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social_contract [2018/02/06 15:22]
gm_seb
social_contract [2018/09/26 18:25] (current)
gm_matthew
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 =====IC/OC divide===== =====IC/OC divide=====
  
-  * Participants should be familiar with Section 4 of the [[http://​users.ox.ac.uk/​~rpgsoc/​Conduct%20and%20Acceptable%20Themes%20Policy%20Version%208.pdf| OURPGSOC Conduct and Acceptable Themes Policy]].+  * Participants should be familiar with Section 4 of the [[http://​users.ox.ac.uk/​~rpgsoc/​CATPolicy2017.pdf| OURPGSOC Conduct and Acceptable Themes Policy]].
   * During time in, both players and monsters should attempt to behave in an appropriately IC manner when IC. Participants may raise two fingers in the air if matters need to be discussed OOC, or use one of the appropriate safety calls. ​   * During time in, both players and monsters should attempt to behave in an appropriately IC manner when IC. Participants may raise two fingers in the air if matters need to be discussed OOC, or use one of the appropriate safety calls. ​
   * Defeated monsters who do not wish to continue roleplaying should move to one side, and refrain from activities that would break player immersion.   * Defeated monsters who do not wish to continue roleplaying should move to one side, and refrain from activities that would break player immersion.
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-=====Running a LARP=====+=====Rules Queries====
  
-  * Anyone can run LARPas long as they organise ​slot with the LARPO+  * If someone asks question about the rules of the gameanswers that are provided should be given in respectful and neutral manner. There is nothing shameful about asking questions or not knowing ​the rules  
-  * A participant should study the GM Guide before pitching ​LARP, and should adhere to the guidance within.  +  * If you suspect that someone is not taking their hits correctly, or interpreting ​the rules (e.g. for call) incorrectlyyou should raise this with them in a private ​and respectful manner between encounters (or with a GM if you feel uncomfortable doing so)
-  * The GM should take care that the adventure fits appropriately with the setting, themes, and overarching narrative of Animus. ​  +  * The chances are that they are simply having ​difficult time keeping track of things, or have made a genuine mistake, rather than trying ​to gain an unfair advantage.
-  * A GM should not run LARP that advantages one of their own PCs, or features them in any major role. +
-  * A LARPO will need to see all adventures in advance and approve them before they can be run.+
  
-=====Character Death===== 
  
-  * We foresee character death as an inevitable part of a high-combat linear system. 
-  * Character death is an IC event, and should lead to no OOC recriminations. 
  
 =====Player versus player (PVP)===== =====Player versus player (PVP)=====
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   * As such, we encourage participants to handle PVP through social conflict, political maneuvering,​ and snark, which are supported by the setting. ​   * As such, we encourage participants to handle PVP through social conflict, political maneuvering,​ and snark, which are supported by the setting. ​
   * However, sometimes the most appropriate thing for a player to do is to respond to an IC event with violence against another player. This kind of action is entirely acceptable.   * However, sometimes the most appropriate thing for a player to do is to respond to an IC event with violence against another player. This kind of action is entirely acceptable.
-  * We would ask, however, that our players are careful to not generate characters specifically with the goal of PVP combat in mind, and, if they do seek to participate in PVP, to find participants who would enthusiastically enjoy the prospect rather than players who dislilke ​it. +  * We would ask, however, that our players are careful to not generate characters specifically with the goal of PVP combat in mind, and, furthermore, if they do seek to participate in PVP, to find participants who would enthusiastically enjoy the prospect rather than players who dislike ​it. 
   * When putting together the player party for an adventure, including characters between whom PVP is inevitable will be avoided as much as is possible. ​   * When putting together the player party for an adventure, including characters between whom PVP is inevitable will be avoided as much as is possible. ​
  
-=====Behaviour ​as a Monster=====+=====Character Death===== 
 + 
 +  * We foresee character death as an inevitable part of high-combat linear system. 
 +  * Character death is an IC event, and should lead to no OOC recriminations. 
 + 
 +=====Monstering=====
  
