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throne [2017/10/01 11:15]
gm_seb
throne [2019/05/06 12:29] (current)
gm_seb
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   * As a Paladin of the Throne, pick one vow from below:   * As a Paladin of the Throne, pick one vow from below:
  
-  * I will never use violence as my first method of solving a problem.+  * I will always think two steps ahead
   * I will never let an opportunity to seize more power pass me by.   * I will never let an opportunity to seize more power pass me by.
   * I will never let an opportunity to seize more power for the Empire pass me by.    * I will never let an opportunity to seize more power for the Empire pass me by. 
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   * Each Act costs 1 Might to perform.   * Each Act costs 1 Might to perform.
   * Might is restored between encounters.   * Might is restored between encounters.
-  * Each Paladin begins with Might. ​+  * Each Paladin begins with Might. ​
   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.   * Your maximum Might can be increased by purchasing the '​Might'​ Paladin Skill.
 +
 +====Class Feature: Affiliation====
 +  * Starting level Throne Paladins gain the [[:​general_skills#​affiliate|Affiliate]] skill for their Order for free. 
    
  
 =====Acts===== =====Acts=====
 +  * You must purchase Acts with XP as you would normal skills.
  
 ====Lv1==== ====Lv1====
-===Expeditious Retreat===  +===Group On Me!=== 
-  * A good general knows when to leave a fight. ​ +  * Call GROUP ON ME! 
-  * While running away, you may use this act to call STUN on any monster attacking you or your allies. ​+  * Any allies who hear your call and move directly towards ​you are under the effect of AGILITY until they are within sword reach of you. 
 +  * This call works on unconscious allies, ​or allies ​who are bleeding out.
 ===Small Unit Tactics=== ===Small Unit Tactics===
   * You give your party expert tactical advice. ​   * You give your party expert tactical advice. ​
-  * Give a party member a DODGE+  * Give a party member a RESIST. 
-===Utility Belt=== +  * Alternatively,​ if you know a combat is coming, you may use this Act to allow a party member to begin the encounter as though they had used [[:​general_skills#​stealth|Stealth]]
-  * You are always prepared for any situation+===Isolation=== 
-  * Using this Act causes you to produce an item from your pack to assist with the task at hand.  +  * You may call STASIS by melee
-  * You must have been able to afford this item+  * You may make this call upon yourself. 
-  * The item must have been something which could feasibly have fitted into your pack.+===Battlefield Mastery=== 
 +  * You may call MASS SCAN. 
 +  * Those hit by the call must reply with their current number of hits.  
 +  * You must brief this call at the start of an adventure
 ====Lv2==== ====Lv2====
-===Death from Below=== +===Chosen Battlefield=== 
-  * If you know an encounter ​is coming ​you can set up some traps in preparation. ​ +In any encounter ​where you have had a chance to prepare you may spend a might when someone moves to: 
-  * Once during the encounter you may call [[:​nonstandardcalls#​blast_x|BLAST]] ​REPEL.+  * Call Double WOUND Leg 
 +  * Call [[:​nonstandardcalls#​blast_x|BLAST]] ​STAGGER (upto two times per encounter) 
 ===Sacrifice the Pawn=== ===Sacrifice the Pawn===
-  * After an enemy has put an ally on their death count you may call REND on them+  * After an enemy has dropped ​an ally to 0 hits, you may call QUAD on that enemy.  
 +  * You may only use this ability once per ally per encounter
 ===Air of Efficiency=== ===Air of Efficiency===
   * Whilst a group works under your coordination they can achieve great feats that would normally take many times their number. ​   * Whilst a group works under your coordination they can achieve great feats that would normally take many times their number. ​
   * You may count the group as 10 times larger for the purpose of how much they can get done.   * You may count the group as 10 times larger for the purpose of how much they can get done.
 ====Lv3==== ====Lv3====
-===Aura of Righteous Authority=== +===Expeditious Retreat===  
-  * You may call FEAR. +  * Once per encounter you may place a marker, this does not expend mightYou may then spend one might at any point to teleport back to this marker
-===Group On Me!=== +  * The marker does not persist between encounters and cannot be moved once placed.
-  * Call GROUP ON ME!. +
-  * Any allies who hear your call and who move directly to where you are may call DODGE to any melee blow until they take until they are within 5ft of you. +
-====Lv4==== +
-===Treacherous Strike=== +
-  * You may give an ally a BACKSTAB to use once during the encounter.+
  
