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shaper [2018/07/02 10:38] gm_seb |
shaper [2018/08/01 20:32] (current) gm_seb |
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| * This is designed as a utility skill. To make weapons or arms better, look to the Shapings with explicit mechanical effects. | * This is designed as a utility skill. To make weapons or arms better, look to the Shapings with explicit mechanical effects. | ||
| ====Lv 2==== | ====Lv 2==== | ||
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| - | ===Forge of Intellect=== | ||
| - | |||
| - | * You can create or repair [[basic item|basic items]] in the field using shaping. | ||
| - | * This requires two free hands. | ||
| - | * This takes 60s of appropriate roleplay per item and appropriate materials. | ||
| ===Inspiration=== | ===Inspiration=== | ||
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| - | ===Greater Forge of Intellect=== | + | ===Forge of Intellect=== |
| - | //Pre-Req: Forge of Intellect// | + | |
| + | * You can create or repair [[basic item|basic items]] in the field using shaping. | ||
| + | * This requires two free hands. | ||
| + | * This takes 60s of appropriate roleplay per item and appropriate materials. | ||
| * You can create or repair [[structures]] or [[complex item|complex items]] using shaping. | * You can create or repair [[structures]] or [[complex item|complex items]] using shaping. | ||
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| ===Bend the Purpose=== | ===Bend the Purpose=== | ||
| - | * Three times per adventure, you can temporarily force your will upon an item, causing it to act with ill-fitting but naturally occurring properties. | + | * Three times per adventure, you can temporarily force your will upon an item. |
| - | * For example: in a pinch you could tell a spoon it could cut, or an anvil that it could float on water. | + | * This can do the following. |
| + | * You can make objects act like basic tools. (spade, hammer, chisel, needle). | ||
| + | * You can give objects simple properties (heavy, light, strong, fragile). | ||
| + | * Changing the state of a complex item or part of that item (door locked -> unlocked; puzzle light on -> off) | ||
| * At the end of the encounter its purpose reverts to normal. | * At the end of the encounter its purpose reverts to normal. | ||
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| //Pre-Req: Bend the Purpose// | //Pre-Req: Bend the Purpose// | ||
| - | * Once per adventure, you can create a basic or complex item out of any materials to hand, which may be instilled with great purpose. | + | * Once per adventure, you can give an item truly unnatural proprieties such as levitation, permeability or perpetual motion. |
| - | * This can be used to give the item truly unnatural proprieties such as levitation, permeability or perpetual motion. | + | * At the end of the encounter the dissonance catches up with the item and its purpose reverts to normal. |
| - | * At the end of the encounter the dissonance catches up with the item - its purpose reverts and it breaks. | + | |