-  * The monster party exist primarily to create fun game for the players, whether this be through providing challenge through encounters, playing compelling NPCs, or just generally bringing the adventure to life. +  * The monster party exist primarily to create fun game for the players, whether this be through providing ​appropriate ​challenge through encounters, playing compelling NPCs, or just generally bringing the adventure to life. 
   * This is the guiding principle on which all monster behaviour should be based. ​   * This is the guiding principle on which all monster behaviour should be based. ​
-  * (Of coursemonstering ​should be fun and enjoyable as well, and the GMs should facilitate this as one of their primary concerns.)  +  * That saidMonstering ​should be fun and enjoyable as well, and the GMs should facilitate this as one of their primary concerns.
-  * Consider how the monster you are playing would behave in a combat situation. Intelligent creatures should not hurl themselves into the player party'​s swords just because it is //​mechanically//​ advantageous from a top-down view of the combat. +
-  * Unless you have been specifically briefed otherwise, monsters should never attack a PC who is unconscious or on their death count+
   * Be careful when choosing weapons that the set up you have will provide an enjoyable fight for both sides. In particular, polearms and shields should be chosen with care, as they are hard to fight against with some weapon combinations. ​   * Be careful when choosing weapons that the set up you have will provide an enjoyable fight for both sides. In particular, polearms and shields should be chosen with care, as they are hard to fight against with some weapon combinations. ​
 +  * Unless you have been specifically briefed otherwise, monsters should never attack or execute a PC who is unconscious or on their death count. ​
   * If monsters feel that the players are having a tough time of things, or if they are not being challenged sufficiently,​ they should discuss this matter with the GM in charge of the monster party. ​   * If monsters feel that the players are having a tough time of things, or if they are not being challenged sufficiently,​ they should discuss this matter with the GM in charge of the monster party. ​
-  ​If you suspect that someone is not taking their hits correctlyor interpreting ​the rules (e.gfor a call) wrong, you should ​raise this with them in private ​and respectful manner between encounters (or with a GM if you feel uncomfortable doing so).  + 
-  * The chances are that they are simply having ​difficult time keeping track of thingsrather than trying to gain an unfair advantage(The same is true for players wanting ​to raise concerns about monsters.)+=====Running a LARP===== 
 + 
 +  ​Anyone can run a LARPas long as they organise a slot with the LARPO. 
 +  * A participant ​should ​study the GM Guide before pitching ​LARP, and should adhere to the guidance within.  
 +  * The GM should take care that the adventure fits appropriately with the setting, themes, and overarching narrative of Animus. ​  
 +  * A GM should not run LARP that advantages one of their own PCsor features them in any major role. 
 +  * The LARPOs would greatly appreciate seeing adventures in advance ​to minimize any potential issues and additional downtime on the day 
  
 =====Player Slots===== =====Player Slots=====
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   * As a rule of thumb, those who monstered last time they attended LARP should be given preference, with due consideration given to whether or not someone has not played for a long time.   * As a rule of thumb, those who monstered last time they attended LARP should be given preference, with due consideration given to whether or not someone has not played for a long time.
   * On a character request LARP, the requesting character'​s preference should also be taken into consideration.   * On a character request LARP, the requesting character'​s preference should also be taken into consideration.
-  ​* Both LARPOs should never play on the same adventure.  +  * Ultimately assigning player slots should be a negotiation between all participants to reach an outcome everyone is comfortable with
-  ​* Ultimately assigning player slots should be a negotiation between all participants to reach an outcome everyone is comfortable with. + 
 +=====Infrequent Players===== 
 + 
 +  * Although those participants who are able to attend every week will have an advantage (in terms of XP), we do not want the inability to attend LARP every week, or only at certain times of the year, to form a barrier to participating meaningfully in Animus. 
 +  * To this end, we are happy to catch any infrequent players up on the current status of the world, as well as suggesting hooks to keep their characters relevant. Please feel free to reach out to your GM about this.  
 +  * We will also reach out to players proactively if we see an adventure coming up which appears to be useful for that character'​s goals. 
 +  * Furthermore,​ we will focus on rolling out arc plot predominately in term time or at 36-hr events.
  
 =====Retired Characters===== =====Retired Characters=====
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   * It is possible for PCs to be made unplayable in such a way as not to kill them or remove them from the setting.   * It is possible for PCs to be made unplayable in such a way as not to kill them or remove them from the setting.
   * Such retired characters may feature in the game setting, or on subsequent LARPs.   * Such retired characters may feature in the game setting, or on subsequent LARPs.
-  * Characters retired in this way are effectively NPCs, and the original phsyrep has no special claim to be able to play them on LARPs or direct their actions. Indeed, it is preferable for someone other than the original physrep to play them in these instances+  * Characters retired in this way are effectively NPCs, and the original phsyrep has no special claim to be able to play them on LARPs or direct their actions.
   * GMs should be respectful of the PCs characterisation,​ however, and should consult the original physrep or their designated LARPO where it is unclear how to stay true to their character.   * GMs should be respectful of the PCs characterisation,​ however, and should consult the original physrep or their designated LARPO where it is unclear how to stay true to their character.
  
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   * In addition, the designated LARPO may always be approached if a player is ever having problems with a person or element of the game making them uncomfortable. ​   * In addition, the designated LARPO may always be approached if a player is ever having problems with a person or element of the game making them uncomfortable. ​
   * If a player feels there is an issue with the LARPO, they should feel free to speak to the other LARPO, or with the President of OURPGsoc directly.   * If a player feels there is an issue with the LARPO, they should feel free to speak to the other LARPO, or with the President of OURPGsoc directly.
-  * In addition, there will be an anonymous feedback form and an email address that participants ​can send feedback ​to if they have any concerns.+  * The LARPOs can be reached by email at gm@animus.chaosdeathfish.com. [[feedbackform|There is a form which can be used to (anonymously) contact the LARPOs here.]]
   * All feedback will be listened to, discussed, handled with due seriousness and confidentiality,​ and actioned and/or responded to accordingly. ​   * All feedback will be listened to, discussed, handled with due seriousness and confidentiality,​ and actioned and/or responded to accordingly. ​
social_contract.1517930543.txt.gz · Last modified: 2018/02/06 15:22 by gm_seb