-===Golden Handshake=== +===Dealmaker=== 
- +  * You may use this act to sanctify any deal you make, you must specify you are doing so.  
-  * Nominate an ichorwerk potion that delivers a CURSE by flask or ingestion+  * You will become aware if anyone breaks the deal in the future and may once call QUAD against them. 
-  * That potion is used up+====Lv4==== 
-  * You may deliver that CURSE by shaking hands with a target instead+===Aura of Righteous Authority=== 
 +  * If you announce your full name, rank, and affiliation:​ 
 +  * Call MASS FEAR 20 
 +===Banish the Intransigent foe=== 
 +  * You may call Repel on your next two melee blows.
  
 ====Lv5==== ====Lv5====
  
-===Anoint Champion=== +===Expert Instruction=== 
-  * You may transfer ​a general skill you possess ​to a party member.  +  * Pick a general skill you possess. 
-  They gain the use of this skill and you lose the benefit.  +       ​For the rest of the encounter a chosen ally also acts as if they have this skill.  
-  * They may benefit from the same skill twice in this way.  +  * A person ​may benefit from a duplicate ​skill once in this way. 
-  * This skill remains transferred until you retract it or until the adventure endswhichever is sooner. ​  +  * (For example: a rod paladin may benefit by being given a second lv.1 tough skill, ​and second level 2 tough skill, but not a third lv.1 tough skill.
- +
-===Diplomatic Immunity=== +
- +
-  * In your hands diplomatic immunity becomes ​physical shield against harm.  +
-  * As long as you have not taken any aggressive or criminal action this encounter you may nominate ​chosen foe: you become IMMUNE to any effect they call +
-  * This effect ends the moment you break your neutrality by participating in the combat in any way.+
  
 +===???===
 =====Skills===== =====Skills=====
  
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   * You have made an icon to the Muse you follow. ​   * You have made an icon to the Muse you follow. ​
   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.   * Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
-  * The responses, if they arrive are generally cryptic.+  * You must phrase your enquiry in the form: what does (MUSE) feel about (TOPIC). 
 +  * Responses usually take the form of complex visions or emotions
   * Icons are hard to lose or break.   * Icons are hard to lose or break.
-  * If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters. +  * If either occurs, they will likely find their way back to the paladin, restored, after a couple of encounters.
  
   * Paladins of the Throne tend to fall into two camps. ​   * Paladins of the Throne tend to fall into two camps. ​
   * Some have a symbolic amulet, whilst others lug a literal throne around with them.    * Some have a symbolic amulet, whilst others lug a literal throne around with them. 
-  * In either case, the Icon has a strange effect ​upon those who touch it giving them an obsession ​with claiming it as their own.  +  * In either case, the Icon tends to have the strange effect ​of being very desirable, especially for those with a taste for finer things, or those possessed of a strong ambition.  
-  * When traded away or stolen it nevertheless seems to find its way back to the paladin in relatively short order.+  * While in possession of this icon, you are IMMUNE ​to REPEL.  
 + 
 +===Sense Devotion=== 
 + 
 +  * You may sense other paladins or Muses.  
 +  * In addition, you can tell whether a paladin ​you meet is following the same path as you.  
 +  * At GM discretion, you can sense significant acts which have taken place recently ​in the vicinity.
  
 ====Lv2==== ====Lv2====
 +===Witness===
 +//Pre-req: Icon//
 +  * You can use your Icon to draw your Muse's attention more closely.
 +  * Once per adventure, you may call THE THRONE IS WATCHING. ​
 +  * For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.
  
