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throne [2019/01/30 20:45] gm_seb |
throne [2019/05/06 12:29] (current) gm_seb |
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| * You may call STASIS by melee. | * You may call STASIS by melee. | ||
| * You may make this call upon yourself. | * You may make this call upon yourself. | ||
| + | ===Battlefield Mastery=== | ||
| + | * You may call MASS SCAN. | ||
| + | * Those hit by the call must reply with their current number of hits. | ||
| + | * You must brief this call at the start of an adventure. | ||
| ====Lv2==== | ====Lv2==== | ||
| - | ===Death from Below=== | + | ===Chosen Battlefield=== |
| - | * If you know an encounter is coming you can set up some traps in preparation. | + | In any encounter where you have had a chance to prepare you may spend a might when someone moves to: |
| - | * Once during the encounter you may call [[:nonstandardcalls#blast_x|BLAST]] REPEL. | + | * Call Double WOUND Leg |
| + | * Call [[:nonstandardcalls#blast_x|BLAST]] STAGGER (upto two times per encounter) | ||
| ===Sacrifice the Pawn=== | ===Sacrifice the Pawn=== | ||
| * After an enemy has dropped an ally to 0 hits, you may call QUAD on that enemy. | * After an enemy has dropped an ally to 0 hits, you may call QUAD on that enemy. | ||
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| ====Lv3==== | ====Lv3==== | ||
| ===Expeditious Retreat=== | ===Expeditious Retreat=== | ||
| - | * A good general knows when to leave a fight. | + | * Once per encounter you may place a marker, this does not expend might. You may then spend one might at any point to teleport back to this marker. |
| - | * Whilst you or an ally are running away, you may use this Act to call WOUND BOTH LEGS freely against any active pursuers for the next 5s. | + | * The marker does not persist between encounters and cannot be moved once placed. |
| ===Dealmaker=== | ===Dealmaker=== | ||
| - | * This Act may be used in one of two ways. | + | * You may use this act to sanctify any deal you make, you must specify you are doing so. |
| - | * You may ask the Throne if they approve of a deal or negotiation in the format 'how does the Throne feel about (TERMS OF DEAL).' | + | * You will become aware if anyone breaks the deal in the future and may once call QUAD against them. |
| - | * The Paladin will get a general sense of whether the deal is favourable or unfavourable, and whether or not the Throne has any strong feelings about it. | + | |
| - | * This Act may also be used to call upon the Throne to witness or sanctify a deal. | + | |
| - | * The Throne will know if the terms of the deal have been broken and may choose to visit punishment as they see fit. | + | |
| - | * Information about the deal and the Paladin's part in it may start to spread through Rastaban. | + | |
| ====Lv4==== | ====Lv4==== | ||
| ===Aura of Righteous Authority=== | ===Aura of Righteous Authority=== | ||
| - | * Once per encounter, if you announce your full name, rank, and affiliation: | + | * If you announce your full name, rank, and affiliation: |
| - | * Call MASS FEAR 30. | + | * Call MASS FEAR 20. |
| - | ===Treacherous Strike=== | + | ===Banish the Intransigent foe=== |
| - | * You may give an ally a BACKSTAB to use once during the encounter. | + | * You may call Repel on your next two melee blows. |
| ====Lv5==== | ====Lv5==== | ||
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| * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, and a second level 2 tough skill, but not a third lv.1 tough skill.) | * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, and a second level 2 tough skill, but not a third lv.1 tough skill.) | ||
| - | ===Diplomatic Immunity=== | + | ===???=== |
| - | + | ||
| - | * In your hands, diplomatic immunity is made manifest as a supernatural shield. | + | |
| - | * As long as you have not taken any aggressive or criminal action this encounter, you may use this Act to nominate a target: | + | |
| - | * You may call VOID to any effect or damage delivered by this target. | + | |
| - | * The effect of Diplomatic Immunity ends the moment you break your neutrality by participating in combat in any way. | + | |
| =====Skills===== | =====Skills===== | ||
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| * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party gaining a significant advantage through your assistance. | * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party gaining a significant advantage through your assistance. | ||
| * Your Muse will be watching what follows. | * Your Muse will be watching what follows. | ||
| + | |||
| + | ===Diplomatic Immunity=== | ||
| + | |||
| + | * In your hands, diplomatic immunity is made manifest as a supernatural shield. | ||
| + | * Once per adventure, as long as you have not taken any aggressive or criminal action this encounter, you may use this skill to invoke DIPLOMATIC IMMUNITY. | ||
| + | * Whilst under Immunity, you and your party may call VOID to any effect or damage delivered by an enemy. | ||
| + | * The effect of Diplomatic Immunity ends the moment you or your party break neutrality by participating in combat, or break the local laws, in any way. | ||
| ===Icon Attunement=== | ===Icon Attunement=== | ||
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| ====Lv4==== | ====Lv4==== | ||
| - | ===Spider=== | + | ===The already complete deception=== |
| - | * You make it a point to know //everyone// who is //anyone//. | + | * Once per adventure you may decide that you actually sent a simulacrum into the encounter. This can be triggered whilst alive or during the first 10 seconds of your death count if bleeding out. |
| - | * You know basic information about any power player who you meet. | + | * Call Mass Triple Repel as the double explodes |
| - | * The acquisition of this knowledge is supernaturally quickened in unfamiliar locales. Indeed, if necessary, you could acquire the relevant information while being dragged through the streets. | + | * Then call disappearing |
| + | * You may then if you wish re-enter the encounter on full hits from a location of your choosing. | ||
| ===Might=== | ===Might=== | ||