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shaper [2018/06/20 21:49]
gm_seb
shaper [2018/08/01 20:32] (current)
gm_seb
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   * This is designed as a utility skill. To make weapons or arms better, look to the Shapings with explicit mechanical effects. ​   * This is designed as a utility skill. To make weapons or arms better, look to the Shapings with explicit mechanical effects. ​
 ====Lv 2====  ​ ====Lv 2====  ​
- 
-===Forge of Intellect=== 
- 
-  * You can create or repair [[basic item|basic items]] in the field using shaping. ​ 
-  * This requires two free hands. ​ 
-  * This takes 60s of appropriate roleplay per item and appropriate materials. ​ 
  
 ===Inspiration=== ===Inspiration===
Line 71: Line 65:
  
  
-===Greater ​Forge of Intellect===+===Forge of Intellect=== 
 + 
 +  * You can create or repair [[basic item|basic items]] in the field using shaping.  
 +  * This requires two free hands.  
 +  * This takes 60s of appropriate roleplay per item and appropriate materials. ​
  
   * You can create or repair [[structures]] or [[complex item|complex items]] using shaping. ​   * You can create or repair [[structures]] or [[complex item|complex items]] using shaping. ​
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 ===Bend the Purpose=== ===Bend the Purpose===
  
-  * Three times per adventure, you can temporarily force your will upon an item, causing it to act with ill-fitting but naturally occurring ​properties.  +  * Three times per adventure, you can temporarily force your will upon an item
-  For example: in pinch you could tell a spoon it could cut, or an anvil that it could float on water. ​+  * This can do the following. 
 +      * You can make objects ​act like basic tools. (spade, hammer, chisel, needle).  
 +      * You can give objects simple ​properties ​(heavy, light, strong, fragile).  
 +      Changing the state of complex item or part of that item (door locked -> unlocked; puzzle light on -> off)  ​
   * At the end of the encounter its purpose reverts to normal.   * At the end of the encounter its purpose reverts to normal.
  
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 //Pre-Req: Bend the Purpose// //Pre-Req: Bend the Purpose//
  
-  * Once per adventure, you can create a basic or complex item out of any materials to hand, which may be instilled with great purpose.  +  * Once per adventure, you can give an item truly unnatural proprieties such as levitation, permeability or perpetual motion.  
-  * This can be used to give the item truly unnatural proprieties such as levitation, permeability or perpetual motion.  +  * At the end of the encounter the dissonance catches up with the item and its purpose reverts ​to normal.
-  * At the end of the encounter the dissonance catches up with the item its purpose reverts ​and it breaks+
  
  
shaper.1529531363.txt.gz · Last modified: 2018/06/20 21:49 by gm_seb