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wheel [2018/01/04 18:12]
gm_seb
wheel [2018/08/01 20:12]
gm_seb
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   * You may phase through a solid obstacle in your path.    * You may phase through a solid obstacle in your path. 
   * You may spend additional might at a rate of one per ally to bring them along with you.    * You may spend additional might at a rate of one per ally to bring them along with you. 
 +  * Alternatively,​ you may use this ability to perform a feat of great acrobatics or agility; e.g. running on water, extreme parkour, balancing and moving on things which could not take your weight, avoiding all damage from falling.  ​
 ====Lv3==== ====Lv3====
 ===Will Unbound=== ===Will Unbound===
-  * You may call MOVE FREELY ​while under any ongoing effect. ​+  * You may use this Act while under any ongoing effect ​call.  
 +  * Call 'MOVE FREELY'​
   * You can now move your legs as normal.   * You can now move your legs as normal.
   * You continue to be under any other element of the effect.   * You continue to be under any other element of the effect.
 +  * This doesn'​t work with Stealth. ​
  
 ===Catch me if you can!== ===Catch me if you can!==
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 ====Lv4==== ====Lv4====
 ===Chains Unbound=== ===Chains Unbound===
-  * You may shout MOVE FREELY at an ally under an ongoing effect.  +  * Give a party member ​an AGILITY
-  * They can now move their legs as normal.  +  * They may use this AGILITY even when bleeding out, to relocate themselves
-  * They continue ​to be under any other elements of the effect. +
-  * Bleeding out counts as an ongoing effect for the purposes of MOVE FREELY.+
  
 ===Moment of Joy=== ===Moment of Joy===
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   * For example, you may teleport your party from one location to another within 30 miles you have been before. Consult a GM.    * For example, you may teleport your party from one location to another within 30 miles you have been before. Consult a GM. 
   * There are also two standard combat applications of this feat that you may use without GM consultation:​   * There are also two standard combat applications of this feat that you may use without GM consultation:​
-  * You are under the effect of MOVE FREELY ​for the rest of the encounter. ​  +  * You can always move both legs freely ​for the rest of the encounter, as per "Will Unbound"​.   
-  * Gain one BREAK for each monster physrep. You may only make this BREAK call against them when you successfully DODGE an attack they make against you. +  * Gain one STUN for each monster physrep. You may only make this STUN call against them when you successfully DODGE an attack they make against you. 
  
  
wheel.txt · Last modified: 2018/08/01 20:12 by gm_seb