 ===Evade the Bureaucrat (Downtime)=== ===Evade the Bureaucrat (Downtime)===
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   * This tends to happen supernaturally fast.   * This tends to happen supernaturally fast.
   * This may not always be to your benefit: it does not dispose the recipient to regard your request favourably. ​   * This may not always be to your benefit: it does not dispose the recipient to regard your request favourably. ​
 +
 +===Might===
 +  * Gain 2 Might.
  
 ====Lv3==== ====Lv3====
-===Throne'​s ​Embrace===+===Embrace===
   * Once per adventure you may perform a great feat within your Muse's purview.   * Once per adventure you may perform a great feat within your Muse's purview.
-  * For example, you could claim that you made some prior preparation which will make your current circumstances easier. ​ +  * For example, you could claim that you made some prior preparation which will make your current circumstances easier. It cannot resolve the current encounter but it can change it substantially. ​Consult a GM. 
-  * It cannot resolve the current encounter but it can change it substantially.+  * There are also two standard combat applications of this feat that you may use without GM consultation:​ 
 +  * Gain 3 uses of GROUP ON ME! 
 +  * Gain 3 uses of BLAST REPEL against three different monster physreps.  
 + 
 +  * Alternatively,​ you may use this ability once ever to retire your character.  
 +  * Call a TIME FREEZE. 
 +  * Your body starts to ossify, covered in gold and inscribed with intricate details.  
 +  * What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party gaining a significant advantage through your assistance. 
 +  * Your Muse will be watching what follows.  
 + 
 +===Diplomatic Immunity=== 
 + 
 +  * In your hands, diplomatic immunity is made manifest as a supernatural shield.  
 +  * Once per adventure, as long as you have not taken any aggressive or criminal action this encounter, you may use this skill to invoke DIPLOMATIC IMMUNITY. ​  
 +  * Whilst under Immunity, you and your party may call VOID to any effect or damage delivered by an enemy.  
 +  * The effect of Diplomatic Immunity ends the moment you or your party break neutrality by participating in combat, or break the local laws, in any way.  ​
  
 ===Icon Attunement=== ===Icon Attunement===
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   * Your icon gives you a limited ability to scry.    * Your icon gives you a limited ability to scry. 
   * Twice per adventure you may see any location which you are aware of which is either within 5 miles or which you can claim dominion over.   * Twice per adventure you may see any location which you are aware of which is either within 5 miles or which you can claim dominion over.
 +  * In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly. ​
 +
 +===Might===
 +  * Gain 2 Might.
  
 ====Lv4==== ====Lv4====
  
-===Spider=== +===The already complete deception=== 
-  * You make it point to know everyone who is anyone.  +  * Once per adventure you may decide that you actually sent simulacrum into the encounter. This can be triggered whilst alive or during the first 10 seconds of your death count if bleeding out
-  * You know basic information about any power player who you meet.  +  * Call Mass Triple Repel as the double explodes 
-  * This even functions in remote locales as if necessary ​you pick up the required information whilst being dragged through the streets.+  * Then call disappearing 
 +  * You may then if you wish re-enter ​the encounter on full hits from a location of your choosing.  
 + 
 +===Might=== 
 +  * Gain 2 Might.
  
 ====Lv5==== ====Lv5====
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 ===Echoes of Self=== ===Echoes of Self===
 //Pre-req: Icon Attunement//​ //Pre-req: Icon Attunement//​
-  * For one encounter per adventure you gain an almost perfect comprehension of the battlefield.  +  * For one encounter per adventure ​your mind blazes with righteous knowledge and you gain an almost perfect comprehension of the battlefield.  
-  * By advising two allies about the likely flow of battle, ​you can either double their base number ​of dodges or their base weapon calls.+  * Call TIME FREEZE. 
 +  * Every member ​of your party takes a HEAL 4. 
 +  * You may reposition all participants in the encounter however ​you see fit within the limits ​of the encounter space.
  
 +===Personal Vow===
  
 +  * You may, once ever, make a personal vow.
 +  * This represents your unique relationship to your Muse.  ​
 +  * When you purchase this skill, contact the LARPO. ​
 +  * Together we will work out the advantages and drawbacks of this vow.
  
  
throne.1506856540.txt.gz · Last modified: 2017/10/01 11:15 by gm_seb