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throne [2017/09/19 23:33]
gm_matthew created
throne [2019/01/30 20:45]
gm_seb
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 ======Throne====== ======Throne======
-{{gdraw>​1nJE4w-WvDHwVLj2ZGKBJMlso26q9FdeXnwY2igMujLs width=1000 center}} 
  
-====Class Feature: Initiate'​s Vow====+=====Class Feature: Initiate'​s Vow=====
  
   * When you join the cult of an Imperial Muse, you swear a vow.    * When you join the cult of an Imperial Muse, you swear a vow. 
   * As a Paladin of the Throne, pick one vow from below:   * As a Paladin of the Throne, pick one vow from below:
  
-  * I will never use violence as my first method of solving a problem.+  * I will always think two steps ahead
   * I will never let an opportunity to seize more power pass me by.   * I will never let an opportunity to seize more power pass me by.
   * I will never let an opportunity to seize more power for the Empire pass me by.    * I will never let an opportunity to seize more power for the Empire pass me by. 
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   * This vow allows you to use Might to perform the Acts below.   * This vow allows you to use Might to perform the Acts below.
   * If you ever feel as though you have violated your vow, let the GM know:   * If you ever feel as though you have violated your vow, let the GM know:
-  * You will lose all your Might for the adventure. ​+  * You will lose all your Might for the adventure.
  
-====Acts==== +====Class Feature: Might===== 
-===Death from below===+ 
 +  * Each Act costs 1 Might to perform. 
 +  * Might is restored between encounters. 
 +  * Each Paladin begins with 3 Might.  
 +  * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill. 
 + 
 +====Class Feature: Affiliation==== 
 +  * Starting level Throne Paladins gain the [[:​general_skills#​affiliate|Affiliate]] skill for their Order for free.  
 +  
 + 
 +=====Acts===== 
 +  * You must purchase Acts with XP as you would normal skills. 
 + 
 +====Lv1==== 
 +===Group On Me!=== 
 +  * Call GROUP ON ME! 
 +  * Any allies who hear your call and move directly towards you are under the effect of AGILITY until they are within sword reach of you. 
 +  * This call works on unconscious allies, or allies who are bleeding out. 
 +===Small Unit Tactics=== 
 +  * You give your party expert tactical advice.  
 +  * Give a party member a RESIST. 
 +  * Alternatively,​ if you know a combat is coming, you may use this Act to allow a party member to begin the encounter as though they had used [[:​general_skills#​stealth|Stealth]]. 
 +===Isolation=== 
 +  * You may call STASIS by melee. 
 +  * You may make this call upon yourself. 
 +====Lv2==== 
 +===Death from Below===
   * If you know an encounter is coming you can set up some traps in preparation. ​   * If you know an encounter is coming you can set up some traps in preparation. ​
-  * Once during the encounter you may call BLAST REPEL. +  * Once during the encounter you may call [[:​nonstandardcalls#​blast_x|BLAST]] REPEL. 
-===Aura of Righteous Authority=== +===Sacrifice the Pawn=== 
-  * You may call FEAR.+  * After an enemy has dropped an ally to 0 hits, you may call QUAD on that enemy.  
 +  * You may only use this ability once per ally per encounter
 ===Air of Efficiency=== ===Air of Efficiency===
   * Whilst a group works under your coordination they can achieve great feats that would normally take many times their number. ​   * Whilst a group works under your coordination they can achieve great feats that would normally take many times their number. ​
   * You may count the group as 10 times larger for the purpose of how much they can get done.   * You may count the group as 10 times larger for the purpose of how much they can get done.
 +====Lv3====
 ===Expeditious Retreat=== ​ ===Expeditious Retreat=== ​
   * A good general knows when to leave a fight. ​   * A good general knows when to leave a fight. ​
-  * By calling FLEE YOU FOOLS you give yourself and each ally an AGILITY which they must use straight ​away to run away if they use it at all.  +  * Whilst ​you or an ally are running ​away, you may use this Act to call WOUND BOTH LEGS freely against any active pursuers for the next 5s.  
-===Sacrifice the Pawn=== +===Dealmaker=== 
-  * After an enemy has put an ally on their death count you may call REND on them at range +  * This Act may be used in one of two ways
-===Small unit tactics=== +  * You may ask the Throne if they approve of deal or negotiation in the format 'how does the Throne feel about (TERMS OF DEAL).' 
-  * You give your party expert tactical advice before ​battle.  +  * The Paladin will get general sense of whether the deal is favourable or unfavourable,​ and whether or not the Throne has any strong feelings about it
-  * Give party member a DODGE+  * This Act may also be used to call upon the Throne to witness or sanctify a deal. 
-===All according ​to plan=== +  * The Throne will know if the terms of the deal have been broken and may choose to visit punishment as they see fit.  
-  * If you know a battle is coming you may give an ally the flanking ability for the encounter.  +  * Information about the deal and the Paladin'​s part in it may start to spread through Rastaban
-  * This ally does not need the relevant survivalist skill.  +====Lv4==== 
-===Utility belt=== +===Aura of Righteous Authority=== 
-  * You are always prepared for any situation. +  * Once per encounter, if you announce ​your full name, rank, and affiliation:​ 
-  * Using this Act causes ​you to produce an item from your pack to assist with the task at hand.  +  * Call MASS FEAR 30.  
-  * You must have been able to afford this item. +===Treacherous ​Strike===
-  * The item must have been something which could feasibly have fitted into your pack. +
- +
-===Treacherous ​strike===+
   * You may give an ally a BACKSTAB to use once during the encounter.   * You may give an ally a BACKSTAB to use once during the encounter.
 +====Lv5====
  
