User Tools

Site Tools


rod

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rod [2018/01/27 12:55]
gm_seb
rod [2019/01/30 20:33] (current)
gm_matthew
Line 49: Line 49:
 ===Scythe through Wheat=== ===Scythe through Wheat===
  
-  * Swing your weapon before you. Call ARC STAGGER. +  * Swing your weapon before you. Call MASS STAGGER. 
-  * You cannot ​use this ability for 10s afterwards+  * You may only use this act twice per encounter.
  
 ===Brutality=== ===Brutality===
-  * Call ARC WOUND ARM. +  * Call MASS WOUND ARM.  
 +  * You may only use this act twice per encounter. 
 ====Lv4==== ====Lv4====
 ===You'​re Next!=== ===You'​re Next!===
Line 66: Line 68:
   * When you enter your death count, use this Act:   * When you enter your death count, use this Act:
   * For the first 10 seconds of your death count you may stay up and fighting. ​   * For the first 10 seconds of your death count you may stay up and fighting. ​
 +  * You **must** also say 'DIE HARD!' when you enter this state. This represents the obvious supernatural power suffusing your body. 
 +  * Subsequent uses of this act during the same encounter reduce it's duration by 2 seconds each time.
 ====Lv5==== ====Lv5====
 ===Shockwave=== ===Shockwave===
   * As you strike the ground a shockwave ripples out.    * As you strike the ground a shockwave ripples out. 
   * Call MASS WOUND BOTH LEGS.   * Call MASS WOUND BOTH LEGS.
 +  * You may only use this act twice per encounter.
  
 ===Unstoppable Force=== ===Unstoppable Force===
Line 102: Line 107:
   * Once per adventure, you may call THE ROD IS WATCHING. ​   * Once per adventure, you may call THE ROD IS WATCHING. ​
   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.   * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.
-===Wrecking Ball (Downtime)=== + 
-  * You may if you wish turn your every effort towards destroying something ​during ​your downtime+===Surpassing the Self (Downtime)=== 
-  * Unless ​the object in question is particularly potent ​or protected in some way it is destroyed.+  * You may engage in a ritual of self-improvement and renewed dedication to your vows. 
 +  * Nominate a way in which you failed or were otherwise deficient ​during ​the adventure
 +  * This ritual provides a benefit to overcoming this weakness for the next adventure you are on. 
 + 
 +  * In addition, you gain the following ability: 
 +  * Once per adventure, you gain the ability to call HEAL FULL on yourself 59 seconds into your death count (or 9 seconds into being EXECUTED) and regain half of your maximum might (rounded up) once during the next adventure.
  
 ===Might=== ===Might===
Line 135: Line 145:
 ====Lv4==== ====Lv4====
 ===Thrill of Battle=== ===Thrill of Battle===
-  * If you are on 2 or fewer hits, you are IMMUNE to effect calls.+  * If you are on 2 or fewer hits, and actively involved in combat, you are IMMUNE to effect calls.
  
 ===Might=== ===Might===
rod.1517057702.txt.gz · Last modified: 2018/01/27 12:55 by gm_seb