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torch [2018/04/26 13:27] gm_seb |
torch [2018/06/20 22:00] gm_seb |
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* You may call REPEL by melee. | * You may call REPEL by melee. | ||
* Call IMMUNE to any effect that would force you to move. | * Call IMMUNE to any effect that would force you to move. | ||
- | * Moving your feet ends the effect of this Act. | + | * Moving your feet ends the effect of this Act. |
+ | * Making any other call (except RESIST or VOID or IMMUNE) ends the effect of this Act. | ||
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* There are also two standard combat applications of this feat that you may use without GM consultation: | * There are also two standard combat applications of this feat that you may use without GM consultation: | ||
* Call [[:nonstandardcalls#PARTY|PARTY]] HEAL 4. | * Call [[:nonstandardcalls#PARTY|PARTY]] HEAL 4. | ||
- | * Gain a WOUND 20 by melee against each enemy in the encounter. | + | * Gain a WOUND by melee against each monster physrep in the encounter. |
* Alternatively, you may use this ability once ever to retire your character. | * Alternatively, you may use this ability once ever to retire your character. | ||
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* And you are actively fighting to defend them: | * And you are actively fighting to defend them: | ||
* This counts as [[:corerules#medical_roleplay|medical roleplay]] for you with the ally as your patient. | * This counts as [[:corerules#medical_roleplay|medical roleplay]] for you with the ally as your patient. | ||
+ | * Medical roleplay takes twice as long to perform when delivered in this way. | ||
===Might=== | ===Might=== |