thrill of Battle===
-  * If you are on 2 or fewer hits, you are IMMUNE to effect calls.+  * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls.
  
 ===Might=== ===Might===
rod.txt · Last modified: 2019/01/30 20:33 by gm_matthew