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supplementary_rules [2018/03/29 09:00]
gm_seb
supplementary_rules [2018/10/10 18:57]
gm_seb
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   * The LARPOs have the final say in which weapons and shields belong to which categories.  ​   * The LARPOs have the final say in which weapons and shields belong to which categories.  ​
  
 +=====WOUND calls and weapon loadouts=====
 +
 +  * If you are carrying a 2h weapon, and take a WOUND in one arm, you may defend yourself by moving the 2h weapon safely in the other hand, but you may not attack with it. 
 +  * If you are carrying a single 1h weapon, and take a WOUND in that arm, you may take that weapon with your un-WOUNDed arm and fight with it as normal. ​
 =====Alternative Psychic Combat (Experimental)===== =====Alternative Psychic Combat (Experimental)=====
  
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   * If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.   * If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure.
-  * Level 1-5FIGHT ON! +  * Level 1: +1 FIGHT ON!, 1 REPEL, ​ 1 ROLEPLAY INSPIRATION or ROLEPLAY DETERMINATION 
-  * Level 2-5: 1 REPEL. +  * Level 2: +1 FIGHT ON!, 1 REPEL 
-  * Level 3-5: 1 STAGGER. +  * Level 3: +STASIS, 1 REPEL 
-  * Level 4-5: 1 STASIS. +  * Level 4: +1 STASIS, 1 REPEL  ​ 
-  * Level 5: 1 BREAK. ​ +  * Level 5: +STUN, 1 REPEL  
  
supplementary_rules.txt · Last modified: 2018/10/10 18:57 by gm_seb