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seer [2017/09/19 23:36]
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-======Seer====== 
-Healers with a strong connection to the plane of dreams.  ​ 
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-====Skills==== 
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-{{section>​genericskills#​resuscitate&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
-{{section>​genericskills#​medical knowledge&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
-{{section>​genericskills#​combat repairs&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
-{{section>​genericskills#​doctor&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} 
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-===Flow=== 
-  * Medical roleplay no longer requires your patients to stand still or to not make offensive calls. ​ 
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-===Mind over matter=== 
-  * You physical form becomes a reflection of your spiritual one.  
-  * You always look like your internal self-image. 
-  * You are IMMUNE to FEAR as the mind shrugs off such weakness. ​ 
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-===Will Supreme=== 
-  * You always remain conscious whilst on your death count. 
-  * It is impossible to render you unconscious by any means and you may still spend psyche to heal yourself. ​ 
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-===Lucid dreaming=== 
-  * You are consciously aware of your dreams and may direct them as you wish.  
-  * You may sleep and enter the dreamlands at any time.  
-  * Also you no longer need to sleep at all. 
-  * You may guide your party across to the dreamlands with you. 
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-  * You are STRENGTHENED when entering the dreamlands in this way.  
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-===Whisper of Memory=== 
-  * By touching a recently dead body you may attempt to talk to the recently deceased before they are borne too far away.  
-  * You have no ability to compel them to answer. ​ 
-  * You may also bind a willing soul to you allowing it to persist in limbo as a ghost. ​ 
-  * Such as soul may leave when they desire to. 
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-===Catch the cast-off memories=== 
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-  * You may attempt to catch the memories shed by a recently departed soul as it moved onward. ​ 
-  * You may specify one question to which you want the answer. 
-  * With a willing soul you are able to inherit a relevant memory. 
-  * An unwilling soul is likely to fight you and the memory is only inherited if you win a psychic combat. ​ 
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-  * The memory you obtain is at GM discretion although it must at least provide a clue to answering the question asked. A more specific question is more likely to succeed. 
-  * Knowing what you are looking for is always helpful. ​ 
-  * Such memories are often hazy as they wither quickly after death. 
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-===Assert the Spirit'​s Dominion=== 
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-  * The maladies of the flesh may be countered by attending to the spirit. ​ 
-  * You may spend a psyche hit to call HEAL 4 on an ally you are touching or yourself. 
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-===Clear mind meditation=== 
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-  * You may guide others in cleansing their minds of corruption allowing you to treat strong afflictions of the soul between encounters. ​ 
-  * Gain 1 psyche hit. 
-  * As a downtime action, you may use this ability to heal others of a severe affliction of the soul. 
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-===Cleanse the Shell=== 
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-  * Once per adventure you may attempt to treat more potent or long term conditions by driving out the cause of the malady. ​ 
-  * This must be done on an adventure so the GM can put together an appropriate psychic combat but can attempt to cure afflictions of any potency. ​ 
-  * Note that this requires the willing participation of the individual. 
-  * You are leading them on a journey to heal themselves rather than forcing them back to health. 
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-===Guide dreams=== 
-  * You may send dreams to those in the vicinity controlling to a limited degree what they see.  
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-===Dream Invasion=== 
-  * You may invade the dreams of a sleeping individual. 
-  * You may take any allies who have entered the dreamlands with you.  
-  * This is dangerous as within their own dreams a dreamer is nigh omnipotent. 
-  * If you are clever and subtle secrets can be gained. ​ 
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-===Cross the Threshold=== 
-  * You may physically enter the dreamlands. ​ 
-  * This is treason within the city.  
-  * You may take your party with you.  
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-===Spirit Vision=== 
-  * You can see souls inside things which have them.  
-  * This greatly aids with treating spiritual maladies allowing you to treat normal potency afflictions of the soul between encounters. 
-  * At GM discretion, this may allow you gauge the strength or gather information about those you meet. 
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-===Dream of past lives=== 
-  * You can with effort remember some of the events of your previous lives. 
-  * In addition you gain a psyche hit. 
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-===Retreat into the Dream Palace=== 
-  * You can when necessary retreat deep inside your own dreams, fleeing from the cares of the mundane world. ​ 
-  * This requires 30s concentration. ​ 
-  * After this period, call STASIS INDEFINITE. ​ 
-  * This call lasts until at least the end of the encounter as you retreat to your dream palace. 
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-===Meditation of Serenity=== 
-  * Once per adventure you may guide either yourself or an ally through a series of cleansing meditations. ​ 
-  * This takes a short rest but at the end of it one participant may regain 6 psyche. 
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-===Store Within=== 
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-  * You may store physical objects within your Dream Palace. ​ 
-  * You may only access these items during a short rest 
-  * You can only store items which you could otherwise carry. 
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-===Emergency retrieval=== 
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-  * Once per encounter you may retrieve or stash an item in your dream palace instantly. 
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-===Vault of the Mind=== 
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-  * You may store one larger object within your dream palace. ​ 
-  * This should be roughly the size of a cart or statue. 
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-===Ownership=== 
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-  * You may move a resource you own into your dream palace. 
-  * This allows you to access it whenever you could access your dream palace. ​ 
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-===Circle of creation=== 
-  * This skill allows you to bring items into existence with will alone. ​ 
-  * You may with 60 seconds concentration create one standard item per encounter. ​ 
-  * These items are ephemeral, and fade at dawn or dusk.  
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-===Greater Creation=== 
-  * Once per adventure you may perform a greater act of creation bringing forth buildings or other large structures. This takes a short rest.  
-  * These buildings are ephemeral, and fade at dawn or dusk.  
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seer.1505864173.txt.gz ยท Last modified: 2017/09/19 23:36 by gm_matthew