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wheel [2017/11/22 23:25] gm_seb |
wheel [2018/08/01 20:12] (current) gm_seb |
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| * Each Act costs 1 Might to perform. | * Each Act costs 1 Might to perform. | ||
| * Might is restored between encounters. | * Might is restored between encounters. | ||
| - | * Each Paladin begins with 4 Might. | + | * Each Paladin begins with 3 Might. |
| * Your maximum Might can be increased by purchasing the 'Might' Paladin Skill. | * Your maximum Might can be increased by purchasing the 'Might' Paladin Skill. | ||
| + | |||
| + | ====Class Feature: Affiliation==== | ||
| + | * Starting level Wheel Paladins [[:general_skills#affiliate|Affiliate]] skill for their Order for free. | ||
| =====Acts===== | =====Acts===== | ||
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| * You may phase through a solid obstacle in your path. | * You may phase through a solid obstacle in your path. | ||
| * You may spend additional might at a rate of one per ally to bring them along with you. | * You may spend additional might at a rate of one per ally to bring them along with you. | ||
| + | * Alternatively, you may use this ability to perform a feat of great acrobatics or agility; e.g. running on water, extreme parkour, balancing and moving on things which could not take your weight, avoiding all damage from falling. | ||
| ====Lv3==== | ====Lv3==== | ||
| ===Will Unbound=== | ===Will Unbound=== | ||
| - | * You may call MOVE FREELY while under any ongoing effect. | + | * You may use this Act while under any ongoing effect call. |
| - | * You can move as normal but continue to be under any other element of the effect. | + | * Call 'MOVE FREELY'. |
| + | * You can now move your legs as normal. | ||
| + | * You continue to be under any other element of the effect. | ||
| + | * This doesn't work with Stealth. | ||
| ===Catch me if you can!== | ===Catch me if you can!== | ||
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| ====Lv4==== | ====Lv4==== | ||
| ===Chains Unbound=== | ===Chains Unbound=== | ||
| - | * You may shout MOVE FREELY at an ally under an ongoing effect. | + | * Give a party member an AGILITY. |
| - | * They can then move again but continue to be under any other elements of the effect. | + | * They may use this AGILITY even when bleeding out, to relocate themselves. |
| - | * Bleeding out counts as an ongoing effect for the purposes of MOVE FREELY. | + | |
| ===Moment of Joy=== | ===Moment of Joy=== | ||
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| * For example, you may teleport your party from one location to another within 30 miles you have been before. Consult a GM. | * For example, you may teleport your party from one location to another within 30 miles you have been before. Consult a GM. | ||
| * There are also two standard combat applications of this feat that you may use without GM consultation: | * There are also two standard combat applications of this feat that you may use without GM consultation: | ||
| - | * You are under the effect of MOVE FREELY for the rest of the encounter. | + | * You can always move both legs freely for the rest of the encounter, as per "Will Unbound". |
| - | * Gain one BREAK for each monster physrep. You may only make this BREAK call against them when you successfully DODGE an attack they make against you. | + | * Gain one STUN for each monster physrep. You may only make this STUN call against them when you successfully DODGE an attack they make against you. |