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throne [2019/01/30 20:45]
gm_seb
throne [2019/05/06 12:29]
gm_seb
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   * You may call STASIS by melee.   * You may call STASIS by melee.
   * You may make this call upon yourself.   * You may make this call upon yourself.
 +===Battlefield Mastery===
 +  * You may call MASS SCAN.
 +  * Those hit by the call must reply with their current number of hits. 
 +  * You must brief this call at the start of an adventure. ​
 ====Lv2==== ====Lv2====
-===Death from Below=== +===Chosen Battlefield=== 
-  * If you know an encounter ​is coming ​you can set up some traps in preparation. ​ +In any encounter ​where you have had a chance to prepare you may spend a might when someone moves to: 
-  * Once during the encounter you may call [[:​nonstandardcalls#​blast_x|BLAST]] ​REPEL.+  * Call Double WOUND Leg 
 +  * Call [[:​nonstandardcalls#​blast_x|BLAST]] ​STAGGER (upto two times per encounter) 
 ===Sacrifice the Pawn=== ===Sacrifice the Pawn===
   * After an enemy has dropped an ally to 0 hits, you may call QUAD on that enemy. ​   * After an enemy has dropped an ally to 0 hits, you may call QUAD on that enemy. ​
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 ====Lv3==== ====Lv3====
 ===Expeditious Retreat=== ​ ===Expeditious Retreat=== ​
-  * A good general knows when to leave fight.  +  * Once per encounter you may place marker, this does not expend might. You may then spend one might at any point to teleport back to this marker
-  * Whilst you or an ally are running away, you may use this Act to call WOUND BOTH LEGS freely against any active pursuers for the next 5s+  * The marker does not persist between encounters and cannot be moved once placed. 
 ===Dealmaker=== ===Dealmaker===
-  ​* This Act may be used in one of two ways. +  * You may use this act to sanctify ​any deal you make, you must specify you are doing so.  
-  ​* You may ask the Throne if they approve of a deal or negotiation in the format 'how does the Throne feel about (TERMS OF DEAL).'​ +  * You will become aware if anyone breaks ​the deal in the future ​and may once call QUAD against them.
-  * The Paladin will get a general sense of whether the deal is favourable or unfavourable,​ and whether or not the Throne has any strong feelings about it. +
-  * This Act may also be used to call upon the Throne to witness or sanctify ​deal. +
-  * The Throne ​will know if the terms of the deal have been broken and may choose to visit punishment as they see fit.  +
-  * Information about the deal and the Paladin'​s part in it may start to spread through Rastaban.+
 ====Lv4==== ====Lv4====
 ===Aura of Righteous Authority=== ===Aura of Righteous Authority===
-  * Once per encounter, if you announce your full name, rank, and affiliation:​ +  * If you announce your full name, rank, and affiliation:​ 
-  * Call MASS FEAR 30.  +  * Call MASS FEAR 20.  
-===Treacherous Strike=== +===Banish the Intransigent foe=== 
-  * You may give an ally a BACKSTAB to use once during the encounter.+  * You may call Repel on your next two melee blows. 
 ====Lv5==== ====Lv5====
  
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   * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, and a second level 2 tough skill, but not a third lv.1 tough skill.) ​   * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, and a second level 2 tough skill, but not a third lv.1 tough skill.) ​
  
-===Diplomatic Immunity=== +===???===
- +
-  * In your hands, diplomatic immunity is made manifest as a supernatural shield.  +
-  * As long as you have not taken any aggressive or criminal action this encounter, you may use this Act to nominate a target:  +
-  * You may call VOID to any effect or damage delivered by this target.  +
-  * The effect of Diplomatic Immunity ends the moment you break your neutrality by participating in combat in any way. +
 =====Skills===== =====Skills=====
  
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   * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party gaining a significant advantage through your assistance.   * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party gaining a significant advantage through your assistance.
   * Your Muse will be watching what follows. ​   * Your Muse will be watching what follows. ​
 +
 +===Diplomatic Immunity===
 +
 +  * In your hands, diplomatic immunity is made manifest as a supernatural shield. ​
 +  * Once per adventure, as long as you have not taken any aggressive or criminal action this encounter, you may use this skill to invoke DIPLOMATIC IMMUNITY.  ​
 +  * Whilst under Immunity, you and your party may call VOID to any effect or damage delivered by an enemy. ​
 +  * The effect of Diplomatic Immunity ends the moment you or your party break neutrality by participating in combat, or break the local laws, in any way.  ​
  
 ===Icon Attunement=== ===Icon Attunement===
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 ====Lv4==== ====Lv4====
  
-===Spider=== +===The already complete deception=== 
-  * You make it point to know //​everyone//​ who is //anyone//.  +  * Once per adventure you may decide that you actually sent simulacrum into the encounter. This can be triggered whilst alive or during the first 10 seconds of your death count if bleeding out
-  * You know basic information about any power player who you meet.  +  * Call Mass Triple Repel as the double explodes 
-  * The acquisition of this knowledge is supernaturally quickened in unfamiliar locales. Indeed, ​if necessary, ​you could acquire ​the relevant information while being dragged through the streets+  * Then call disappearing 
 +  * You may then if you wish re-enter ​the encounter on full hits from a location of your choosing
  
 ===Might=== ===Might===
throne.txt · Last modified: 2019/05/06 12:29 by gm_seb