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rod [2018/01/05 08:10] gm_seb |
rod [2019/01/30 20:33] (current) gm_matthew |
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- | + | ======Rod====== | |
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====Class Feature: Initiate's Vow==== | ====Class Feature: Initiate's Vow==== | ||
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* Whenever someone is running away from you, so long as they are within 5m, you may use this Act: | * Whenever someone is running away from you, so long as they are within 5m, you may use this Act: | ||
* Call WOUND LEG. | * Call WOUND LEG. | ||
- | ===Die Hard=== | + | ===Strength Beyond Strength=== |
- | * Not even death can halt your rampage. | + | * You may use this ability to perform a feat of great strength or physical endurance; e.g. lifting objects of incredible weight, shattering buildings with your bare fists, throwing things great distances. |
- | * When you enter your death count, use this Act: | + | |
- | * For the first 10 seconds of your death count you may stay up and fighting. | + | |
====Lv3==== | ====Lv3==== | ||
===Scythe through Wheat=== | ===Scythe through Wheat=== | ||
- | * Swing your weapon before you. Call ARC STAGGER. | + | * Swing your weapon before you. Call MASS STAGGER. |
- | * You cannot use this ability for 10s afterwards. | + | * You may only use this act twice per encounter. |
===Brutality=== | ===Brutality=== | ||
* Call MASS WOUND ARM. | * Call MASS WOUND ARM. | ||
+ | * You may only use this act twice per encounter. | ||
+ | |||
====Lv4==== | ====Lv4==== | ||
===You're Next!=== | ===You're Next!=== | ||
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* You may freely call FEAR against anyone obstructing your path. | * You may freely call FEAR against anyone obstructing your path. | ||
- | ===Cull the Weak=== | + | ===Die Hard=== |
- | * Call CULL THE WEAK. | + | * Not even death can halt your rampage. |
- | * Anyone within 5m of you on 4 hits or less drops to 0 hits. Otherwise, they call RESIST. | + | * When you enter your death count, use this Act: |
- | * This call does not affect you. | + | * For the first 10 seconds of your death count you may stay up and fighting. |
+ | * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body. | ||
+ | * Subsequent uses of this act during the same encounter reduce it's duration by 2 seconds each time. | ||
====Lv5==== | ====Lv5==== | ||
===Shockwave=== | ===Shockwave=== | ||
* As you strike the ground a shockwave ripples out. | * As you strike the ground a shockwave ripples out. | ||
* Call MASS WOUND BOTH LEGS. | * Call MASS WOUND BOTH LEGS. | ||
+ | * You may only use this act twice per encounter. | ||
===Unstoppable Force=== | ===Unstoppable Force=== | ||
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* For paladins of the Rod their icon is virtually always a weapon of some description. | * For paladins of the Rod their icon is virtually always a weapon of some description. | ||
- | * At will, you can summon your Icon to you, even if it is confiscated or currently lost. It jumps into your hand, eager to fight. | + | * At will, you can summon your Icon to you, even if it is confiscated or currently lost. You may call a TIME FREEZE to accomplish this if necessary. |
- | * In addition, your icon is IMMUNE to BREAK. | + | * In addition, while in possession of this icon, you are IMMUNE to STUN. |
===Sense Devotion=== | ===Sense Devotion=== | ||
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* Once per adventure, you may call THE ROD IS WATCHING. | * Once per adventure, you may call THE ROD IS WATCHING. | ||
* For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. | * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. | ||
- | ===Wrecking Ball (Downtime)=== | + | |
- | * You may if you wish turn your every effort towards destroying something during your downtime. | + | ===Surpassing the Self (Downtime)=== |
- | * Unless the object in question is particularly potent or protected in some way it is destroyed. | + | * You may engage in a ritual of self-improvement and renewed dedication to your vows. |
+ | * Nominate a way in which you failed or were otherwise deficient during the adventure. | ||
+ | * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. | ||
+ | |||
+ | * In addition, you gain the following ability: | ||
+ | * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure. | ||
===Might=== | ===Might=== | ||
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====Lv4==== | ====Lv4==== | ||
===Thrill of Battle=== | ===Thrill of Battle=== | ||
- | * If you are on 2 or fewer hits, you are IMMUNE to effect calls. | + | * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls. |
===Might=== | ===Might=== |