This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
rod [2018/01/27 12:55] gm_seb |
rod [2019/01/30 20:33] (current) gm_matthew |
||
|---|---|---|---|
| Line 49: | Line 49: | ||
| ===Scythe through Wheat=== | ===Scythe through Wheat=== | ||
| - | * Swing your weapon before you. Call ARC STAGGER. | + | * Swing your weapon before you. Call MASS STAGGER. |
| - | * You cannot use this ability for 10s afterwards. | + | * You may only use this act twice per encounter. |
| ===Brutality=== | ===Brutality=== | ||
| - | * Call ARC WOUND ARM. | + | * Call MASS WOUND ARM. |
| + | * You may only use this act twice per encounter. | ||
| ====Lv4==== | ====Lv4==== | ||
| ===You're Next!=== | ===You're Next!=== | ||
| Line 66: | Line 68: | ||
| * When you enter your death count, use this Act: | * When you enter your death count, use this Act: | ||
| * For the first 10 seconds of your death count you may stay up and fighting. | * For the first 10 seconds of your death count you may stay up and fighting. | ||
| + | * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body. | ||
| + | * Subsequent uses of this act during the same encounter reduce it's duration by 2 seconds each time. | ||
| ====Lv5==== | ====Lv5==== | ||
| ===Shockwave=== | ===Shockwave=== | ||
| * As you strike the ground a shockwave ripples out. | * As you strike the ground a shockwave ripples out. | ||
| * Call MASS WOUND BOTH LEGS. | * Call MASS WOUND BOTH LEGS. | ||
| + | * You may only use this act twice per encounter. | ||
| ===Unstoppable Force=== | ===Unstoppable Force=== | ||
| Line 102: | Line 107: | ||
| * Once per adventure, you may call THE ROD IS WATCHING. | * Once per adventure, you may call THE ROD IS WATCHING. | ||
| * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. | * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. | ||
| - | ===Wrecking Ball (Downtime)=== | + | |
| - | * You may if you wish turn your every effort towards destroying something during your downtime. | + | ===Surpassing the Self (Downtime)=== |
| - | * Unless the object in question is particularly potent or protected in some way it is destroyed. | + | * You may engage in a ritual of self-improvement and renewed dedication to your vows. |
| + | * Nominate a way in which you failed or were otherwise deficient during the adventure. | ||
| + | * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. | ||
| + | |||
| + | * In addition, you gain the following ability: | ||
| + | * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure. | ||
| ===Might=== | ===Might=== | ||
| Line 135: | Line 145: | ||
| ====Lv4==== | ====Lv4==== | ||
| ===Thrill of Battle=== | ===Thrill of Battle=== | ||
| - | * If you are on 2 or fewer hits, you are IMMUNE to effect calls. | + | * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls. |
| ===Might=== | ===Might=== | ||