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* Nominate a way in which you failed or were otherwise deficient during the adventure. | * Nominate a way in which you failed or were otherwise deficient during the adventure. | ||
* This ritual provides a benefit to overcoming this weakness for the next adventure you are on. | * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. | ||
- | * At base, if you ever dropped to 0 hits while fighting the enemy during your last adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure. | + | |
+ | |||
+ | * In addition, you gain the following ability: | ||
+ | * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure. | ||
===Might=== | ===Might=== |