-===Group on me=== +===Expert Instruction=== 
-  * By calling GROUP ON ME you give each ally an AGILITY they may only use to regroup on you. +  * Pick a general skill you possess. 
- +       ​For the rest of the encounter a chosen ally also acts as if they have this skill.  
-===Poisoner'​s glove=== +  * A person ​may benefit from a duplicate ​skill once in this way. 
- +  * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, ​and a second level 2 tough skill, but not a third lv.1 tough skill.) ​
-  * You may ready a call for delivery by supernatural means.  +
-  * After you have used this ability, a call that you could have made (via any means) is used up. Instead, you gain the ability to release the call via friendly physical contact (a handshake, touching another'​s shoulder, etc).  +
-  * You cannot release the call in combat.  +
-  * You cannot have more than one stored call at a time, +
-  * With an instant effect like WOUND it will be immediately obvious that you are responsible for what has happened. +
-  * With longer term effects like poison it is often possible to completely avoid detection while delivering the effect. +
-  * A common use of this ability is to poison a weapon with Ichorwerk, so that the poison can then be delivered by handshake upon meeting the target. +
- +
-===Anoint champion=== +
-  * You may transfer ​a general skill you possess ​to a party member.  +
-  They gain the use of this skill and you lose the benefit.  +
-  * They may benefit from the same skill twice in this way.  +
-  * This skill remains transferred until you retract it or until the adventure endswhichever is sooner +
  
 ===Diplomatic Immunity=== ===Diplomatic Immunity===
  
-  * In your hands diplomatic immunity ​becomes ​physical ​shield ​against harm.  +  * In your handsdiplomatic immunity ​is made manifest as supernatural ​shield.  
-  * As long as you have not taken any aggressive or criminal action this encounter you may nominate a chosen foeyou become IMMUNE ​to any effect ​they call.  +  * As long as you have not taken any aggressive or criminal action this encounteryou may use this Act to nominate a target 
-  * This effect ends the moment you break your neutrality by participating in the combat in any way.+  * You may call VOID to any effect ​or damage delivered by this target.  
 +  * The effect ​of Diplomatic Immunity ​ends the moment you break your neutrality by participating in combat in any way.
  
-====Skills==== +=====Skills===== 
-{{section>​genericskills#​contacts&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} + 
-{{section>​genericskills#​investigator&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} +====Lv1====
-{{section>​genericskills#​just hear me out&​nofooter&​nodate&​nouser&​nomdate&​noeditbtn}} +
-===Find a Buyer=== +
-  * You can generally find a buyer for basic goods. +
-  * This allows you to sell secrets or other expensive goods to gain favour. ​ +
-===Find a Collector=== +
-  * Once per adventure you can attempt to find a buyer for more esoteric or forbidden items.  +
-  * These items tend to command a premium price in the right circles.  +
-===Throne'​s Embrace=== +
-  * Once per adventure you may perform a great feat within your muse's purview. +
-  * For example, you could claim that you made some prior preparation which will make your current circumstances easier.  +
-  * It cannot resolve the current encounter but it can change it substantially. +
-===Evade the Bureaucrat=== +
-  * Your requests seem to glide past red tape always ending up in front of the most powerful relevant person in short order. You may specify who if you wish.  +
-  * This tends to happen supernaturally fast - so that in an encounter you can always contact the most powerful relevant person in close proximity.  +
-  * This may not always be to your benefit. +
-===Organisational skill=== +
-  * You may control an additional resource or treat one you already possess as one rank higher.  +
-  * This also covers a general talent for organising and getting things done when it is necessary. +
-===Mandarin=== +
-  * You may control a further additional resource or treat one you already own as one rank higher. +
-===The Great Game=== +
-  * You are adept at social maneuvering and scheming.  +
-  * Once per adventure you may act as though you had level one contacts with an organisation you do not at the cost of a Favor. +
-===Spider=== +
-  * You make it a point to know everyone who is anyone.  +
-  * You know basic information about any power player who you meet.  +
-  * This even functions in remote locales as if necessary you pick up the required information whilst being dragged through the streets. +
-===Vassals=== +
-  * You are adept at recruiting vassals.  +
-  * You have a small group of extremely loyal followers who can perform minor tasks for you. +
  
-====Icon====+===Icon===
   * You have made an icon to the Muse you follow. ​   * You have made an icon to the Muse you follow. ​
   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
-  * The responses, if they arrive are generally cryptic.+  * You must phrase your enquiry in the form: what does (MUSE) feel about (TOPIC). 
 +  * Responses usually take the form of complex visions or emotions
   * Icons are hard to lose or break.   * Icons are hard to lose or break.
-  * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters. +  * If either occurs, they will likely find their way back to the paladin, restored, after a couple of encounters.
  
