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rod
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======Rod====== {{gdraw>1nJE4w-WvDHwVLj2ZGKBJMlso26q9FdeXnwY2igMujLs width=1000 center}} ====Class Feature: Initiate's Vow==== * When you join the cult of an Imperial Muse, you swear a vow. * As a Paladin of the Rod, pick one vow from below: * I will never heal another. * I will never back down from a fight. * I will never use diplomacy as my first method of solving a problem. * You should roleplay this vow accordingly. * This vow allows you to use Might to perform the Acts below. * If you ever feel as though you have violated your vow, let the GM know: * You will lose all your Might for the adventure. ===Acts=== ==Mighty Blow== * You may call STAGGER on your next blow. ==Crack the Fabric== * You strike the world so hard it reverberates under your blow, cracks opening to the beyond. * Call a TIME FREEZE when you make this call. ==Scythe through Wheat== * Sweeping your weapon before you, call an arced ARCED (DAMAGE) STAGGER. * You may only do this once every 30 seconds. ==Cleave the Clouds== * After spending 5 seconds visibly building up to a big blow: * You may call DAMAGE+2 STAGGER at up to three targets in a rough line. ==Earth Flees from my Blow== * You drive someone down into the earth. * Call WOUND BOTH LEGS by melee blow ==Crush the Limb== * You may call WOUND on your next melee blow. ==Punt== * You may call REPEL on your next melee blow. ==Shattering blow== * You may call BREAK on your next melee blow. ==Shockwave== * As you strike the ground a shockwave ripples out. * Call MASS WOUND BOTH LEGS. ==Greater Punt== * You may call REPEL 20 on your next melee blow. ==Greatest threat== * You may call MASS TAUNT. ==Aura of malice== * You may call MONSTERS FEAR. ==Brutality== * You may call WOUND 15 on your next melee blow. ==Blast off== * You may call BLAST OFF on your next melee blow. * The enemy calls DISAPPERARING. The enemy calls REAPPEARING in the same spot in 30s and calls a MASS QUAD STAGGER. * If this is used on ally, they may relocate themselves within the encounter. ==Die Hard== * Not even death can halt your rampage. * For the first 10 seconds of your death count you may stay up and fighting. * You can only use this once per death count. ===Skills=== ==I am the Rod== * You may with ten seconds searching find something which will - for you and only you - count as a standard version of any weapon you can use. ==Avatar of destruction== * You give off an aura of vindictive potent threat at all times. * In addition once per adventure you may bring your full might to bear in an act of cataclysmic destruction. * You may use this ability to retire. If so, the destruction wrought by this act is likely to be far greater in magnitude. ==Blood Rage== * Every time you take down an opponent take a HEAL 1. ==Thrill of battle== * If you are on two or less hits and have no armor hits, you are STRENGTHENed. ==Abstract Destruction== * Once per adventure you may declare you are going to destroy something present in the encounter (this can be anything). * You must concentrate on destroying it without interruption for 60s (i.e. you cannot call damage, use other abilities or move or the timer is reset). * If successful, call a TIME FREEZE. * You immediately enter a physic combat to attempt to do so. * The difficulty of this will depend on what you are attempting to destroy - some fights may be impossible but you are likely to gain some insight even on a failure. * You may use this ability to retire. In which case, you gain buffs in the psychic combat at GM discretion. * Even failure is likely to have a tangible effect upon the world. ====Icon==== * You have made an icon to the Muse you follow. * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter. * The responses, if they arrive are generally cryptic. * Icons are hard to lose or break. * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters. * For paladins of the Rod their icon is virtually always a weapon of some description. * This weapon counts as instilled with the following [[quality|qualities]]: strong, draining, brutal. ===Icon Attunement=== * Your icon is IMMUNE to break. ===Echoes of Self=== * For one encounter per adventure, you gain +1 damage.
rod.1505864024.txt.gz
· Last modified: 2017/09/19 23:33 by
gm_matthew
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