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shroud [2017/10/01 11:16]
gm_seb
shroud [2018/08/15 19:43] (current)
gm_matthew
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   * Each Act costs 1 Might to perform.   * Each Act costs 1 Might to perform.
   * Might is restored between encounters.   * Might is restored between encounters.
-  * Each Paladin begins with Might. ​+  * Each Paladin begins with Might. ​
   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.
 +
 +====Class Feature: Affiliation====
 +
 +  * As a starting level Shroud Paladin, gain the [[:​general_skills#​affiliate|Affiliate]] skill for your Order for free. 
  
 =====Acts===== =====Acts=====
 +  * You must purchase Acts with XP as you would normal skills.
 ====Lv1==== ====Lv1====
 ===Silent Death=== ===Silent Death===
-  * You may call [[:​nonstandardcalls#​backstab|BACKSTAB]] on your next blow with any weapon. +  * You may call BACKSTAB on your next blow with any weapon. 
-===Whirling Disguise Trick=== +===Eviscerate=== 
-  * You may instantaneously apply a new disguise ​by spinning in a circle.  +  * You may call WOUND by weapon blow
-  * The quality of the disguise depends on your normal disguise skill.  +===Secrets Hidden from Self=== 
-===Loyal Tongue=== +  * You may hide knowledge deep within your mind such that even you do not remember it.  
-  * You may use this reactively to ignore any effect which is attempting ​to get you to reveal secrets..+  * This knowledge ​is then inaccessible ​to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met 
 +  * You may choose whether you remember having forgotten or not.
  
  
 ====Lv2==== ====Lv2====
 +===Whirling Disguise Trick===
 +//Pre-req: Disguise//
 +  * You may instantaneously apply a new disguise by spinning in a circle.
 +  * Furthermore,​ you may change how you ping to one of the following by using this skill:
 +       * No ping
 +       * Ping as Shroud, Throne, Wheel, Torch, Rod, Unknown Paladin.
 +       * Ping as affiliated to Conflict, Connection, Erosion, Perfection plane. ​
 +       * Ping as Forest.
  
 ===Shroud from Sight=== ===Shroud from Sight===
-  * Light bends around you leaving your form invisible.  +//Pre-reqStealth//
-  * You may call [[:nonstandardcalls#​disappearing_and_appearing|DISAPPEARING]]. +
-  * As long you move slowly are little more than a shimmer in the air. +
-  * Call [[:​nonstandardcalls#​disappearing_and_appearing|APPEARING]] if you move quickly or make a call when in this form. +
  
-===Secrets Hidden from Self=== +  * You may use this Act:  
-  * You may hide knowledge deep within your mind such that even you do not remember it.  +  * You may enter stealth after only 3 seconds of concentration.  
-  * This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition ​you specify is met.  +  * After dropping someone ​or successfully backstabbing someone ​you may instead do so instantly.
-  * You may choose whether you remember having forgotten or not.+
  
 ===Shadow Safe=== ===Shadow Safe===
   * By touching an item of weapon size or smaller you may hide it within your shadow. ​   * By touching an item of weapon size or smaller you may hide it within your shadow. ​
   * You may then retrieve it again with a further use of this Act.   * You may then retrieve it again with a further use of this Act.
 +  * Additionally when you enter Stealth, you may use this Act: take a willing ally within weapons reach with you.
  
 ====Lv3==== ====Lv3====
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   * At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability.   * At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability.
  
-===Delusion of Sight=== +===Steal Vitality=== 
- +  * You may HEAL for the damage you deal on your next blow.  
-  * Darkness falls over the eyes of a chosen foe+  * If you successfully BACKSTAB someone this counts as a HEAL 4.
-  * You may call STUN 20 by melee blow. +
 ====Lv4==== ====Lv4====
  
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 ===Path of Shadow=== ===Path of Shadow===
  
-  * Your body temporarily dissolves into formless ​shadow.  +  * You may hide within another'​s ​shadow.  
-  * Whilst in this form you may not call damage ​but take all damage as SINGLE.  +  * Your target must be willing or unconscious. 
-  * You may also slip through any gap through which light can pass+  * When hiding within someone'​s shadow ​you cannot be seen but are fully aware of what is going on around you
 +  * You may, if you wish, talk to the person in a voice that only they can hear. 
 +  * You may leave the shadow at will.  ​
  