   * Paladins of the Throne tend to fall into two camps. ​   * Paladins of the Throne tend to fall into two camps. ​
   * Some have a symbolic amulet, whilst others lug a literal throne around with them.    * Some have a symbolic amulet, whilst others lug a literal throne around with them. 
-  * In either case, the Icon has a strange effect ​upon those who touch it giving them an obsession with claiming ​it as their own.  +  * In either case, the Icon tends to have the strange effect ​of being very desirable, especially for those with a taste for finer things, or those possessed of a strong ambition.  
-  * When traded away or stolen ​it nevertheless seems to find its way back to the paladin ​in relatively short order.+  * While in possession of this icon, you are IMMUNE to REPEL.  
 + 
 +===Sense Devotion=== 
 + 
 +  * You may sense other paladins or Muses.  
 +  * In addition, you can tell whether a paladin you meet is following the same path as you.  
 +  * At GM discretion, you can sense significant acts which have taken place recently in the vicinity. 
 + 
 +====Lv2==== 
 +===Witness=== 
 +//Pre-req: Icon// 
 +  * You can use your Icon to draw your Muse's attention more closely. 
 +  * Once per adventure, you may call THE THRONE IS WATCHING.  
 +  * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly. 
 + 
 +===Evade the Bureaucrat (Downtime)=== 
 + 
 +  * You may nominate a single message to be delivered to an important individual ​who you would not normally have access to. 
 +  * You may specify who you want the message to go to. Otherwise, ​it will tend to go to the most important relevant authority (e.g. '​someone who can help defend me in a Telemere court of law').  
 +  * This tends to happen supernaturally fast. 
 +  * This may not always be to your benefit: ​it does not dispose the recipient to regard your request favourably 
 + 
 +===Might=== 
 +  * Gain 2 Might. 
 + 
 +====Lv3==== 
 +===Embrace=== 
 +  * Once per adventure you may perform a great feat within your Muse's purview. 
 +  * For example, you could claim that you made some prior preparation which will make your current circumstances easier. It cannot resolve the current encounter but it can change it substantially. Consult a GM. 
 +  * There are also two standard combat applications of this feat that you may use without GM consultation:​ 
 +  * Gain 3 uses of GROUP ON ME! 
 +  * Gain 3 uses of BLAST REPEL against three different monster physreps.  
 + 
 +  * Alternatively,​ you may use this ability once ever to retire your character.  
 +  * Call a TIME FREEZE. 
 +  * Your body starts ​to ossify, covered in gold and inscribed with intricate details.  
 +  * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result ​in your party gaining a significant advantage through your assistance. 
 +  * Your Muse will be watching what follows
  
 ===Icon Attunement=== ===Icon Attunement===
 +//Pre-req: Icon//
   * Your icon gives you a limited ability to scry.    * Your icon gives you a limited ability to scry. 
   * Twice per adventure you may see any location which you are aware of which is either within 5 miles or which you can claim dominion over.   * Twice per adventure you may see any location which you are aware of which is either within 5 miles or which you can claim dominion over.
 +  * In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly. ​
 +
 +===Might===
 +  * Gain 2 Might.
 +
 +====Lv4====
 +
 +===Spider===
 +  * You make it a point to know //​everyone//​ who is //​anyone//​. ​
 +  * You know basic information about any power player who you meet. 
 +  * The acquisition of this knowledge is supernaturally quickened in unfamiliar locales. Indeed, if necessary, you could acquire the relevant information while being dragged through the streets. ​
 +
 +===Might===
 +  * Gain 2 Might.
 +
 +====Lv5====
  
 ===Echoes of Self=== ===Echoes of Self===
-  ​* For one encounter per adventure you gain an almost perfect comprehension of the battlefield.  +//Pre-req: Icon Attunement//​ 
-  * By advising two allies about the likely flow of battle, you can either double their base number ​of dodges or their base weapon calls.+  ​* For one encounter per adventure ​your mind blazes with righteous knowledge and you gain an almost perfect comprehension of the battlefield.  
 +  * Call TIME FREEZE. 
 +  * Every member of your party takes a HEAL 4. 
 +  * You may reposition all participants in the encounter however you see fit within the limits ​of the encounter space. 
 + 
 +===Personal Vow=== 
 + 
 +  * You mayonce ever, make a personal vow. 
 +  * This represents your unique relationship to your Muse.   
 +  * When you purchase this skill, contact the LARPO.  
 +  * Together we will work out the advantages and drawbacks ​of this vow. 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
  
throne.txt · Last modified: 2019/05/06 12:29 by gm_seb