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torch [2018/04/26 13:27]
gm_seb
torch [2018/06/20 22:00]
gm_seb
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        * You may call REPEL by melee. ​        * You may call REPEL by melee. ​
        * Call IMMUNE to any effect that would force you to move.        * Call IMMUNE to any effect that would force you to move.
-  * Moving your feet ends the effect of this Act.  ​+  * Moving your feet ends the effect of this Act. 
 +  * Making any other call (except RESIST or VOID or IMMUNE) ends the effect of this Act.   
  
  
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   * There are also two standard combat applications of this feat that you may use without GM consultation:​   * There are also two standard combat applications of this feat that you may use without GM consultation:​
   * Call [[:​nonstandardcalls#​PARTY|PARTY]] HEAL 4.   * Call [[:​nonstandardcalls#​PARTY|PARTY]] HEAL 4.
-  * Gain a WOUND 20 by melee against each enemy in the encounter. ​+  * Gain a WOUND by melee against each monster physrep ​in the encounter. ​
  
   * Alternatively,​ you may use this ability once ever to retire your character. ​   * Alternatively,​ you may use this ability once ever to retire your character. ​
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   * And you are actively fighting to defend them:   * And you are actively fighting to defend them:
        * This counts as [[:​corerules#​medical_roleplay|medical roleplay]] for you with the ally as your patient. ​        * This counts as [[:​corerules#​medical_roleplay|medical roleplay]] for you with the ally as your patient. ​
 +       * Medical roleplay takes twice as long to perform when delivered in this way. 
  
 ===Might=== ===Might===
torch.txt · Last modified: 2018/06/20 22:00 by gm_seb