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supplementary_rules
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======Supplementary Rules====== =====Leaving an Encounter====== * It is possible to leave an encounter once it has started. * Unless otherwise specified, it takes the following to leave an encounter: * 60s of fleeing whilst not being actively pursued * 60s of hiding whilst not being discovered. * Choosing to leave the encounter after meeting these conditions is voluntary. * Once you have left an encounter, place your fingers in the air and call DISAPPEARING. * Once you have left an encounter, you cannot rejoin it. =====Retirement===== * Retirement will permanently render a character unplayable. * Any character may retire by using any skill they know if they can think of an appropriately dramatic use; * Consult a GM or call a TIME FREEZE as necessary. * Certain skills within the game grant specific retirement abilities. * Retirement is intended to be the opportunity to end your character's story in a dramatic fashion on your own terms. =====Fluff Freeforms===== * Animus encourages the running of multiple fluff freeforms. * The LARPO should approve the time/date of the freeform. * The runner/host gets 1XP, once they have submitted a writeup. * The writeup should at minimum contain a list of bulletpointed facts. * PCs cannot use per adventure abilities or do anything which would require a GM call. * These freeforms do not trigger downtime actions or end-of-adventure abilities. =====Herald of Echoes===== * Noncombatants may elect to play a Herald of Echoes, who are part of the player party. * Heralds are visible and audible, but intangible. * Heralds should keep two fingers in the air during combat to indicate they are not valid targets. * Heralds cannot purchase skills, have no hits, cannot wield weapons and may call VOID to any effect. * Heralds should not be counted by GMs when determining player:monster ratios. * Herald players will gain a special brief and a roleplaying effect. * If they wish, Heralds gain access to the following ranged calls each encounter, depending on the level of the adventure. * Level 1-5: 2 FIGHT ON! * Level 2-5: 1 REPEL. * Level 3-5: 1 STAGGER. * Level 4-5: 1 STASIS. * Level 5: 1 BREAK.
supplementary_rules.1512597147.txt.gz
· Last modified: 2017/12/06 21:52 by
gm_seb
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