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supplementary_rules [2018/03/22 10:11] gm_seb |
supplementary_rules [2018/05/02 19:46] gm_seb |
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* You can only attune to one set of equipment (e.g. a loadout) at the start of each encounter. | * You can only attune to one set of equipment (e.g. a loadout) at the start of each encounter. | ||
- | * You can only gain the benefit of instillments, the weapon talent and weapon expertise skills in items you have attuned to. | + | * You can only gain the benefit of instillments in items you have attuned to. |
+ | =====Throwing Dagger Sets===== | ||
+ | |||
+ | * A set of throwing daggers is six daggers, preferentially of the same type, so we can easily track which daggers are whose and reduce the chance of them going missing. | ||
=====Carrying Multiple Weapons===== | =====Carrying Multiple Weapons===== | ||
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* The LARPOs have the final say in which weapons and shields belong to which categories. | * The LARPOs have the final say in which weapons and shields belong to which categories. | ||
+ | |||
+ | =====WOUND calls and weapon loadouts===== | ||
+ | |||
+ | * If you are carrying a 2h weapon, and take a WOUND in one arm, you may defend yourself by moving the 2h weapon safely in the other hand, but you may not attack with it. | ||
+ | * If you are carrying a single 1h weapon, and take a WOUND in that arm, you may take that weapon with your un-WOUNDed arm and fight with it as normal. | ||
+ | =====Alternative Psychic Combat (Experimental)===== | ||
+ | |||
+ | * Instead of fighting a one-on-one psychic combat, you may choose to play rock paper scissors: | ||
+ | * Every time you lose a round of RPS, lose a psyche hit. | ||
+ | * The first to 0 loses. | ||
=====Leaving an Encounter====== | =====Leaving an Encounter====== |