 ===Domain of Shadow=== ===Domain of Shadow===
  
-  * You may call DOMAIN OF SHADOWS on your next melee blow. +  * Twice per encounter, if you strike a target by a melee blow, you may call a TIME FREEZE
-  * You and the target ​vanish ​from the encounter ​for the next 30 seconds+  * Both you and the target ​of the call should relocate themselves to an area separate ​from the current ​encounter ​(like with a psychic combat, except without ​the rules for psychic combats)
-  * You are both taken into a private space where you may talk or fight uninterrupted ​and unseen by the outside world.  +  * Once there call TIME IN. You may then talk or fight uninterrupted ​for the next 30s
-  * If they die during this time their body never returns+  * After 30s, you and the target place two fingers in the air and return to the encounter (in the place they left it, as best they are able) and drop your fingers. 
-  * Your target has to be caught unaware for this call to work, otherwise they take a SINGLE instead.+  * Those that die in the Domain of Shadows do not return.  
 +  * You should brief this ability at the start of any LARP you play 
 + 
  
  
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   * The responses, if they arrive are generally cryptic.   * The responses, if they arrive are generally cryptic.
   * Icons are hard to lose or break.   * Icons are hard to lose or break.
-  * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.+  * If either occurs, they will likely find their way back to the paladin, restored, after a couple of encounters.
  
   * For paladins of the Shroud the icon is most often an item of clothing.   * For paladins of the Shroud the icon is most often an item of clothing.
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   * Their body disintegrates along with their belongings. ​   * Their body disintegrates along with their belongings. ​
   * There is still a very faint residue left behind which the skilled or paranoid might be able to detect.   * There is still a very faint residue left behind which the skilled or paranoid might be able to detect.
 +  * In addition, while in possession of this Icon, you are IMMUNE to BACKSTAB.
 +
 +===Sense Devotion===
 +
 +  * You may sense other paladins or Muses. ​
 +  * In addition, you can tell whether a paladin you meet is following the same path as you. 
 +  * At GM discretion, you can sense significant acts which have taken place recently in the vicinity.
  
 ====Lv2==== ====Lv2====
 +===Witness===
 +//Pre-req: Icon//
 +  * You can use your Icon to draw your Muse's attention more closely.
 +  * Once per adventure, you may call THE SHROUD IS WATCHING. ​
 +  * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.
 +
 ===Undercover Agent (Downtime)==== ===Undercover Agent (Downtime)====
   * You may spend this downtime action infiltrating a particular organisation.   * You may spend this downtime action infiltrating a particular organisation.
   * You may act as if you had the '​Affiliation'​ skill with that organisation.   * You may act as if you had the '​Affiliation'​ skill with that organisation.
   * If you use this ability again, you lose the benefits you gained from its last use.    * If you use this ability again, you lose the benefits you gained from its last use. 
 +
 +===Might===
 +  * Gain 2 Might.
  
 ====Lv3==== ====Lv3====
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   * Once per adventure you may perform a great feat within your Muse's purview.   * Once per adventure you may perform a great feat within your Muse's purview.
   * For example, you could make it so that nothing that happens in the encounter will be noticed by those outside.   * For example, you could make it so that nothing that happens in the encounter will be noticed by those outside.
 +  * There are also two standard combat applications of this feat that you may use without GM consultation:​
 +  * Gain 3 uses of MASS WOUND ARM or MASS WOUND LEG
 +  * Gain your maximum hits into a separate pool, as per //Playing Dead//, that can you use to call HEAL X on yourself any time during your death count. ​
  
 ===Icon Attunement=== ===Icon Attunement===
 //Pre-req: Icon// //Pre-req: Icon//
   * Your Icon gains the ability to transform, changing its colour or shape at will.   * Your Icon gains the ability to transform, changing its colour or shape at will.
 +  * In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly.
  
 +===Might===
 +  * Gain 2 Might.
  
 ====Lv4==== ====Lv4====
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   * Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work.    * Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work. 
   * You may also use this in uptime as well as as a downtime action.   * You may also use this in uptime as well as as a downtime action.
 +
 +===Might===
 +  * Gain 2 Might.
  
 ====Lv5==== ====Lv5====
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 ===Echoes of Self=== ===Echoes of Self===
 //Pre-req: Icon Attunement//​ //Pre-req: Icon Attunement//​
-  * For one encounter per adventure ​your icon comes alive, whipping around ​you and foiling the blades of your foes.  +  * For one encounter per adventure you may move freely during stealth 
-  * Once every 10 seconds you may call WOUND against ​limb someone has just struck ​you with.+ 
 +===Personal Vow=== 
 + 
 +  * You may, once ever, make personal vow. 
 +  * This represents your unique relationship to your Muse.   
 +  * When you purchase this skill, contact the LARPO 
 +  * Together we will work out the advantages and drawbacks of this vow. 
shroud.1506856600.txt.gz · Last modified: 2017/10/01 11:16 by gm_seb